Summoning Circuits by DarkWolf

A short puzzle game. Complete the summoning circles using circuits. Light up all the runes in order to finish the puzzle.
There are three levels. Once you beat a level it will take you to the next one. Click on lines to connect or disconnect that segment of the circuit. Have fun! Hints are in my comment if you need them.
I think the puzzles I did make were good, even though I didn't get in as much content as I wanted. All of the art and code was done myself. The design was a collaboration between myself and my dad.
| Itch.io | https://darkwolf009.itch.io/ld55-summoning-circuits |
| GitHub | https://github.com/DarkVex9/LD55-Summoning-Circuits |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoning-circuits |
Ratings
| Overall | 770th | 3.413⭐ | 25🧑⚖️ |
| Fun | 638th | 3.391⭐ | 25🧑⚖️ |
| Innovation | 97th | 3.978⭐ | 25🧑⚖️ |
| Theme | 734th | 3.478⭐ | 25🧑⚖️ |
| Graphics | 779th | 3.435⭐ | 25🧑⚖️ |
| Humor | 1029th | 2.025⭐ | 22🧑⚖️ |
| Mood | 1067th | 2.929⭐ | 23🧑⚖️ |
| Given | 13🗳️ | 25🗨️ |
### Level 2 ###
Timing matters, splitting is possible.
### Level 3 ###
Split earlier than you think.
If anyone knows how to do markdown for spoiler tags please let me know.
Good job!
In-game tutorial would of course be best, but there's often not enough time for it during a jam, that's understandable of course.
And yes, the neon magic vs old school LCD effect worked really well! Good job on that!
sometimes, the relevant corner wouldn't light up when clicked, which threw me off for a bit
I always appreciate people that choose to tackle a puzzle game in a short timeline. It's hard to come up with levels that elicit a satisfying eureka moment. Obviously this is quick short, but given the constraints of the jam I think you did a great job!
I would be interested in seeing the idea expanded into a full game with a couple additional mechanics to play with.
(Maybe having the instructions just list the runes in the order you need to activate them would be clearer)
Congratulations for the game.