Mortein by Calebsnotonfire
You play as the Mortein guy where you are tasked with purging demons and retrieving their souls all whilst summoning different weapons and abilities.
Ratings
| Overall | 880th | 3.3⭐ | 22🧑⚖️ |
| Fun | 820th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 1123th | 2.625⭐ | 22🧑⚖️ |
| Theme | 1038th | 2.975⭐ | 22🧑⚖️ |
| Graphics | 1003th | 2.825⭐ | 22🧑⚖️ |
| Audio | 628th | 3.1⭐ | 22🧑⚖️ |
| Humor | 849th | 2.563⭐ | 18🧑⚖️ |
| Mood | 980th | 3.105⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 17🗨️ |
I think the what was going on in the level was pretty hard to read. I think a simple square collision around the "pillars" that blocks movement would have made it easier to understand what they were doing. The arrows where a bit fast and hard to read. I think fletching on the arrows, or maybe even just round bullets, might have made it easier to understand what they where. My brain just sort of ignored them as noise initially (subconsciously maybe thinking they were maybe wind? or forces?). I think that slower moving projectiles also would trigger the player to try to avoid them instead of just seeing noise, and then maybe add more if you're happy with current difficulty.
Good job and cool that you joined the jam!
Unfortunately the controls aren't great. Player turn way too fast.
Also enemies, even at the beginning, shoot very fast missiles with prevent the player from avoiding them.
I can understand this for later enemies but not at the very beginning of the game.
Still nice entry.
And since you are using Unity MAKE a web version. Make it easier for jammers to play the game!
This is especially important in a jam with ratings!