Butler Beckoned by Brandon McDonald
In "Butler Beckoned" players step into the polished shoes of Jeeves, a dedicated ghost butler with an extraordinary knack for solving mysteries. Set in a beautifully crafted Victorian mansion, the game unfolds with a thrilling incident at an opulent gala where a priceless diamond, the Star of the Empire, is stolen under mysterious circumstances.
💎"Butler Beckoned" was created within 48 hours for Ludum Dare-55! 💎
Credits 💎🔎Programmed by Brandon & Canyon_212🔍💎
💎🔎Background Art created by Brandon🔍💎
💎🔎Menu Art by Canyon_212 🔍💎
💎🔎Original Score composed by Plague Productions 🔍💎
💎🔎Character Sprites Designed by Plague Productions🔍💎
💎🔎Original Story Written by Plague Productions, Brandon & Canyon_212🔍💎
| Link | https://github.com/brandonmcd0313/LudumDare55 |
| Link | https://brandonmcdonald.itch.io/butler-beckoned |
| Original URL | https://ldjam.com/events/ludum-dare/55/butler-beckoned |
Ratings
| Overall | 696th | 3.473⭐ | 39🧑⚖️ |
| Fun | 813th | 3.216⭐ | 39🧑⚖️ |
| Innovation | 647th | 3.297⭐ | 39🧑⚖️ |
| Theme | 840th | 3.338⭐ | 39🧑⚖️ |
| Graphics | 610th | 3.703⭐ | 39🧑⚖️ |
| Audio | 455th | 3.434⭐ | 40🧑⚖️ |
| Humor | 460th | 3.243⭐ | 37🧑⚖️ |
| Mood | 543th | 3.595⭐ | 39🧑⚖️ |
| Given | 29🗳️ | 57🗨️ |
Something to ponder on; I think the point and click approach is neat. The phasing and tempo could be improved in following ways
0. Make the text visibility faster, like, a lot faster
1. SPACE does not skip the line, but rather makes the text fully visible
2. I had issues going through the doorways because I was missing the colliders, can you check those and maybe have a little visual cue there?
Really liked the theme and hope you good time jamming!
- Sami
I do agree SPACE fully skipping the dialogue is inconvenient and I hope to revisit this dialogue system in the future so that is something I will consider.
About the execution, nice introduction, nice font choice, good music, incredible pixel art (I wish I could draw like that...) IDK incredible entry team!
Keep the good work you rock!
(About the SPACE key I agree with the first review BUT WOW, that's nothing you did a fantastic job)
Besides that it was nice, the game has a good atmosphere
Same advice as others regarding dialogue and doorways, and I was unable to solve the mystery even after a few tries, but I had fun! Thanks for the entry!
* Don't mix pixel art and non-pixel art fonts, its a bit jarring
* The text is slow, speed it up a bit
* When hitting space in the middle of the text being written, it shouldn't skip the text, instead make it complete on screen
* Don't mix mouse interactions and keyboard keys like I for interaction. This makes the player let go of the mouse and use the right hand to find the key. Instead, interact with E. Better still, implement the whole system only with the mouse (walking and interacting)
Other than that, you should be proud! Adventure games are complex and you did a good job!

Anyway, all in all, a great entry! Amazing job!