Summon the Armada by Andreas Decker
A game about bypassing the system defenses of the enemy and navigating an asteroid field impassable for the great fleet. Make it past? Light the beacon and summon the fleet to jump to your location and proceed the assault on the home world in earnest.
How to play

Known issues
Asteroids don't reset velocity
Unfortunately, fixing this didn't make the compo deadline, but it shouldn't stop anyone enjoying the game or even exploiting this a bit. If you are stuck on rocks often and tend to fly off them in a controlled manner, check the bottom right and neutralize your velocity before continuing ;)
Will this game get updates?
The compo version of the game will not! However, I really grew to like this little game and want to make a series of small levels to get to the end, so a.) the difficulty doesn't ramp up quite so fast, and b.) so I can have a couple of more hazards and more open space. Look out for that on my itch.io page, I guess, if I got you interested.
| Source Code | https://files.jam.host/uploads/$386221/LDJam55_source_code.zip |
| HTML5 Web (itch.io) | https://theandi.itch.io/ldjam-55-armada-beacon |
| Original URL | https://ldjam.com/events/ludum-dare/55/summon-the-armada |
Ratings
| Overall | 286th | 3.025⭐ | 22🧑⚖️ |
| Fun | 306th | 2.8⭐ | 22🧑⚖️ |
| Innovation | 312th | 2.7⭐ | 22🧑⚖️ |
| Theme | 337th | 2.35⭐ | 22🧑⚖️ |
| Graphics | 247th | 3.1⭐ | 22🧑⚖️ |
| Humor | 292th | 1.917⭐ | 20🧑⚖️ |
| Mood | 310th | 2.625⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 29🗨️ |
Side note: you should opt out of audio, as your game doesn't have any.
Nicely done entry! :tada:
I had left audio in because my exhausted brain thought it would be funny, since sound doesn't travel in space, but my foggy but less tired brain now says: You'd still hear sounds in your own vessel. Either way, I took it out of the ratings.
The velocity issue is not something I could fix at 2 AM last night, unfortunately, but I have several good ideas on how to tackle it now. I won't change stuff because of COMPO rules right now, but I will be releasing a new version on itch when I have it. If there are any new builds there, they will be marked "non-compo".
Commenting here after rating is a great way to get me to play and rate your games, by the way, to anyone reading this ;)

But those who read have a clear advantage....
Definitely kept me on my toes.
I think it's very good that you can defend yourself from the sensor. My only constructive criticism would be to limit the maximum speed, which makes it easier to steer the ship
You mention you might develop the game further, fixing getting stuck into asteroids would go a long way for the enjoyement. Other than getting stuck i enjoyed it, controls where smooth and fun to fly around.
Go arrow-following crowd
But still really cool!
@denvil maybe you missed the Shift key activating the scanner. This zooms out and shows where enemies can see you, and it's color coded: Red will always see you, and yellow will only see you if you have not "gone dark".
@willhoit that was my thought, too. I have an expansion planned wherein you can choose a weapon from a loadout, but it would only contain one or two shots. I much prefer just being outgunned and having to get past by your wits alone, so I may leave the weapon out entirely.
@coatline @josion thanks for the feedback! I have to say I am very married to the idea of inertial movement, but I do plan to add a loadout selection, and one of them is a reverse booster, which will allow you to brake without turning. Maybe that'll help :D
Welcome to the club, @ooboob xD
Thanks so much to everyone for playing, and for the feedback! I try to play all games of the people who reviewed me and leave a review. If I haven't left one, it's probably because there was only a Windows build, and I currently don't have a Windows machine. If you add an HTML5 or Linux build, hit me up again here and I will catch it up!