Cummon Summon by asfdfdfd

[raw]
made by asfdfdfd for Ludum Dare 55 (JAM)

Снимок экрана 2024-04-16 040316.png

Dear Summoner! (job description)

Using ingredients, summon monsters and complete orders. Monsters must be attacked by removing all the hearts. Don't forget to protect yourself, safety comes first. Sell the resulting ingredients according to orders. You can use your free money for upgrades. Be sure to check out the store.

Monster Guide in the upper left corner.

Have a good working day!

By the way, haven’t seen your daughter for a long time, how is she?

CONTROLS

left mouse button on the screen

CHANGELOG

1.0.0

Initial release.

1.0.1

Post-jam bugfix release. Returned lost interface item that was accidentally hidden. If you want to play jam version then hide first material on book's page with cat using your finger.

CREDITS

🐸 Tatyana Myshlyavkina — Art, Textures, 3D, UI, Text

🐺 Andrey Panchenko — Code, Game Design

😺 Sergey Lyubashin — Music, Sound

🦊 Vadim Merkulov - Animation

Снимок экрана 2024-04-16 040336.png

Ratings

Overall 888th 3.292⭐ 62🧑‍⚖️
Fun 997th 3⭐ 62🧑‍⚖️
Innovation 858th 3.067⭐ 62🧑‍⚖️
Theme 285th 4.042⭐ 62🧑‍⚖️
Graphics 302th 4.1⭐ 62🧑‍⚖️
Audio 471th 3.4⭐ 62🧑‍⚖️
Humor 325th 3.491⭐ 59🧑‍⚖️
Mood 763th 3.395⭐ 59🧑‍⚖️
Given 34🗳️ 104🗨️

Feedback

Wumbomancer
16. Apr 2024 · 05:13 UTC
Very interesting, a little more to the combat and this would be a jam. Art and Vibe are very good
Rokevicius
16. Apr 2024 · 18:15 UTC
Loved the art!! Even went back to previous games to see more!
Xivo
16. Apr 2024 · 18:16 UTC
very fun! It would be nice if the UI was more responsive with each attack landed/defended/taken, but overall nice game! The art is really good too
Fenix131113
16. Apr 2024 · 18:18 UTC
Amazing art. Very good
Gulcar
16. Apr 2024 · 18:19 UTC
Looks good but I can't even defeat the first enemy. He just blocks all my attacks.
EDIT: figured it out. Just block until he attacks and than attack.
Snory
16. Apr 2024 · 18:21 UTC
So the idea is nice, the art is very good, sound match the vibes. At first I wanted to give up not being able to kill the first monster, but when I found how to kill him and with that the rest, it made me happy. And thats the point of playing, isnt it?

I can imagine adding a bit more tactics to the fight and you have a lovely game here. Keep up at the good work!

