Summoner's Quest by Macbarette

[raw]
made by Macbarette for Ludum Dare 55 (JAM)

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Oh, yes, the tale of the chosen one. He, who was bound by a powerful curse, locked in a treacherous dungeon, filled with demons and monsters ready to devour their soul.

With each rune discovered and every demon they summoned, the summoner gained new allies, combining their powers to unleash devastating spells.

But the legend says he's still down there, trying to break free from curse...

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Arrow keys: The summoner moves.

Spacebar: The summoner wields his weapon.

TAB: Open rune menu to aid the summoner.

Mouse: Click to draw runes.

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Game Maker Studio 2, LMMS, Aseprite

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Brother_main: Code and game design

Gimleesan: Code and music

AmaiPetisu: Art and animation

Macbarette: Main character design and animation

(All the links on the itch.io game page)

Ratings

Overall 494th 3.643⭐ 23🧑‍⚖️
Fun 555th 3.476⭐ 23🧑‍⚖️
Innovation 682th 3.262⭐ 23🧑‍⚖️
Theme 466th 3.81⭐ 23🧑‍⚖️
Graphics 414th 3.952⭐ 23🧑‍⚖️
Audio 311th 3.65⭐ 22🧑‍⚖️
Mood 522th 3.619⭐ 23🧑‍⚖️
Given 13🗳️ 10🗨️

Feedback

LocksmithArmy
15. Apr 2024 · 23:57 UTC
That is really polished, great work. The ui is a bit slow for my tase, but its still really good.
Tugaryn
16. Apr 2024 · 19:54 UTC
Lots of content, cute style, very high quality
AnnaBella T
16. Apr 2024 · 19:55 UTC
that music had some funky fresh vibes
Hexy
16. Apr 2024 · 19:58 UTC
A fun game with more level design than I had expected. More doesn't always mean they are the best designed however. The eye enemy, though the most interesting, also feels like the most underbaked. Felt like no matter what I did, I would always be hit. I agree with the UI statements above, but would also go a step further and suggest the ability for the player to drag their mouse to select elements on the spells. I was concerned about the controls scheme being mouse, arrow keys, and tab, but due to how the mouse was used it all seemed fine to me. Ultimately I think it's a fun little game that could perhaps have done a little more with a little less. Regardless, I can tell you had fun making it and I hope you are proud of what you've done :)
Klemen
16. Apr 2024 · 19:59 UTC
nice music, I like the art style, its just enough dificult to enyoj playing it.
Oznarox
16. Apr 2024 · 20:02 UTC
I like the graphics and the overall look. I wanted to switch to full screen, but that didn't work. The music and sounds are good, but they're loud, and I can't adjust the volume, which would definitely be worth adding. It's very annoying that I can only control the game with the arrow keys and not with WASD. I had to stretch across the keyboard. The bullets fired by enemies that cause damage are hard to dodge when facing multiple opponents. I tried to destroy the incoming projectiles with my weapon, but that didn't work. It would enhance the game if these could be destroyed, or if there were a shield to block them, along with easier controls.
CallMeTy
16. Apr 2024 · 20:03 UTC
I really enjoyed it, very nice game! Took a couple tries to beat the boss but overall a nice balance. Good job guys!
Deruitda
16. Apr 2024 · 20:04 UTC
Love the classic zelda look, music is great too. I do think the summoning mechanic takes you out of the game a bit though, takes a while to summon something.
argensis
16. Apr 2024 · 20:06 UTC
A pretty well executed hack and slash, was impressed by the amount of content for the time.

I did just charge and spam the final boss with the powered up sword after my second attempt and it worked, maybe a damage cooldown on the boss would work.

Liked the enemy variety.
tomrijnbeek
16. Apr 2024 · 20:08 UTC
Agreed with LocksmithArmy that the UI is a bit slow, but overall it was fun to play through. Amazing work for the jam.
Vasulvius
16. Apr 2024 · 20:23 UTC
A really good game, with challenging levels. A bit frustrating that we cannot dash. The art is amazing !
Alecto
16. Apr 2024 · 23:52 UTC
Really fun game. The environment and enemies are looking great!
James Greenleaf
17. Apr 2024 · 00:36 UTC
Very nice game. I liked the choice of spells and the ending. Only wish it was WASD instead of arrows so I didn't have to switch one had to the mouse and back.
Axodo
17. Apr 2024 · 11:22 UTC
Nice game! Lots of content, gameplay is cool, visuals are very good, music is cool as well. The summoning mechanic is nice, but would probably become annoying if you had to use it more often.
The final boss is also a cool addition ~~even if I got stuck in the wall because I was trying to leave the room during the transition~~.

Nice work! :)