Mortein by Calebsnotonfire

[raw]
made by Calebsnotonfire for Ludum Dare 55 (JAM)

You play as the Mortein guy where you are tasked with purging demons and retrieving their souls all whilst summoning different weapons and abilities.

Ratings

Overall 880th 3.3⭐ 22🧑‍⚖️
Fun 820th 3.2⭐ 22🧑‍⚖️
Innovation 1123th 2.625⭐ 22🧑‍⚖️
Theme 1038th 2.975⭐ 22🧑‍⚖️
Graphics 1003th 2.825⭐ 22🧑‍⚖️
Audio 628th 3.1⭐ 22🧑‍⚖️
Humor 849th 2.563⭐ 18🧑‍⚖️
Mood 980th 3.105⭐ 21🧑‍⚖️
Given 17🗳️ 17🗨️

Feedback

Dandee
16. Apr 2024 · 10:43 UTC
Love the concept, and the level design, good stuff lads!
Kuhaku
16. Apr 2024 · 10:43 UTC
Really fun! Nice use of a gun mechanic. The art style, while simplistic is really nice to look at. Could've added some other sort of powerups but other than that, great game!
limerish
16. Apr 2024 · 11:22 UTC
Loved it! The style is so beautiful, im eating it up fr. It was great seeing this in development. Well done guys, loved it!
TheFruckets
16. Apr 2024 · 11:37 UTC
Overall Enjoyed the game, didn't get to use my souls to summon before i died so big sad, Art style was cool and the music as well, really fit the game! Good Job!
reaperhb
16. Apr 2024 · 21:39 UTC
we have the impression of going back to the very beginning of video games, the concept is interesting but the music drives you crazy ;-;
Kirass
16. Apr 2024 · 21:43 UTC
Interesting game! I like it!
AlexHicks
17. Apr 2024 · 01:10 UTC
Good entry, I think one piece of feedback would be to add some sort of effect to when you get hit by something so the player understands it a bit more.
bjornstenlund
17. Apr 2024 · 06:29 UTC
Really cool music! I like the menus and blood animation in the game over screen :P

I think the what was going on in the level was pretty hard to read. I think a simple square collision around the "pillars" that blocks movement would have made it easier to understand what they were doing. The arrows where a bit fast and hard to read. I think fletching on the arrows, or maybe even just round bullets, might have made it easier to understand what they where. My brain just sort of ignored them as noise initially (subconsciously maybe thinking they were maybe wind? or forces?). I think that slower moving projectiles also would trigger the player to try to avoid them instead of just seeing noise, and then maybe add more if you're happy with current difficulty.

Good job and cool that you joined the jam!
givit-game-studios
17. Apr 2024 · 06:32 UTC
I enjoyed this entry. I really liked the art style and it the gameplay is simple. Liked it alot.
elvnish
17. Apr 2024 · 06:51 UTC
love the art and the gameplay! level design is so good!
PabloAbraham
17. Apr 2024 · 07:45 UTC
Interesting idea, I liked seeing how you handled the animations. Congratulations on your work!
Yanato
18. Apr 2024 · 21:55 UTC
It's difficult to pull the arrow out of the butt:D
fhgaha
20. Apr 2024 · 08:29 UTC
now this looks like a proper game!
negator2vc
23. Apr 2024 · 14:02 UTC
Nice game. Nice visuals & audio.
Unfortunately the controls aren't great. Player turn way too fast.
Also enemies, even at the beginning, shoot very fast missiles with prevent the player from avoiding them.
I can understand this for later enemies but not at the very beginning of the game.
Still nice entry.
And since you are using Unity MAKE a web version. Make it easier for jammers to play the game!
This is especially important in a jam with ratings!
Codmen4000
28. Apr 2024 · 20:51 UTC
A bit repetitive and a bit too easy to die, but otherwise a decent game.