Infernal Exorcism by Marju

[raw]
made by Marju for Ludum Dare 55 (JAM)

Play as a priest having to exorcise a haunted house, but beware the portals continue to summon enemies until you purify them with holy light or salt.

Victory awaits after you kill all summoners, who control the portals, however each summoner is immune to damage until all their protectors are dead. start.02.png

UPDATE: We've noticed a weird glitch when playing on Linux systems! When playing on a Linux system, the files can download incorrectly. This should be fixed if you play the Linux version instead of the Windows.

Ratings

Overall 642th 3.512⭐ 44🧑‍⚖️
Fun 749th 3.286⭐ 44🧑‍⚖️
Innovation 655th 3.286⭐ 44🧑‍⚖️
Theme 483th 3.798⭐ 44🧑‍⚖️
Graphics 545th 3.779⭐ 45🧑‍⚖️
Audio 576th 3.22⭐ 43🧑‍⚖️
Mood 509th 3.631⭐ 44🧑‍⚖️
Given 40🗳️ 73🗨️

Feedback

LocksmithArmy
16. Apr 2024 · 13:59 UTC
The art is superb, great work
ChrisBeck
16. Apr 2024 · 14:32 UTC
Really fun concept, I like the idea of wandering around a hose clensing it of demons :smiley: I think the art was spot on but chould have used some sort of damage indicator to show how much health you have left? Other than that, really good job!
Eniggma
16. Apr 2024 · 14:35 UTC
The art & mood are really top notch! I wished that the controls menu mentioned that you could hold space to use the cross, but aside from that, it was really neat! I liked the top-down perspective, and it reminded me of Darkwood quite a bit. Good work!!
JudJudson
16. Apr 2024 · 14:40 UTC
I really like the art, and the tone and theming generally reminds me of FAITH. I was impressed by the enemy pathfinding. Whenever I try to set up enemy pathfinding there are innumberable issues with clipping through walls or not finding the player, and I didn't see anything like that. I also really liked how the salt seemed to be placed in ways to prevent the late-game portals from pouring enemies down onto people in the first couple rooms. Left me wanting more - more enemies, more mechanics, more! Which I think is always a hallmark of a good jam game. Strong entry!
bittripbrit
16. Apr 2024 · 16:25 UTC
Really solid game. I like the salt mechanic a lot, it means I can block off a doorway while I'm clearing out a room and know I have some time to be protected. Artwork is very good too, great job!
zablas
16. Apr 2024 · 16:58 UTC
Reminded me of FAITH the Unholy trilogy which is one of my favorite indie games so really good job!
Timur_Bahadir
16. Apr 2024 · 17:01 UTC
Love the art!
I think something that would really help would be some more feedback on your actions, like the enemies getting hit by the players attack.
Flying Butter Studio
16. Apr 2024 · 17:20 UTC
Great job! The game is easy to understand and play :smile: Nice entry :smiley:
Sodaro
16. Apr 2024 · 18:04 UTC
I like the concept and the mechanic of placing salt to kill the demons! I didn't realize at first that you could carry the salt, as you placed some immediately when picking it up so it just looked like I changed the sprite. I'll also echo what others have said about having more feedback when hurting the demons, especially as they didn't die immediately :smile:
Aysa
16. Apr 2024 · 19:39 UTC
The game immerses you well into the atmosphere of mysticism and danger. At first I didn't quite understand that white spots are salt. A great adventure in the world of exorcism!
EklBirifine
16. Apr 2024 · 20:14 UTC
I can't pick up the salt(((((
TheKatMol
16. Apr 2024 · 20:24 UTC
@eklbirifine have you tried using left shift?
Mmm1008fm
16. Apr 2024 · 21:42 UTC
The beautiful design of the game and the art are simply amazing, clear gameplay and mechanics. The concept is well thought out and it really pleases!
reaperhb
16. Apr 2024 · 21:43 UTC
chase away the demon!! The game has very pretty graphics!
NiceKot
16. Apr 2024 · 22:01 UTC
That's one stylish priest!

Concept is simple and clearly understood. I guess it could've use some indications of doing damage to demons and also salt drops instantly after pick up. Maybe you could add a tiny delay between pick up and drop of salt it would solve the issue?

Otherwise, clean and simple. Nice work. Also it's refreshing to see anti-demon game amidst other entries in this jam! :)
Kirass
16. Apr 2024 · 23:15 UTC
You are really great! The game turned out great!
SayuriNyooko
17. Apr 2024 · 05:54 UTC
Cool game, I like the idea, visuals and wheezing demons. It's hard to cast away demons when their 'nests' are close to each other. I enjoyed the game, thank you!
litterattus
17. Apr 2024 · 10:44 UTC
Overall I enjoyed this game. Some notes:
- This sort of game could probably use full 360 degree movement with mouse or joystick, sometimes it's a bit tricky to get the right angle for exorcising the demons.
- The exorcism part felt a bit shallow and could require more strategy, otherwise you can almost just walk around with the cross exposed and not get hit. Maybe allowing full 360 movement and narrowing the affected arc would do this, that way you need to focus on a single enemy. Also adding more elaborate ritual for getting rid of the portals would be cool, thought maybe there just wasn't enough time for that :)
- Technical note: the game doesn't work well with different resolutions: on a 4k monitor the initial game window is tiny, and when I maximize it, I can see a much larger area, giving me an unfair advantage.
HsG_Gringo
17. Apr 2024 · 17:07 UTC
fun gamplay - prist making cocaine lines around the house:)) but seriously, its a nice concept and i have a great time when play it. GJ
Iwant_Pizza
17. Apr 2024 · 20:32 UTC
Cool. The art is beautiful.
kot9
18. Apr 2024 · 00:57 UTC
this art i super cool! it`s so beautiful. I want to see it more
Sodoj
18. Apr 2024 · 16:18 UTC
Very spooky vibes and gorgeous artstyle! Lot to enjoy in here. Loved putting the salt on the wound of those ghouls!
AlmaLewis
18. Apr 2024 · 16:20 UTC
The drawing is really cool!
HollowBearGames
19. Apr 2024 · 15:35 UTC
Great artwork on this one, really enjoyed it. The music was a bit repetivie overall but it really set the hectic spooky vibe none the less. The echoing footsteps are a good touch. I agree with some of the other comments that it would be good to have an indication to how much health I had remaining as I died suddenly the first time playing. Great work though :)
LDJam user 375382
20. Apr 2024 · 08:26 UTC
Interesting game. The balancing was done really good, with the automatically spawning salt patches. That way, you were not completely overwhelmed by enemies, even though the were continuously spawning, which made the whole level feel very "alive".
PaDo
20. Apr 2024 · 11:37 UTC
No way. This is Daniil Dankovsky (Bachelor) from the game Pathologic 2.

![Bachelortrade.png](///raw/649/95/z/64882.png)
anaastaska
20. Apr 2024 · 14:47 UTC
I love it! Art style of the game is super cool, gameplay is also interesting, i enjoyed playing this game. Great job!