SKELEMANCER by deadjolly
You are the SKELEMANCER!
Summon your skeletal minions and destroy your enemy's castle in this FPS action strategy hybrid! Collect souls from slain enemies to resummon undead infantry, archers, knights and even catapults to take down the enemy castle before they do the same to you.
CONTROLS - WASD to move. - 1-4 to select your minion type. - Left-Click to summon your minion!
Defend your castle...
... while attacking the enemy's stronghold!
Collect souls from fallen warriors to summon your own!
CREDITS: - Art & Design | @deadjolly - Programming | @cody-raethke - Music & Sfx | @trevor-lentz - Programming | @voraciousghost
KNOWN ISSUES: - Game round restart is bugged - Possible performance issue - Catapult reset animation doesn't play properly - ...& more
CHANGELOG:
4.18.24 - Fixed catapult causing crashes
4.17.24 - Fixed random crashes on nVidia hardware - Fixed lag spike on first unit spawn - Fixed shields not blocking arrows when the units are standing next to each other - Fixed player team health multiplier, which should help with balance - Fixed enemy spawning on the second attempt - Fixed arrows not sticking - Fixed sword not moving with skeleton attack animation - Fixed melee enemies not able to attack catapults
We are working to fix the web player version. In the meantime, please download the .exe to play!
Play SKELEMANCER on itch.io here.
If you like the music composed for SKELEMANCER, check out the main theme below!
https://www.youtube.com/watch?v=YjqhbnRDwMw
Consider supporting our composer by subscribing to his channel!
| Link | https://stickyshift.itch.io/skelemancer |
| Original URL | https://ldjam.com/events/ludum-dare/55/skelemancer |
Ratings
| Overall | 784th | 3.402⭐ | 43🧑⚖️ |
| Fun | 556th | 3.475⭐ | 42🧑⚖️ |
| Innovation | 672th | 3.269⭐ | 41🧑⚖️ |
| Theme | 150th | 4.232⭐ | 43🧑⚖️ |
| Graphics | 694th | 3.573⭐ | 43🧑⚖️ |
| Audio | 259th | 3.744⭐ | 43🧑⚖️ |
| Humor | 711th | 2.809⭐ | 36🧑⚖️ |
| Mood | 721th | 3.434⭐ | 40🧑⚖️ |
| Given | 92🗳️ | 154🗨️ |
I realy like lich hand model with rings.
UI icons are also very good.
Unfortunately, the game is crashing also in .exe build. At least in my case.
P.S. I used the desktop version of the game.
* Fixed random crashes on nvidia hardware
* Fixed lag spike on first unit spawn
* Fixed shields not blocking arrows when the units are standing next to each other
* Fixed player team health multiplier, which should help with balance
* Fixed enemy spawning on the second attempt
* Fixed arrows not sticking
* Fixed sword not moving with skeleton attack animation
* Fixed melee enemies not able to attack catapults
If you had issues the first time around, please give it another shot!
There are still a few performance issues with the web version, so I'd recommend checking out the desktop version if you run into any issues.

I liked the idea of your game, summoning skeletton minions to besiege an enemy castle. With some animations for the units this could be really great.
Great job on the voice acting. Probably my my favourite part of the game :)
This was a fun game.
...another day, another corpse...
I particularly liked the voice acting, little humorous touches, the overall mechanic wasn't very innovative but still felt fresh in this particular first-person view with fixed facing (at least I think it was fixed? The camera didn't seem to react to mouse, but it didn't stop me from having fun)
5/5, would play again
A lot of work went into getting the game into a more playable state recently (bug fixes) and it means a lot to us that you have all tried it out and shared your thoughts. :)
@baluj That's one hell of a work of art! A piece worthy of admiring :)
I really like:
The way hand sways when you move the camera and that it shows how much mana you have
The model complexity
The effect of castle blowing up
Summon spawn animations
Voice acting
Few nitpicks:
Hand should not cast a shadow on the world
Mouse wheel to change selected minion would have been nice
A big ask, but if summons would have had better run and attack animations, that would have been just perfect.
Really well done.
Some thoughts:
- It might be nice to have a targeting indicator on the ground where the player is pointing (arrow, shadow, etc.) to give you a clearer sense of control.
- I'd have loved a way to teleport quickly to the other castle, even at the expense of souls.
- I often found myself wishing I could sacrifice minions and resummon them at the other end quickly, even if I'd lose half my minions doing so.
- Maybe add a simple summoning animation to the hand to make the action feel more responsive (like a clenched fist or wiggling fingers)?
All in all though, nice job!
Nice variety of units giving you plenty of choices. The addition of voice was a nice touch.
The only thing that could have made it even beter (beside the obvious increase of enemy & player units) is a restriction to the locations where the player can summon the skeletons (maybe the player can summon units in specific locations - ritual sites only?). As it is now the player can summon them right in front of the enemy gates.
Excellent jam entry!