Initiation by m0zrat

[raw]
made by m0zrat for Ludum Dare 55 (COMPO)

Screenshot 2024-04-14 at 6.42.08 PM.png

It is the night you have been awaiting.

Summon the demon to DESTROY the other initiates. But bring too few offerings, and it will turn on you.

Ratings

Overall 287th 3.021⭐ 26🧑‍⚖️
Fun 272th 2.979⭐ 26🧑‍⚖️
Innovation 221th 3.146⭐ 26🧑‍⚖️
Theme 93th 3.938⭐ 26🧑‍⚖️
Graphics 234th 3.167⭐ 26🧑‍⚖️
Audio 157th 3.25⭐ 26🧑‍⚖️
Humor 227th 2.543⭐ 25🧑‍⚖️
Mood 174th 3.333⭐ 26🧑‍⚖️
Given 28🗳️ 19🗨️

Feedback

jk5000
15. Apr 2024 · 06:45 UTC
The idea is pretty fun, and I overall liked the games music and visuals. But it felt a bit like I won without doing much. Overall pretty well made compo game.
Impalpable
15. Apr 2024 · 08:26 UTC
The graphics were very cool, I like the style of game, it took a bit of time to work out what to do - but then it was really fun! Great game!
netguy204
15. Apr 2024 · 12:22 UTC
Took a while to figure out but we got it. Great graphics for a compo entry. Clever use of the theme.
Controls felt floaty. Combat with initiates felt indecisive.
Ikuta
15. Apr 2024 · 19:00 UTC
Took a while to understand what is happening, the control feel floaty. But otherwise good, especially since it is a Compo entry!
LDJam user 236545
15. Apr 2024 · 19:45 UTC
I struggled a bit to understand how to play. It was especially confusing that the enemies could walk through walls, but I couldn't.

The gameplay was decent once you get the hang of it. I think the fast turn rate combined with the slower momentum-heavy walking made it feel a bit awkward to control.
Owtuvammo
15. Apr 2024 · 21:48 UTC
I'm still not sure what the purpose of pushing eachother is and I agree that it was odd that others.

All that said, this was impressive for a compo entry and everything seemed to work, overall. I'm a fan of the demon betraying the summoner and killing them randomly. (I think that's what was happening?)
LDJam user 352490
15. Apr 2024 · 22:54 UTC
This was a cool experience, and I loved the vibes. It was hard to understand at first what was going on or what needed to happen, but it was an awesome (if unintended) moment when I realized that I was one of the blue initiates moving around the world.

I got down to me an one other initiate, then I got eaten by the demon.
el-pepi
16. Apr 2024 · 13:51 UTC
Was kinda hard to understand what's happening and what I'm supposed to do, there's not much feedback of anithing and the controls feel super slippery. Once I got what's happening it was a bit more fun seing the demmon betray the others.
blaster391
16. Apr 2024 · 14:04 UTC
I was surprised by the controls initially, as it wasn't the typical WASD, but once I got the hang of it I found it added so much more tension. The inability to strafe preventing you from seeing what is around you makes you feel very claustrophobic - not knowing if the demon is right behind you. The musical flair when the demon is summoned makes it even more intense.

The AI was cool and watching the others run around behaving like you was very immersive, but it was frustrating seeing them run through walls to steal coins before you! :laughing:
PlintusB
16. Apr 2024 · 18:21 UTC
I was very pleased with the controls like in Gothic 1)) I haven’t played a game with such controls for a long time. I still have a warm feeling, thank you)
Tony Li
17. Apr 2024 · 20:53 UTC
This is a really complete game for a weekend jam, especially with the initiate and demon AI. The reactive music is very immersive. It looks like others like the Gothic-style controls, but I would have really liked mouselook, too.
Rick Williams
19. Apr 2024 · 05:19 UTC
I summoned it and I won :D Good job!

This was absolutely on-point for the theme
Mcgiants
20. Apr 2024 · 13:23 UTC
Interesting push and pull of when to summon vs wait, and if others are charging for a ring, trying to find another one the path-finding overlooked. Thanks for sharing!