Ascension by Pigeonescu

[raw]
made by Pigeonescu for Ludum Dare 55 (JAM)

Your soul is trapped in the underworld.

Your warlock companion has casted a ritual to help you out, move your way to the top!

Instructions - A -> left - D -> right - Space -> jump - Hold M1 -> choose direction for chain pull - Release M1 -> chain pull

Instructions.png

Start game.png

mid game.png

final game.png

Tools used

Game Engine: Godot 4.2.1

Sound/Music: Audacity and Ableton Live Intro

Art/Graphics: Adobe Photoshop

About us - @Pigeonescu - Programming and Sound - @Pigeonic - Art and Level Design - Our pet Pigeon - moral support

We are a team of 2 siblings from Romania who enjoy playing video games and more recently also making them.

This was our first attempt at making a game for a game jam.

It's quite unfinished but we hope you enjoy it! :)

Ratings

Overall 463th 3.679⭐ 55🧑‍⚖️
Fun 592th 3.435⭐ 56🧑‍⚖️
Innovation 330th 3.651⭐ 55🧑‍⚖️
Theme 766th 3.444⭐ 56🧑‍⚖️
Graphics 350th 4.028⭐ 55🧑‍⚖️
Audio 515th 3.33⭐ 55🧑‍⚖️
Humor 402th 3.353⭐ 53🧑‍⚖️
Mood 443th 3.717⭐ 55🧑‍⚖️
Given 85🗳️ 113🗨️

Feedback

LDJam user 0
16. Apr 2024 · 00:15 UTC
i appreciate the twist on a platformer, but the controls were too cumbersome for me to have that much fun exploring the world. The humming is also quite annoying while i wait for the wheel to turn the right direction for navigating.
AlxJE
16. Apr 2024 · 00:22 UTC
Wow, you two have done something great. I like the idae of summoning a hook to drag player to a perticular position. The art work is really cool and your music definitely added something to the game.

Cute pigeon 😋
WestEastStudio
16. Apr 2024 · 09:51 UTC
Good platformer with additional mechanic! Didn't understand it at first but after figuring it out the game became good fun. Great job!
Suksu
16. Apr 2024 · 09:57 UTC
I enjoyed this game a lot, very cool mechanic for the summoning part of the game. Well done!
Moonblast
16. Apr 2024 · 10:35 UTC
Interesting interactions, great art style, especially the color scheme!
LDJam user 49756
16. Apr 2024 · 11:42 UTC
Nice game! The grappling mechanic is nice, it could be awesome to make it more "smooth" by using the mouse position instead of rotating the pattern and trigger the grappling on mouse release (That's just an idea). I loved the surprise :D must be nice to have such a moral support during a jam
semenov
16. Apr 2024 · 12:18 UTC
At first I thought that the game was taking a long time to load, but then I realized that I didn’t see the start button.
I beat the game!
They will hit their palms.
Thanks, interesting platformer
Emaigualmc2_art
16. Apr 2024 · 13:30 UTC
Great job, the artistic work is excellent. The sound effect when summoning made me think I was summoning Genghis Khan xD.
pedsm
16. Apr 2024 · 14:31 UTC
Cool original concept would have just liked a bit of polish on the controls to make the hook a bit more instant and allow for trickier movement
ZedGame
16. Apr 2024 · 14:49 UTC
Great art and an interesting mechanic!
Magnat
16. Apr 2024 · 15:00 UTC
I really like game that try to take profit of the verticality !
The summoning hook concept is really cool, but I think it would be more satisfying if you could aim the hook with the mouse cursos instead of having to hold the mouse button. Also I noticied that you can totally interupt the hook velocity by pressing any movement key, although this allow a total control on the character movements, I think the hook could be more impactant if you kept his velocity by for exemple applying a second velocity attached to the hook on your player.
LouieWu
16. Apr 2024 · 15:05 UTC
The game is a simple platform jumping game.

I must admit that summoning chains to give the character the ability to go higher is a very creative mechanic. And when this is combined with the informal way of chanting that contains a sense of humor, it makes this very interesting. In addition, the BGM is immersive and the art design portrayed a decent aesthetic of hell.

However, I think the game can be more challenging.

Therefore, without adding extra content, I would suggest that the double jump feature could be removed, allowing the player to rely more on chains to jump may increase the game's playability.
🎤 Pigeonescu
16. Apr 2024 · 16:54 UTC
Thank you for all the feedback so far everyone @alxje, @westeaststudio, @suksu, @moonblast, @mortith, @semenov, @emaigualmc2-art, @pedsm, @zedgame, @magnat, @louiewu

We overestimated how much time we actually had to put our idea in practice.
The art and sounds were the first we started to work on and then we realized we didn't have much time left to get basic controls and gameplay done.

