wow, demons by ColourArc

[raw]
made by ColourArc for Ludum Dare 55 (JAM)

Instructions

Summon demons from summoning points to capture other points. Select the point with left click, then select the point it will rally to with right click. You can rally from any point, to any point.

Objective

Capture all your opponent's points or reach a score of 20.

Types of points

Summoning point: When you select one of your summoning points you can summon different types of demons with Q, W and E. You can only summon 50 at a time per summon point, and the charges build up over time.

-Imp: Press Q to summon. Cost 50, and counts as one guy.

-Flame guy: Press W to summon. Cost 100, and counts as two guys.

-Magic sniper guy: Press E to summon. Cost 150, and counts as three guys.

Resource point: Generates the resources you need to summon demons.

Capture point: Increases score. Win by reaching 20.

Ratings

Overall 963th 3.224⭐ 31🧑‍⚖️
Fun 853th 3.172⭐ 31🧑‍⚖️
Innovation 1025th 2.862⭐ 31🧑‍⚖️
Theme 715th 3.5⭐ 31🧑‍⚖️
Graphics 1018th 2.767⭐ 32🧑‍⚖️
Audio 605th 3.155⭐ 31🧑‍⚖️
Humor 968th 2.32⭐ 27🧑‍⚖️
Mood 1059th 2.948⭐ 31🧑‍⚖️
Given 44🗳️ 38🗨️

Feedback

ZevsEHG
15. Apr 2024 · 11:01 UTC
Enjoyed the game. It was fun and challenging. Didn't beat third level, interface is covering up most of the bottom capture point.
LDJam user 235915
15. Apr 2024 · 18:11 UTC
An interesting game. It passed for the third time. You can win very quickly if you immediately capture the enemy's base)
Sicosiber
15. Apr 2024 · 18:16 UTC
This game is pretty awesome! I love the "gridlike" background and how everything feels very "blueprint-like" didn't get the controls at first, and then realized I didn't read the tutorial, so after I did that it was really fun! Only thing I think I would really make a suggestion about is making the capture points and the places you could spawn lil guys from look a little more different (I know they look different already, but I kept getting them mixed up) anyway though, super fun game!
semenov
16. Apr 2024 · 15:44 UTC
This game is similar Eufloria, but it's good.
I really like these mechanics.

Slow down the speed a little, and you could play longer.
cmakota
16. Apr 2024 · 22:46 UTC
Reminded me of Winter Maul Wars back in the WC3 Battle.net days. Cool game, wish there was time to polish it a bit further
Shanzhai
16. Apr 2024 · 23:19 UTC
I'm not too great at strategy games, but was able to finish it anyways. I'd have played more if there were more levels; just as I got my head around it the game was already over :D

Constructive criticism: Honestly, i think the game is pretty solid. The art direction reminded me of how people in the late 80s / early 90s imagined the internet to be at one point which was really cool. When I saw the main menu i was slightly unsure about how i feel about the font and such since theres a lot of games that care little about the ui and i assumed this was going to be another game with a first-project-vibe, but getting into the game it absolutely came together and made sense. That said, I'd probably have the button-corners be only very slightly rounded since there are barely any round edges in game. Also, I'd suggest redisgning the three capture/spawn-points. The "this is where you can spawn"-point and the "this is what you have to capture"-points are very simple and similar-looking, while the one where you cant do the most important thing - spawning - is the by far most prominent and important-looking one. I'd add an equally big symbol to the spawning-points to have them at "equal weight" (like, looking at them and getting the feeling they are equally important). Also, I'd probably recolor the resources-counter, since white on bright green is very hard to read. I'd suggest going with green on black to lean a little more into the 80s-tech-vibe?

Altogether, I had a lot of fun playing it, looking at and listening to it; a great contribution to the jam! :)
BenjaminW
17. Apr 2024 · 05:56 UTC
Fun TD game. I ran into what I think was a bug in the last level where I had 2000 points but couldn't spawn anything despite having other points. Pretty fun though, is exactly what you'd expect it to be.
JHax
17. Apr 2024 · 10:34 UTC
Enjoyed this a lot! It's got a cool look to it and there's quite a satisfying learning curve to it. Each level also has quite a nice pace of like, gathering momentum - feels good!
IG Gamer
20. Apr 2024 · 03:52 UTC
fun and challenging game
tapehead
20. Apr 2024 · 06:22 UTC
This was kind of fun, challenging but fun. It could be a little slower to my taste, though.
CourtneyLapin
24. Apr 2024 · 00:55 UTC
My strategy of rushing the enemy base proved more effective than I expected and I beat all 3 levels doing that lol. Altho I did go back and beat the 3rd stage by spreading out my units and engaging the enemy where they were attacking. pretty fun! I also like the music too, great job!
ildfuglen
28. Apr 2024 · 10:35 UTC
This is a really interesting game mechanic. Well done