life was beatiful by x1212
Try to let your people survive as long as possible.
Build Houses for your workers to gather food (by hunting rabbits), clothes (by hunting foxes) and wood.
You need food to survive, clothes to hire workers, and wood to build they houses.
Over time other people will join you, and they will eat your food.
The food-chain on this island works as follows:
- Trees spawn Grass
- Rabbits eat Grass and spawn more Rabbits
- Foxes eat Rabbits and spawn more Foxes
WASD to control camera
Select the type of worker you want to build a house for and click where you want to place it.
A house costs 5 wood.
A worker needs 2 clothes to spawn.
Food is consumed over time, if none is left your people will begin to starve to death.
I fear the connection between this game and the theme is not obvious this time, but we at least tried to have one ...
Idea, Sound and parts of the Graphics by HûntSt°rJonny
Code, Graphics and parts of the Idea by x1212
Font by "Kenney.nl" (http://opengameart.org/content/kenney-fonts)
Also thanks to the developers of the Godot Game Engine (http://www.godotengine.org) for sharing this great tool as Open Source.
Build Houses for your workers to gather food (by hunting rabbits), clothes (by hunting foxes) and wood.
You need food to survive, clothes to hire workers, and wood to build they houses.
Over time other people will join you, and they will eat your food.
The food-chain on this island works as follows:
- Trees spawn Grass
- Rabbits eat Grass and spawn more Rabbits
- Foxes eat Rabbits and spawn more Foxes
WASD to control camera
Select the type of worker you want to build a house for and click where you want to place it.
A house costs 5 wood.
A worker needs 2 clothes to spawn.
Food is consumed over time, if none is left your people will begin to starve to death.
I fear the connection between this game and the theme is not obvious this time, but we at least tried to have one ...
Idea, Sound and parts of the Graphics by HûntSt°rJonny
Code, Graphics and parts of the Idea by x1212
Font by "Kenney.nl" (http://opengameart.org/content/kenney-fonts)
Also thanks to the developers of the Godot Game Engine (http://www.godotengine.org) for sharing this great tool as Open Source.
| Windows 32bit, Linux 64bit (Windows build only tested in Wine on Linux! seems not to work on real Windows, try the 64bit one in the other link if this one does not work) | http://jonnywe.de/x1212_ld33/x1212_ld33.zip |
| Source | https://github.com/x1212/ld33 |
| Get the newest release for your plattform (so far the only working Windows build is the 64bit-one) | http://jonnywe.de/x1212_ld33/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25277 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 2.90 | 804 |
| Audio(Jam) | 2.79 | 521 |
| Fun(Jam) | 2.79 | 726 |
| Graphics(Jam) | 3.21 | 605 |
| Humor(Jam) | 2.16 | 838 |
| Innovation(Jam) | 2.97 | 560 |
| Mood(Jam) | 2.75 | 792 |
| Theme(Jam) | 2.13 | 1069 |
Even though the music sounded a bit strange in the beginning, I really liked it after a while.
Perhaps it needed some sort of score like total population or something. I would slow down a bit the speed for tree chopping and fox killing so you can try more combinations before running out of resources!
My bottleneck was wood... I never saw trees regrow, so, eventually, even a single woodcutter would cut the last trunk, no grass, starving the rabbits, starving the foxes, and the humans, too...
It's really fun to play, setting a few houses, and listening to the fox(?) noise :P