Summoner's Tower by NikaZ

[raw]
made by NikaZ for Ludum Dare 55 (JAM)

kakaha.gif

You are a hermit summoner, living in seclusion in a tower. Malevolent creatures have become enraged and started attacking you! Gather the necessary ingredients, combine them, and summon various creatures to aid you!

How to play?

Tutorial.png - Select ingredients and summon a creature, note that the order of selected ingredients matters - At first, you won't know all the recipes and will have to experiment - Choose a creature and place it on the field, it will attract enemies and attack them - Potions can be created from ingredients: use them to restore the health of creatures and tower or deal area damage - Try to survive for as long as possible!

Potions

​There are two potions: - Red Potion for healing. Drag it onto a creature or tower to restore health​ - Purple Potion for dealing area damage. Drag it onto the field to use it

Скриншот 17-04-2024 000116.jpg

Post Jam Fixes:

  • Sounds were not playing on the gameplay screen
  • Area damage for the tower and potions was not displayed
  • Some sprites were not displayed
  • Fixed the position of UI elements
  • Fixed damage values and enemy spawns

Team

  • Zyz Nikita (@nikaz) - programmer
  • Neshitova Anna (@neshtyak) - gamedesign, art
  • Danishevsky Ilya (@mrscom) - gamedesign, ui
  • Sofi Bulgakova - art Group 29.png

Ratings

Given 4🗳️ 8🗨️

Feedback

zoranac
16. Apr 2024 · 11:57 UTC
I seem to be unable to select the ingredients, am I missing something?
DavidTrac
16. Apr 2024 · 12:00 UTC
Great idea and execution, could not get more than 2 summons on the field though. Materials should be given a little more commonly.
gamesplusjames
16. Apr 2024 · 12:10 UTC
This is a fun idea! Great job :)
hatmajaster
16. Apr 2024 · 12:12 UTC
@zoranac same issue here? nothing happens when i click
RACTS Studio
16. Apr 2024 · 12:19 UTC
Completely Unbalanced. too many enemy spawned in a short time while the drop rate is pretty low. Need some Juice like Vfx when the projectile hitting enemies, when towers shooting, and when enemies died. overall this concept probably could make a great game if executed Nicely
Chrisaltoft
16. Apr 2024 · 12:25 UTC
Took me a few min to figure out how to select the items to summon, sad the music stopped during the game, no other sfx after the title screen music. It's a shame because it was a fun idea. I liked the style and art though.
Merb1000
16. Apr 2024 · 12:25 UTC
Fun idea! I applaud you for making this as a fellow summon-creature game maker. Its a neat concept to do a tower defense game that essentially has 3 kinds of currency. I found the game to be pretty frustrating; I'd put down the spiky and the shooter in the beginning, then never get enough materials from enemies to place any more down. I played 4-5 times but only ever got enough materials to put another monster down once.
I don't think this is a problem with your game design, its a fun idea, but rather just some values that need to be changed (either increase item drop rate, monster health, or decrease the rate at which new enemies spawn). Finding the good zone for these values is hard, my best advice for doing so is playtest, playtest, playtest! It's very easy to become blind to problems in our own games because we become very good at them while developing them. Getting a fresh set of eyes on a game can reveal issues we'd otherwise miss. And trust me there is ALWAYS room for improvement. Even now I'm getting comments on my own game revealing simple and easy to fix gameplay issues that I wish I'd noticed before the end of the jam.
Seriously good job with this. The art is cohesive and the idea is solid.
LDJam user 240296
16. Apr 2024 · 12:48 UTC
@zoranac @hatmajaster @davidtrac @gamesplusjames @racts-studio @chrisaltoft @merb1000 Thanks guys for your feedback! We obviously didn't have time to test, balance and fix some things :( We're working on it now! We'll take your comments and ideas into account, thank's a lot :heart:
ValentinWB
16. Apr 2024 · 13:08 UTC
The game might need some balancing adjustments, for example it is kind of frustrating when killed enemies do not drop ingredients, but the gameplay idea is very clever and leaves room for upgrades ! also very cute artstyle :smiley:. Congrats !
Marcie
19. Apr 2024 · 16:17 UTC
I really like tower defense games, and this one fits the theme. However I think I had some bugs with summoning some monsters, it was a bit frustrating haha I quickly ran out of ingredients, did I make too many bad choices?
Anyway, the atmosphere of the game and the illustrations are cool, well done!
Minipeps
19. Apr 2024 · 16:28 UTC
Fun tower defense game! I liked the way you chose to summon the different creatures, so that it is not as simple as 'buying' it with a currency. The art style is so lovely and cartoonish :smile: Good job!