Unstable by Tomáš Selmeci

[raw]
made by Tomáš Selmeci for Ludum Dare 55 (JAM)

Unstable

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The portals to the underworld have been opened!

The best scientists around the world are trying to summon and evolve a hellish monster to take over the world.

You, CEO of the * JJ Monster institute of Prague *, are trying to be the first.

Build your laboratory equipment in the main console:

Snímka obrazovky 2024-04-15 230004.png

Use research center to gather Research points:

Snímka obrazovky 2024-04-15 230013.png

Evolve your monster with Evolve Station:

Snímka obrazovky 2024-04-15 230035.png

Dont forget to use Security Deck to also upgrade some stat mitigation items so the monster doesnt grow unstable:

Snímka obrazovky 2024-04-15 230042.png

Once the monster is unstable, you will see a red alarm. You have 20 seconds to avert the worst:

Snímka obrazovky 2024-04-15 230440.png

I wish you the best luck, you will need it!

Controls:

WASD/Arrows - movement

E - Interaction

TAB - Leader board

Ratings

Overall 1057th 3.094⭐ 50🧑‍⚖️
Fun 1057th 2.894⭐ 49🧑‍⚖️
Innovation 826th 3.104⭐ 50🧑‍⚖️
Theme 922th 3.198⭐ 50🧑‍⚖️
Graphics 887th 3.184⭐ 51🧑‍⚖️
Audio 733th 2.656⭐ 47🧑‍⚖️
Humor 628th 2.958⭐ 50🧑‍⚖️
Mood 958th 3.133⭐ 51🧑‍⚖️
Given 76🗳️ 80🗨️

Feedback

Gnum_
15. Apr 2024 · 22:47 UTC
Great game!
muriel
16. Apr 2024 · 08:51 UTC
Yeah very cool game, I didn't know that I could code C# that fast! :)

Also the art itself it is super nice it has "ps2 vives", solid entry and very cool, keep it up! :)
muhyrla
16. Apr 2024 · 08:54 UTC
the game has good potential, but it would be more fun to farm points using mini-games (point and click or something like that), thank you, good game - good luck!
Ilya Zadonsky
16. Apr 2024 · 08:54 UTC
Cool game, very staticfing mechanic with farming research points! Nice job!
minjutin
16. Apr 2024 · 11:43 UTC
An intense keyboard mashing sim with a fun story and graphics. Some creative choices, like how you display the controls and use C#.
6Knowledge
16. Apr 2024 · 11:44 UTC
I smashed it so hard firefox gave up and tried to destroy itself.
Trux
16. Apr 2024 · 15:19 UTC
The thing i missed the most in this game, was audio settings - my ears are still ringing lmao
7uc4s
16. Apr 2024 · 15:19 UTC
Haha awesome, loved doing research
Willby
16. Apr 2024 · 15:24 UTC
I don't really know what I just experienced but it was pretty cool.
The Research Center was a fun place hehe
Avaclava
16. Apr 2024 · 15:31 UTC
I like the concept of it. Mby the esc key to exit a station isnt the best option in the web version because it kicks me out of fullscreen mode while playing.
Unfrog
16. Apr 2024 · 15:35 UTC
Neat game, I'd love another mini-game to collect points but the keyboard mashing is fun. Giving the scientist a bit more character in their running around would go a long way making him feel more frantic or the opposite and make him nonchalant in the scenario. Same with some more animations for the creature when it evolves or is chilling. But still a good job in the time crunch!
🎤 Tomáš Selmeci
16. Apr 2024 · 15:42 UTC
@avaclava i found out a little too late :P thanks for playing :)
RadixLecti
16. Apr 2024 · 16:38 UTC
Fun twist :) is the source from the accual project= :)
BigTex
16. Apr 2024 · 16:41 UTC
I like the idea. it made me feel super smart "researching" so fast.
tinykidtoo
16. Apr 2024 · 16:44 UTC
My arms are tired from mashing the keyboard, not sure what any of the upgrades do. I like the idea of summoning a demon
Telkan
16. Apr 2024 · 16:44 UTC
Making the research just mashing the keyboard was a brilliant idea!
ChrisBChicken
16. Apr 2024 · 16:53 UTC
Cool game! Coding by pressing the keyboard was an interesting feature although my fingers kinda hurt. I also like the story as well
Mark Swinimer
16. Apr 2024 · 20:13 UTC
Very funny idea to have the income mechanic tied to typing on the research machine, loved it. I didn't want to keep mashing away though and didnt seem to get any passive income.
nohac
16. Apr 2024 · 21:32 UTC
Interesting idea, but having to farm points by spamming hacker typer is not the most fun game play wise. Atmosphere and graphics is really nice.
Usenrame
16. Apr 2024 · 21:34 UTC
I need to replace my keyboard! Thank you
Kirass
16. Apr 2024 · 21:43 UTC
Interesting game! I like it!
roburab
16. Apr 2024 · 23:38 UTC
Unfortunately I didn't enjoy the research bit. Hitting random buttons to get points wasn't exciting and when I needed more points to grow the fellow I didn't want to go back to the research station to hit buttons some more.
macar0ni1
17. Apr 2024 · 09:45 UTC
I also didnt get the idea of smashing the keyboard to get points:( Also you really can easily upgrade ur luck and faster evolve demon
It would be really nice to have a story why scientists want to take over the world with force xd
Maybe there was an invasion and they try to summon creature to save planet?

I join the idea to play minigames to farm point, not just pressing random buttons to write the same code

Game itself play very good, goodluck for you and thank you for your work!:3
LDJam user 355344
17. Apr 2024 · 11:57 UTC
Though a simple clicker, but the realization is unusual. It's cool that the written code is displayed)
Pelmanable
17. Apr 2024 · 19:16 UTC
funny idea with the "programming" for research points. But outside of this, I found this game way too simple.
🎤 Tomáš Selmeci
18. Apr 2024 · 09:08 UTC
@pelmanable We had to cut 2 systems (due to lack of time) that would greatly increase the difficulty behind this game and one of them was that other monsters from other scientists also have stats and you have to counter them to win the game. So basically do it first and have stronger monster than your enemies. Thanks for playing :)
Ruslana
18. Apr 2024 · 19:30 UTC
Is it possible to loose?
I like how I get money for a code I don't bother actually writing, that is a very nice idea :)
🎤 Tomáš Selmeci
18. Apr 2024 · 20:15 UTC
@ruslana yes if you put too much points into one stat
Baluj
19. Apr 2024 · 03:37 UTC
It's an interesting concept, nice game. Good job!
Emaigualmc2_art
19. Apr 2024 · 05:06 UTC
Great job! I found the idea and concept very interesting, I think I lost several keys on my keyboard jaja! I think that by polishing that idea and mechanics they can have something very fun xD
JamieOK
20. Apr 2024 · 22:58 UTC
Couldn't figure out what I was doing at the start until I ended up typing into the research station. Love the 'automatic coding' mechanic that felt more engaging than other 'wait for your money to come in' mechanics used by similar games. I don't know if the security mechanisms did anything or were required? Cool little project though!
LDJam user 374168
23. Apr 2024 · 03:01 UTC
Pretty interesting take on what's basically a mashing game, I liked that the code written in the research project was C#. I didn't really understand what the reason was for having multiple upgrades, though it was cool how the monster started to reflect those changes (i.e. lots of muscles, or large brain). I think I won because I got to the "I control the world" screen? Wasn't sure what the win condition was, if it was to beat the other research stations or to create the monster in general. Some more clarity on those objectives would help; otherwise, pretty nice entry!