{"author_link":"\/users\/codmen4000","author_name":"Codmen4000","author_uid":1386207,"comments":[{"id":1037130,"author_name":"LeanJukes","author_uid":"leanjukes","epoch":1713226809,"text":"Interesting concept! I feel like having the push\/pull be stronger and more explosive might make kills more satisfying.","format":"md","likes":0,"spam":"N"},{"id":1037269,"author_name":"Marin Davys","author_uid":"marin-davys","epoch":1713228156,"text":"Cool idea! I think there's plenty of room to expand on this but I think it's a strong concept and the execution is solid enough.","format":"md","likes":0,"spam":"N"},{"id":1037393,"author_name":"TROGDOR 20X6","author_uid":"trogdor-20x6","epoch":1713229088,"text":"Not a bad idea but the physics are a little hard to work with. I think you need to cheat the physics somewhat so that the rocks snap more strongly, almost as strongly as if they were attached to your cursor. The pull is too weak, you can't run at full speed while carrying a rock. It was much easier to just trick the enemies into running into rocks instead.\n\nAlso, somehow hit a bug where I got stuck in a wall, and no esc key to get out of it:\n\n![bug1.png](\/\/\/raw\/744\/34\/z\/62f0a.png)","format":"md","likes":1,"spam":"N"},{"id":1037771,"author_name":"ecb","author_uid":"ecb","epoch":1713231536,"text":"Wish I didn't run so fast. Maybe because I have a 4k monitor?","format":"md","likes":0,"spam":"N"},{"id":1039569,"author_name":"Codmen4000","author_uid":"codmen4000","epoch":1713244034,"text":"@ecb, Yes, it does that. It uses a frame-rate scaler in Unity, so I think it would be how fast your \ncomputer is not the monitor.\n\n@trogdor-20x6 Yeah, sorry about that. All my games do that for some reason. It might problem with unity, but I think it's 'cause I don't make the walls thick enough..","format":"md","likes":0,"spam":"N"},{"id":1054386,"author_name":"SayuriNyooko","author_uid":"sayurinyooko","epoch":1713359208,"text":"I wish the enemies wouldn't move so fast because I couldn't realize where they were to strike them. Anyway, the game is cool, the visuals are nice, good work!","format":"md","likes":0,"spam":"N"},{"id":1074428,"author_name":"Prismapunch","author_uid":"prismapunch","epoch":1714164184,"text":"I liked running through the dungeon with a small army of rocks and smacking people, the attraction mechanic is way more fun to slingshot things than repelling them, although I'm sure if you time it right\n\nSome messed up graphics, but nothing too bad. Saw a familiar face in here...![Gravaidium_OerZy2saj6.png](\/\/\/raw\/4bf\/14\/z\/64d29.png)\n\n","format":"md","likes":1,"spam":"N"},{"id":1074622,"author_name":"joe40001","author_uid":"joe40001","epoch":1714198786,"text":"Unfortunately it's quite easy to clip out of bounds and once out you can't get back in. Anyway played a few times until I got to the end. Interesting idea. Decent art. Good effort.","format":"md","likes":0,"spam":"N"},{"id":1075693,"author_name":"Utopia","author_uid":"utopia","epoch":1714338811,"text":"Well the enemies can kill each other.. The sound sometimes works abnormally, but overall interesting idea and great gameplay!","format":"md","likes":0,"spam":"N"},{"id":1075812,"author_name":"funemaker","author_uid":"funemaker","epoch":1714355964,"text":"Nice job!  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