Triage and Motion by Literally Void
You’ve only got so many turrets, so make them count. You can’t move them once they’ve been placed into an arena, and you only get them back if nobody crosses the finish line. You've got to make the important decisions—fast.
Post-mortem: https://literallyvoid.github.io/ld55
| Link | https://literallyvoid.itch.io/ludum-dare-55 |
| Link | https://github.com/LiterallyVoid/ludum-dare-55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/triage-and-motion |
Ratings
| Overall | 169th | 3.5⭐ | 22🧑⚖️ |
| Fun | 90th | 3.7⭐ | 22🧑⚖️ |
| Innovation | 205th | 3.2⭐ | 22🧑⚖️ |
| Graphics | 132th | 3.675⭐ | 22🧑⚖️ |
| Audio | 77th | 3.658⭐ | 21🧑⚖️ |
| Humor | 218th | 2.605⭐ | 21🧑⚖️ |
| Mood | 94th | 3.658⭐ | 21🧑⚖️ |
| Given | 30🗳️ | 37🗨️ |
caused some panic tho like oh my god
@daandruff I'm glad my game design is good enough to change your opinions <3 And yeah, before the jam started, "being overwhelmed" was one of the feelings I was aiming to give, and (IMHO) it worked out pretty well!
@theyflower That's totally my fault, sory. I didn't test enough with other browsers, and I believe it's fixed now. Thank you for appreciating a worse game! ;)
@vinzbad Thank you for the bug report, and I believe it's fixed now. (It took me a while to replicate because only scrolling wasn't working, and I personally use the `R` key to rotate turrets instead of scrolling!)
Thank you all for the kind words!
* I misread @vinzbad's comment, have *not* fixed drag and drop, and could never replicate this issue.
* There was another bug (never assume there's only one bug!) that broke rotating turrets with the keyboard (sorry @theyflower!)
@rcxa Thank you! Now I'm sad I didn't think of that though :)
@Cosmo8 Thank you! And yeah, I hit creative bankruptcy the moment the theme came out, and decided that building *something* was worth it.