The wolf was hilarious. :)
BinarySpark
16. Apr 2024 · 18:22 UTC
The vibe of this is kinda cool, I like how the room looks. The combat system needs work, the one and only strategy seems to be spamming the defend button until you block once and then striking back. The varied summons are pretty great, they're silly and of course making and animating meshes in a jam is always a big deal. :) Nice work
Breaddysticks
16. Apr 2024 · 18:23 UTC
I really love the designs for all the summonable monsters. I wish there was a bit more combat and a bit more fluid animation transitions as the animations felt a bit stiff. The loop became a bit bland afterward, but I still wanted to see all the other monsters, so that's good! Really fun!
Liam Squires
16. Apr 2024 · 18:25 UTC
Very solid. I like the visual style and appreciate that you included a tutorial. Did not expect to get to get dabbed on and drop kicked playing one of these. Awesome!
MatthiasBroske
16. Apr 2024 · 18:28 UTC
The animations are absolutely splendid!! Just missing a bit of complexity in the combat department, but otherwise very cool
Cievers
16. Apr 2024 · 18:30 UTC
Those are some very nicely designed monsters, and actually studying their behaviour was good fun! Also I totally didn't find an exploit with summoning from sold ingredients >:D
Rexagon
16. Apr 2024 · 18:40 UTC
Looks nice! However, it took some time to realize that I could only counterattack. Loved these creatures!
TijmenD
16. Apr 2024 · 20:02 UTC
Nice! The book graphics are cool!
scottjmulligan
16. Apr 2024 · 20:04 UTC
I didn't understand how combat worked in the game. I also didn't know what to do in the game. I was clicking all around but nothing happened. That said, I liked the vibe of the game and the aesthetic.
Kirass
16. Apr 2024 · 23:00 UTC
I like this game! You guys are great!
BigTex
17. Apr 2024 · 00:45 UTC
love the art, really good idea for a game here.
Kseniya
17. Apr 2024 · 00:48 UTC
a very interesting creative game, quite fun, I really liked your idea, it's very creative and not standard! I wish you the best possible progress with your project!!!
monkseal
17. Apr 2024 · 04:32 UTC
Fun combination of crafting and fighting, i really love the collecting part and make a new creature out of the other parts. creative work!
Yyukishe
17. Apr 2024 · 04:53 UTC
Love the visuals! i think its very cute. Interesting game play also i think its easy to understand. maybe the UI need a bit upgrade so the hearts wont go outside the bar. and i think making a difference for the monsters heart and player will add more appeal to the game. great job!
friskila
17. Apr 2024 · 05:04 UTC
Summoning monsters using ingredients, fighting againts them with unique mechanics. Interesting concept!
derllie
17. Apr 2024 · 11:52 UTC
it really looks cute, i love it!
MathieuSpooky
17. Apr 2024 · 12:23 UTC
The game is very nice, but I had a bit of trouble understanding what I was supposed to do, despite the tutorial...
busisen
17. Apr 2024 · 23:21 UTC
Took me a while to understand the mechanics, but once I did I kinda loved it. Missed some transparency on the monstera leaves, but other than that I love the 3d art. The only thing I'm missing is a light tutorial to start off. Regardless, great submission :)
Dissonance Generator
18. Apr 2024 · 20:04 UTC
Somehow even the very first monster seem to be able to negate damage I'm dealing to them after I've dealt it and heard the damage dealt sound? I'm not sure what's going on here; instructions unclear and it's instantly frustrating.

The music and art are adorable and the sfx are nicely done! I wish the game mechanics allowed me to play this enough to enjoy them more!
Hélicule
19. Apr 2024 · 18:19 UTC
Struggled a bit to understand at first but had a great time anyway! The graphics and the monster designs are awesome <:
Tryam
19. Apr 2024 · 21:05 UTC
I liked the graphics and the very pleasant color scheme. Funny monsters.
anaastaska
19. Apr 2024 · 23:15 UTC
Amazing art style of the game, gameplay is also very interesting. Крутая работа, ребят!
MaiMai
20. Apr 2024 · 00:56 UTC
The layout looks a bit weird in 4K but I figured it out based on the intro tutorial of where things *should* be. It was quite a grind to get the last enemy who then killed me in one shot because my defense finished before their attack animation did. I may be salty as I'm writing this right after that but it's a well done game for a jam. Good job!
tapehead
20. Apr 2024 · 07:38 UTC
This was fun, with with great use of theme. I took a bit get hang of the fight, but over all well done!
ironcutter
20. Apr 2024 · 16:48 UTC
Liked the art, combat is a bit simplistic. Monsters designs are really cool, well done!
Maks Night DLC
20. Apr 2024 · 16:55 UTC
Nice game! It will be good for mobile platform. But it is some problems with controls, so hard to normally playing.
ahistyap
21. Apr 2024 · 15:24 UTC
Really cute art! The combat is a little bit too slow for my taste, but overall quite fun!
LDJam user 308298
27. Apr 2024 · 20:45 UTC
I like the art style and the creatures. The sound of summoning is nice and complements the art well. However, battles were a little bit exhausting. Overall, it's a good game for the jam.
Skleembof
03. May 2024 · 18:09 UTC
I had a lot of trouble understanding the mechanics. The combat was simple to figure out, but I had no idea how to use the ingredients. I clicked them and nothing happened, I clicked the summon button and sometimes a monster would be summoned other times it wouldn't. The sell button didn't seem to work so i couldnt buy upgrades.

I'm pretty sure there's supposed to be some visual indicator showing which ingredients I have selected, but maybe because of a glitch I couldn't see it. I just kept clicking summon and monsters appeared.

I managed to kill the eye-bat, the wolf-person, and the cat-octopus, but then I guess I deselected an ingredient or something and I couldn't summon anymore.

Overall, I like the art and the idea but the implementation made it difficult to enjoy the game. I played the webgl version btw