Summoner's Paradise by poboy
Fight with your summoned companions and make it to Summoner's Paradise! Surely you shall all taste the sweet fruit of victory together.
Controls
WASD to move, number keys 1/2/3 - Summon demons
Credits
Zeq: Art, Writing, Programming
drewhead118: Programming, Sound
MilkWine: Programming, UI
snail: Programming, Art
Screenshots





| Link | https://poboy2.itch.io/summoners-paradise |
| Link | https://poboy2.itch.io/summoners-paradise |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoners-paradise |
Ratings
| Overall | 911th | 3.27⭐ | 52🧑⚖️ |
| Fun | 752th | 3.284⭐ | 53🧑⚖️ |
| Innovation | 1061th | 2.775⭐ | 53🧑⚖️ |
| Theme | 678th | 3.559⭐ | 53🧑⚖️ |
| Graphics | 870th | 3.231⭐ | 54🧑⚖️ |
| Audio | 631th | 3.088⭐ | 53🧑⚖️ |
| Humor | 215th | 3.708⭐ | 55🧑⚖️ |
| Mood | 762th | 3.396⭐ | 55🧑⚖️ |
| Given | 47🗳️ | 100🗨️ |
but I had 4 nipples and a really cool hat, oh an lactose was not a problem anymore.
10/10 would play again.
There is not enough tutorial. As well as a lot of special effects and screen shakes, this makes the game incomprehensible with small freezes.
Pure chaos! Quite violent at times hahah
And yet I still loved it. 10/10 for the cool hat
re: the screenshake, I ought to mention that this is the toned down version, and it used to be way, way worse. there's a button in the Settings (Esc) to disable it if it's too much
there's a secret ending no one has found yet
@manabreak glad someone recognized the Finnish lore :)
thanks all, appreciate the comments!
They vocal audio effect is a little distracting, but they have a lot of banter which is fun.
How do you not click "Literally Die" the first time is what I want to know.
Although I thought the hat was really cool 🥺👉👈
Very fun to play!
looks fresh!
AHAHAHAHAAHA
One word: Chaotically Fantastic.
@mark-swinimer we had a friend have that too! None of us on the dev team were able to re-create it. Are you on Mac by any chance?
I did not really get how and what summon is.
Camera only goes left-right, then I can lost my character below the viewport.
But only run around was enough. I laugh so much with the competency proposal at each level. Thanks for that.
And the graphics are so nice.
Nice, thanks you for your entry.
Overall it was quite a fun and interesting game but I feel like there are some bugs and problems with the gameplay loop which could be made clearer (what is the point in having to summon your companions? Can they die or was I just on easy mode?).
Some feedback:
1. Maybe make the camera a bit less shaky, it wasn't too annoying, but it made it hard to see what's going on sometimes.
2. Need more levels! (and nipples)
Here are my first impressions, after playing for a bit. Hope they're helpful.
1) The movement feels like standing on ice. The player shouldn't slide at all, in my opinion. Only move, when the player presses a button. That would make evading the enemies less frustrating.
2) It's possible to move outside the camera view, when moving too far to the bottom.
3) The summons don't really do much at the moment. For example I just summoned the first one and let it fight, while I was just moving around until the portal opened.
The upgrades were fun, especially the multiple hats :D
Good job with the game! Keep it up :)
The pure chaos of the random dialogue and the enemies coming out of nowhere and all the upgrades that don't help at all. Perfect.
I got all 4 endings and also what I consider the true ending of getting a bunch of really cool hats.
A bit special on the movements (physic-based?) but overall had a good time!
@themixedmaster did you get the secret ending? If so you might be the first person to discover it :D also your hat tower brought us great joy
@dymino the summons cannot die, tbh we had summon death implemented and removed it for some reason, it probably would've been better kept in. thank you for the feedback!
@stefan-funke agree with the movement, I tend to prefer a tiny amount of slide but it should be way snappier, it's too icy as-is currently. thank you for playing!
The hat tower brought me great joy too