Initiation by m0zrat

It is the night you have been awaiting.
Summon the demon to DESTROY the other initiates. But bring too few offerings, and it will turn on you.
Ratings
| Overall | 287th | 3.021⭐ | 26🧑⚖️ |
| Fun | 272th | 2.979⭐ | 26🧑⚖️ |
| Innovation | 221th | 3.146⭐ | 26🧑⚖️ |
| Theme | 93th | 3.938⭐ | 26🧑⚖️ |
| Graphics | 234th | 3.167⭐ | 26🧑⚖️ |
| Audio | 157th | 3.25⭐ | 26🧑⚖️ |
| Humor | 227th | 2.543⭐ | 25🧑⚖️ |
| Mood | 174th | 3.333⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 19🗨️ |
Controls felt floaty. Combat with initiates felt indecisive.
The gameplay was decent once you get the hang of it. I think the fast turn rate combined with the slower momentum-heavy walking made it feel a bit awkward to control.
All that said, this was impressive for a compo entry and everything seemed to work, overall. I'm a fan of the demon betraying the summoner and killing them randomly. (I think that's what was happening?)
I got down to me an one other initiate, then I got eaten by the demon.
The AI was cool and watching the others run around behaving like you was very immersive, but it was frustrating seeing them run through walls to steal coins before you! :laughing:
This was absolutely on-point for the theme