Really appreciate all of your feedback and will definitely try to work on polishing it and actually finishing the original idea that we had.
Niighty.nine
16. Apr 2024 · 18:27 UTC
So good. Nice and clean on the art, controls and mechanics. could improve more on music and sound effects. Love the 'suprise' <3
eonarheim
16. Apr 2024 · 18:28 UTC
End screen is mega cute! I loved the platforming chain grab mechanic and the summoning sound effect!

Only feedback is maybe the cooldown between the chain pull could be a little shorter?
PorChor
16. Apr 2024 · 18:37 UTC
I think aiming the chain with cursor would felt much better to control, I think it felt a bit too slow to click and wait a few seconds to move. The artstyle is really nice tho!
VKonstantin
16. Apr 2024 · 19:22 UTC
Like the art and sound. Very simple gameplaywise but not bad in general, especially for 2 people with the time limitation. The "Surprise" made my day!
FoxWindler
16. Apr 2024 · 21:04 UTC
Fun chain mechanic and wonderfull sound for that!
Fopie
16. Apr 2024 · 21:16 UTC
The chain mechanic is incredible. The end screen is so cute ( I really like your pigeon ! )
AllDee
16. Apr 2024 · 21:17 UTC
The art work is pleasant to look at and fits in well with the style of the platform game. On the other hand, I've never before seen a gameplay system where you can use a chain mechanic like this, and I totally approve! :D
PS: Can I take care of the pigeon? :(
zKlau
16. Apr 2024 · 21:27 UTC
Frumos jocul, ii fain sa vezi ca cuvantul summoning a fost interpretat diferit. Imi place mecanica care te trage chiar daca mi s-a parut putin ciudata la inceput. Felicitari in crearea acestui joc, va urez noroc in continuare :smile:
Pigeonic
16. Apr 2024 · 22:37 UTC
Thank you everyone @niighty-nine, @eonarheim, @porchor, @vkonstantin, @foxwindler, @fopie, @alldee, @zklau for all these amazing feedbacks!
We're really glad to hear that you've enjoyed our game! Ps: Our pigeon is very thankful as well!
![porumbel.png](///raw/906/e5/z/63e61.png)
TentacleDream
17. Apr 2024 · 00:43 UTC
I really liked the sounds of this game and especially its voice acting was a little boring to play, but the main thing is that the mechanics are well done
zagony2613
17. Apr 2024 · 01:01 UTC
The characters are so charming. The chain mechanic is cool, but it would have been great if it was snappier and there was some more technical platforming that required its' use in interesting ways, from the instructions screen I thought it behave more like an Angry Birds style slingshot when I dragged my mouse.
I love the pigeon <3
luisquid
17. Apr 2024 · 02:26 UTC
It is quite a good take on the platformer mechanics! Had lots of fun getting to the top! :D
![Screenshot 2024-04-16 212609.png](///raw/980/65/z/63f57.png)
Shugor
17. Apr 2024 · 07:21 UTC
Artwork is awesome! The hook mechanic feels pretty nice too once you get used to it, though I think the summoning sound effect is a little distracting. Might be a volume thing or the way it cuts. LOVE the surprise. Great job!
OrangeDragon
17. Apr 2024 · 14:23 UTC
Fun mechanics and good platforming! Graphics are great as well and I like the ambiance. Good job!
treefds
17. Apr 2024 · 17:04 UTC
Nice art and cool mechanic! Though, I do hope the game be a bit more challenging; I think most platforms except the last room can be reached without using the hook. Perhaps having some levels that requires using the hook would be great?
Michael Macha
17. Apr 2024 · 17:08 UTC
This is great! I could totally feel the love that went into this game. Congratulations!
lectvs
17. Apr 2024 · 18:43 UTC
Really digging the aesthetics on this game! Art and music are on point. I only think the summoning chant is a little loud, but that's a minor complaint. Would love to see the chain pull mechanic fleshed out and combined with more challenging obstacles. Great job overall! :smile:
koosalagoopagoop
17. Apr 2024 · 19:55 UTC
The art, the concept... It's just so amazing, I was mesmerized to the very end! it took some tries to understand how the hook works, silly me :D You have done a great job with the flavor and mechanic :) P.S. kindest regards to your little pidgeon! :heart:
Alexandru Barbanoua
17. Apr 2024 · 21:41 UTC
The game is great, the graphics are very beautiful and the gameplay is interesting
BlueDingo
18. Apr 2024 · 00:17 UTC
the art is really cute, I love the hook mechanic to jump, only suggestion would be to make reload on the hook be shorter for some more faster paced movement

edit: I didn't relize you could jump, I thought you had to use the hook to jump. Oops
onqdll
18. Apr 2024 · 00:25 UTC
It was short but quite fun! I love grappling hook based games and this is kinda an interesting take on the mechanic.
Great work! (Pigeon is gorgeous by the way)
Atan
18. Apr 2024 · 17:55 UTC
The grapling mechanics are so cool.
ski11az
18. Apr 2024 · 18:13 UTC
First of all the art was gorgeous. Really liked the cartoony style and it went especially well with the ambient sound to create quite a relaxing experience.

