Summoner's Tower by NikaZ

You are a hermit summoner, living in seclusion in a tower. Malevolent creatures have become enraged and started attacking you! Gather the necessary ingredients, combine them, and summon various creatures to aid you!
How to play?
- Select ingredients and summon a creature, note that the order of selected ingredients matters
- At first, you won't know all the recipes and will have to experiment
- Choose a creature and place it on the field, it will attract enemies and attack them
- Potions can be created from ingredients: use them to restore the health of creatures and tower or deal area damage
- Try to survive for as long as possible!
Potions
There are two potions: - Red Potion for healing. Drag it onto a creature or tower to restore health - Purple Potion for dealing area damage. Drag it onto the field to use it

Post Jam Fixes:
- Sounds were not playing on the gameplay screen
- Area damage for the tower and potions was not displayed
- Some sprites were not displayed
- Fixed the position of UI elements
- Fixed damage values and enemy spawns
Team
- Zyz Nikita (@nikaz) - programmer
- Neshitova Anna (@neshtyak) - gamedesign, art
- Danishevsky Ilya (@mrscom) - gamedesign, ui
- Sofi Bulgakova - art

| Link | https://neshtyak.itch.io/summoners-tower |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoners-tower-2 |
Ratings
| Given | 4🗳️ | 8🗨️ |
I don't think this is a problem with your game design, its a fun idea, but rather just some values that need to be changed (either increase item drop rate, monster health, or decrease the rate at which new enemies spawn). Finding the good zone for these values is hard, my best advice for doing so is playtest, playtest, playtest! It's very easy to become blind to problems in our own games because we become very good at them while developing them. Getting a fresh set of eyes on a game can reveal issues we'd otherwise miss. And trust me there is ALWAYS room for improvement. Even now I'm getting comments on my own game revealing simple and easy to fix gameplay issues that I wish I'd noticed before the end of the jam.
Seriously good job with this. The art is cohesive and the idea is solid.
Anyway, the atmosphere of the game and the illustrations are cool, well done!