He Who Sleeps by benskca
Play in browser now:
https://benskca.itch.io/he-who-sleeps

Awaken an ancient power.

Tools used: - Unity - Paint.NET - Audacity
Ratings
| Overall | 228th | 3.286⭐ | 23🧑⚖️ |
| Fun | 241th | 3.119⭐ | 23🧑⚖️ |
| Innovation | 288th | 2.857⭐ | 23🧑⚖️ |
| Theme | 173th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 200th | 3.333⭐ | 23🧑⚖️ |
| Audio | 144th | 3.3⭐ | 22🧑⚖️ |
| Humor | 180th | 2.794⭐ | 19🧑⚖️ |
| Mood | 51th | 3.905⭐ | 23🧑⚖️ |
| Given | 13🗳️ | 10🗨️ |
Gameplaywise: Its very good that you let the player skip the walk back to the sacrificial altar! Only critique I have is that jumping feels a bit too "slippy" and that solid and not solid ground are a bit hard to differentiate. Great job!
I love the art of this game. Interesting progression too as you get more powers and a great quality of life feature to warp the player back to the altar until the last sacrifice. The platforming mechanics are a bit floaty and stuff, but I don't think that takes away from the experience too much. Spooky sound design too!
Nice work!
showing the size of things as you get smaller going out of the cave is a clever move that builds the mood really well.
the sacrifice scene with this atmosphere makes me feel a bit like in Carrion with a kinda Fear and Hunger vibe.
I got like 3 sheep, cant find the next one.
Spoiler:
I was expecting the player character would somehow be punished for his Faustian crimes against the innocent.
The visuals here were pretty well done, and I think there's something mildly terrifying about the little red priest floating across the gap to the little green priest (although I suppose in this case I'm playing as the terrifying thing).
It has some pretty nice level design, showing you early on where you'll have to go later once you unlock some upgrades. In one or two places it was a bit difficult to see which parts of the wall you could go through and which were solid, but I'd guess that's a colorblindness issue. Plus it wasn't too bad, after hitting an unexpected wall once I took a closer look and that was all I needed to notice what I was missing.
I'm torn in regards to the lack of music. On one hand, it would be great to have some nice dark ambient theme. On another, the silence made the subtle sound effects work really well for mood.
I loved that after you get the second sheep you immediately get teleported back, it cuts out a lot of time retracing the same path over and over again, and keeps you more invested in the narrative. Smart move! It felt really good when I got to the "bigger sacrifice" section, as doing them in rapid succession made me feel really... evil. And then you made the player retrace that path one last time with the final victim, which really gave me this feeling of doing the one last big action before the end. Such a simple thing, but it does enhance storytelling greatly.
I've played through it twice and I loved both times, great LD game. Well done!