However, with how much platforming you have to do the chanting when summoning the chain got a little bit repetitive after a while. Maybe just lowering the volume of it a little could help.

Would have also liked the controls to be a little more responsive, in particular the time it takes for the chain to grab you. Felt like it could take a good second before the chain was even visible on screen.

That said, while the game was short I enjoyed my time with it and have been keeping the game open in the background while writing this, listening to the ambient music.
Kizilejderha
18. Apr 2024 · 19:34 UTC
Nice visuals and fitting sound and music, ending is pretty cute. the dedicated surprise button is much appreciated, truly a cute lil fella
Crygos
18. Apr 2024 · 21:59 UTC
I went straight into the game without looking at your control section. It was hard to understand what I was supposed to do and I basically jumped my way to th top until the very last step was too high. There I, accidentally, learned about the hook. By itself it is a cool mechanic. Still, I believe there should be some visual hint that you actually have this opportunity in the game.
TheGreatCarpet
18. Apr 2024 · 23:40 UTC
A simple and enjoyable game). It's cool that 2 people made this game! Good job!
(The pigeon is very cute))
felixx
19. Apr 2024 · 06:47 UTC
wow this looks so amazing and it was only done by two people??!
jordantanner
19. Apr 2024 · 19:01 UTC
Once I figured out the grapple mechanic, I was hooked. LOL :)
Seriously though... this was a fun game. I dig the art style, and the grappling hook mechanic is pretty clever and fun. Using it felt a bit clunky at times, as did the character controls, but I think smoothing out the motion with how those work would make this feel really great. Excellent entry, well done!
N3K0K33P3R
19. Apr 2024 · 21:48 UTC
I like the game, but summoning feature seems a bit useless when i have triple jump.
LaserPanzerWal
19. Apr 2024 · 21:54 UTC
Not too challenging and the hook mechanic kind of feeled forced into the game to fit the theme, but well done overall. I like the aesthethics and the mood.
Remhill
19. Apr 2024 · 21:55 UTC
good game for game jam
DeerofBlue
19. Apr 2024 · 21:58 UTC
Cool game! Nice art, nice sound design. The whole gameplay is also short and fun that it shows the essential gameplay over a short period of time. Overall really good!
stamestratagem
19. Apr 2024 · 22:01 UTC
PROS: looks so beautiful! Surprises are funny, the sound of the dude is amazing.
CONS: there was no challenge in it, it didn't feel like a game, it felt like a task.
🎤 Pigeonescu
19. Apr 2024 · 22:51 UTC
Thank you for all the feedback! @tentacledream, @zagony2613, @luisquid, @shugor, @orangedragon, @treefds, @michael-macha, @lectvs, @koosalagoopagoop, @alexandru-barbanoua, @bluedingo, @onqdll, @atan, @ski11az, @kizilejderha, @crygos, @thegreatcarpet, @felixx, @jordantanner, @n3k0k33p3r, @laserpanzerwal, @remhill, @deerofblue, @stamestratagem

We agree with all of your comments so far, the game is too easy and you don't really have an incentive to use the chain until the last part.

Initially we wanted to have a single jump with the possibility of upgrading the number of jumps but we noticed that using the chain too much might get annoying with the sound effect for some people.

Long story short we didn't plan our time very well and didn't do enough play testing to make it a proper challenge.

I wrote a blogpost going through our experience we had on this game jam if you are interested in giving it a read:
https://ldjam.com/events/ludum-dare/55/ascension/devlog-kind-off

Overall, all the comments so far have had a lot of constructive criticism and we definitely want to continue working more on the game, adding all the mechanics that we originally wanted and adjust its mechanics properly.

Again, thanks for all the feedback and criticism! :smile:
ScrapMetal
21. Apr 2024 · 20:14 UTC
Really nice work!!! And the music is incredible. :open_mouth: :open_hands: Creates such a nice atmosphere.

The chain mechanic is such a cool idea. With some extra time and polish, could be pretty satisfying to use. At the moment felt a tad slow... I kept trying to charge it up and aim it at first (like a slingshot etc)... but I think the way it works now could be cool if the chain came a bit faster and the speed of rotation was slightly higher?

Really neat entry!! Nice job. :ok_hand:
ping78
21. Apr 2024 · 20:27 UTC
Congratulations on your first game jam game. Great birb! ...and the game's ok I guess. Well done.