Summoned Survivor by Jaxah

[raw]
made by Jaxah for Ludum Dare 55 (JAM)

You're a wizard and you have to destroy the portals and the enemies. The enemies drop experience, and levelling up increased your orbital speed. Destroy everything before they destroy you!

The WASD to move, and the mouse left button to fire off your attach in a straight line. If you are hit, you will cast life explosion automatically which will destory any enemies around you... at the cost of your health.

Sadly, RL got in the way of this jam, and my artist had other priorities. I never properly completed the main menu (ignored), pause (doesn't work, no idea why), game over (the restart click didn't work so I removed it) and win screen (there are none). I really wanted more enemy and attack varieties, and choices for upgrades, but alas, my time is up.

The wizard, enemies and attacks are from https://www.oryxdesignlab.com/ and their 16 bit fantasy pack.

Ratings

Overall 1170th 2.743⭐ 37🧑‍⚖️
Fun 1152th 2.629⭐ 37🧑‍⚖️
Innovation 1189th 2.353⭐ 36🧑‍⚖️
Theme 1157th 2.586⭐ 37🧑‍⚖️
Graphics 1036th 2.643⭐ 37🧑‍⚖️
Humor 1038th 1.887⭐ 33🧑‍⚖️
Mood 1181th 2.303⭐ 35🧑‍⚖️
Given 23🗳️ 50🗨️

Feedback

SLagos
16. Apr 2024 · 13:32 UTC
pretty good game fellow Goblin, I enjoy it a lot, would be nice that when you die you can somehow restart thegame, I got tired of refreshing the browser for it (srry I did not download the pc version).
Also like the idea of the vmapire survivor but that you can manually shoot the particle around you, pretty neat.
controlers wise feels nice but I felt like the slide when you change direction it is too much, to its felt slippery.
Awesome work tho.
Ja_viera
17. Apr 2024 · 04:21 UTC
very interesting concept, fun once you get the hang of it, it is reminiscent of vampire survivor. I also wish you added a retry button after dying. art wise, when using pixel art it's usually better if all assets share the same pixel size, right now everything is looking too inconsistent.
ildfuglen
18. Apr 2024 · 18:31 UTC
How do I restart?? :D Very much like vampire survivors; I didn't get any audio while playing, so I'm not entirely sure whether there's something wrong with my setup or maybe there was no audio at all.

Great work on this game :)
Ben Yazi
18. Apr 2024 · 19:11 UTC
I hate skeletons :gun: XD

Very fun and hard!

It might have been a bit easier to collect levels if the crystals were attracted from a short distance.

Good game!
Timo654
18. Apr 2024 · 20:19 UTC
Interesting idea, although it shows that it's not really finished. It does remind me of Vampire Survivors, although I've never actually played it before. The firing system is cool.
milq
18. Apr 2024 · 22:14 UTC
What a great tribute to Vampire Survivors, but with a summoning theme! It's a shame that the game isn't fully completed, because I really love this style of gameplay. Even so, it's playable and fun; the skeletons are tough, ha, ha! By the way, I was interested in your game, Orbo's Way Home!
Transkuja
19. Apr 2024 · 11:52 UTC
It's HARD :laughing:
Hard to see the experience too, and would have love a bit of magnet on it :laughing:
Good job tho !
Megh Menghani
19. Apr 2024 · 11:56 UTC
Felt like the skeletons were a bit too fast. Would be better if I could try again without refreshing the page.
AJ Atkinson
19. Apr 2024 · 21:45 UTC
I genuinely had fun playing it. It is obviously missing some key features like being able to restart or pause. But for the limited time allowed, I think you should be very happy with it. You put together a fun and engaging game!
Kiddy
19. Apr 2024 · 21:49 UTC
Nice job ! A bit hard and the drops aren't visible enough but it was fun
Lisek Gagatek
19. Apr 2024 · 23:17 UTC
Cool entry, very fun to play. I think the skeletons are a bit to fast. Also, I figured it's really not worth shooting, because you lose your orb attack and there's a high chances you will miss anyway.
dxk2294
20. Apr 2024 · 06:30 UTC
Extremely hard! I feel the skeletons should be slower. Additionally, shooting the orbs seemed to not work at first, at least on my machine. The bolts would seem to instantly disappear rather than fly off the screen.
brainles etertainment
20. Apr 2024 · 07:12 UTC
The game is enormously hard. Definitely not for an average gamer, but for skilled one. Also, it really lacks of full-screen mode. And by the way it looks like a clone of Vampire Survivors, which is not dramatically bad, but can't give more point for innovations.
ThomasZane
21. Apr 2024 · 04:52 UTC
Really challenging but I enjoyed it a lot.
Knatt
21. Apr 2024 · 18:33 UTC
Tough game but fun to play! It was hard to see if I was affecting the circles. There were times where I wasn't summoning a projectile. I just assumed it was spawned over the circle and instantly destroyed, but I couldn't tell
TheSmellofOxygen
21. Apr 2024 · 21:57 UTC
Neat firing system. The movement seemed like it had some difficult momentum.
RhysT
28. Apr 2024 · 16:04 UTC
Movement is very floaty and seems to get stuck sometimes. The players projectile seems to just disappear sometimes. Really needs a way to restart from the death scene. I do like the attack mechanism, I've not seen one like that. You mentioned using an asset pack for somethings so might be handy to list what you made for people to judge.
josang1567
02. May 2024 · 08:52 UTC
Good game, really fun to play it