wow, demons by ColourArc
Instructions
Summon demons from summoning points to capture other points. Select the point with left click, then select the point it will rally to with right click. You can rally from any point, to any point.
Objective
Capture all your opponent's points or reach a score of 20.
Types of points
Summoning point: When you select one of your summoning points you can summon different types of demons with Q, W and E. You can only summon 50 at a time per summon point, and the charges build up over time.
-Imp: Press Q to summon. Cost 50, and counts as one guy.
-Flame guy: Press W to summon. Cost 100, and counts as two guys.
-Magic sniper guy: Press E to summon. Cost 150, and counts as three guys.
Resource point: Generates the resources you need to summon demons.
Capture point: Increases score. Win by reaching 20.
| Link | https://colourarc.itch.io/wow-demons |
| Original URL | https://ldjam.com/events/ludum-dare/55/wow-demons |
Ratings
| Overall | 963th | 3.224⭐ | 31🧑⚖️ |
| Fun | 853th | 3.172⭐ | 31🧑⚖️ |
| Innovation | 1025th | 2.862⭐ | 31🧑⚖️ |
| Theme | 715th | 3.5⭐ | 31🧑⚖️ |
| Graphics | 1018th | 2.767⭐ | 32🧑⚖️ |
| Audio | 605th | 3.155⭐ | 31🧑⚖️ |
| Humor | 968th | 2.32⭐ | 27🧑⚖️ |
| Mood | 1059th | 2.948⭐ | 31🧑⚖️ |
| Given | 44🗳️ | 38🗨️ |
I really like these mechanics.
Slow down the speed a little, and you could play longer.
Constructive criticism: Honestly, i think the game is pretty solid. The art direction reminded me of how people in the late 80s / early 90s imagined the internet to be at one point which was really cool. When I saw the main menu i was slightly unsure about how i feel about the font and such since theres a lot of games that care little about the ui and i assumed this was going to be another game with a first-project-vibe, but getting into the game it absolutely came together and made sense. That said, I'd probably have the button-corners be only very slightly rounded since there are barely any round edges in game. Also, I'd suggest redisgning the three capture/spawn-points. The "this is where you can spawn"-point and the "this is what you have to capture"-points are very simple and similar-looking, while the one where you cant do the most important thing - spawning - is the by far most prominent and important-looking one. I'd add an equally big symbol to the spawning-points to have them at "equal weight" (like, looking at them and getting the feeling they are equally important). Also, I'd probably recolor the resources-counter, since white on bright green is very hard to read. I'd suggest going with green on black to lean a little more into the 80s-tech-vibe?
Altogether, I had a lot of fun playing it, looking at and listening to it; a great contribution to the jam! :)