Adiego by cascadee

[raw]
made by cascadee for Ludum Dare 55 (JAM)

Description

We play as a tavern owner who is engaged in the production of golems. Different clients come to us and give us a piece of paper with an order in vague wording. Our task is to read and understand exactly what kind of golem the client wants from us, create it and give it to the client.

S1.png

Gameplay

The creation takes place through a game similar to "Alchemy", where you need to mix various elements to obtain other elements from which golems are created. When the desired golem is ready, it must be placed in the summoning circle and if you guessed the type of golem, a cage will appear on the counter that you need to click on to pack and give it to the customer.

S4.png

If you have problems identifying the type of golem you need, you can view all the golem types currently available in the album. Or just try to pick up different golems

S2.png

At the moment, the game has no ending and the gameplay is potentially endless until the orders run out.

Controls

  • S - Switching between views
  • Left Mouse Button - Interact
  • Right Mouse Button - Zoom order
  • Tab - Take/Put album

All the graphical assets, except font and Carpet's Sprite are self made.

Software:

  • Unity
  • Blender
  • Aseprite
  • Pixatool
  • Photoshop

Hotfixes

  • Hotfix 1
    • Fixed a bug with a null reference due to which, as a result of some mergers, the ingredients disappeared but the result of the merger did not appear.
    • Fixed a non-program error that resulted in the player not understanding what to do next due to incorrect interpretation.
  • Hotfix 2
    • Fixed the dependence of animation on fps.
    • Fixed the intersection of the book and the order paper.
    • Fixed some visual artifacts during scene switch.
    • The elements on the board no longer cover each other.
  • Hotfix 3
    • Fixed a few typos in texts.
    • Fixed the bug with a null reference (again).
    • Fixed some elements of UI going outside of screen in windowed mode.
    • Optimized code for choosing current golem order and fixed a bug in it.
    • Fixed a bug where wall writings would sometimes fall through golems and be drawn on top of them.
    • Fixed bug that was making order note disappearing when switching to lab or back with album in hands.

Ratings

Overall 829th 3.352⭐ 29🧑‍⚖️
Fun 946th 3.074⭐ 29🧑‍⚖️
Innovation 602th 3.352⭐ 29🧑‍⚖️
Theme 650th 3.593⭐ 29🧑‍⚖️
Graphics 690th 3.574⭐ 29🧑‍⚖️
Mood 450th 3.704⭐ 29🧑‍⚖️
Given 79🗳️ 39🗨️

Feedback

bigbossman
16. Apr 2024 · 07:23 UTC
The concept is very cool! But in my opinion, the procedure for creating the desired golem is rather opaque.
If you want this to be a game about experimentation, then the crafting rules lack consistency. Some elements can be combined, some cannot, some can be crossed with another golem to obtain new ones (which is extremely unobvious), some cannot. I tried to create coal for 10 minutes, and I still couldn't...

In any case, the idea is very good, I think it has potential :)
Kevin Ray
16. Apr 2024 · 07:25 UTC
I really like the guys ordering the golems and how they look at you when you ding the bell. Nice detail!
LDJam user 390834
16. Apr 2024 · 07:26 UTC
I'm struggling to put the golem to the cage. How do I do that?
TRobboJ
16. Apr 2024 · 07:29 UTC
Really well done! I enjoyed mixing the elements together to figure out the golems. The atmosphere was really fitting too
Saffwong
16. Apr 2024 · 07:35 UTC
I really like the setting, style, art. The creepy droning music was also really nice.
I figured out how to make the creature but I couldn't seem to figure out how to deliver it.
Jack12342
16. Apr 2024 · 07:35 UTC
@simontzky, you just need to click on the cage
YoruVII
16. Apr 2024 · 07:38 UTC
very cozy me and a friend sat down and vibed out to music while creating golems.
crushedsummers
16. Apr 2024 · 07:42 UTC
It took me a while to figure out what kind of combinations worked, it'd be nice to be able to record successful combinations somehow, but overall I see it's potential!
Huntees
16. Apr 2024 · 18:59 UTC
I really enjoyed everything about this! It has great potential to be expanded upon into a full game, love the way the customer walks in and leaves the note.
Kirass
16. Apr 2024 · 21:46 UTC
Interesting game! I like it!
Brentendo
17. Apr 2024 · 01:38 UTC
Fun idea, I don't think it's immediately very obvious how you're supposed to go about creating the right golem but I got there in the end. Love the aesthetic.
Radjax
17. Apr 2024 · 04:02 UTC
Really neat vibes, had a great atmosphere and the combination mechanics were really cool to figure out. It would be great to have some kind of legend of things you've already figured out to help in getting the new ones, but otherwise great job!
Jacob Diaz
17. Apr 2024 · 04:26 UTC
I like it :)
Smoky01
17. Apr 2024 · 10:59 UTC
Really nice, I could adjust the graphics a little and it would be great
Patrick Pang
17. Apr 2024 · 18:07 UTC
Aha! I also tried the "accepting a task/mission and completing the task/mission through summoning" theme like you, but it seems that you did it better and with more content! I love this game!
icyyw
17. Apr 2024 · 21:37 UTC
Took me some time to fully understand the whole gameplay but this is so cool!
Master-YEET
18. Apr 2024 · 15:06 UTC
Cool concept, there is lot of golem combinations though, we could probably slowly introduce new combinations instead of having them all available at the beginning, it is a bit overwhelming.
Monogatari
19. Apr 2024 · 01:51 UTC
Nice concept here, you could make a preparation time then fulfill the most clients possible or something like this hahaha. Could do a lot of golem types too. This is fun ! the ambiance is nice too !
justking144
24. Apr 2024 · 20:29 UTC
Really cool idea and while I loved the instructions scrawled on the walls, it still took me a while to figure out exactly what I was supposed to do based on those instructions.
LDJam user 374168
28. Apr 2024 · 22:59 UTC
The golem combining is cool and I liked experimenting with different material combinations to make golems. But I couldn't figure out how to give them to the customer; there's no cage icon on the golem creation screen, and every time I tried putting the golem in the circle it kept rejecting it. Not sure if I was missing something, or if the game's resolution was hiding something from me, but I wasn't able to get very far; cool concept though.