We Blessed Few by koloquials
Congratulations on your new promotion!
Navigate as a new manager in Heaven’s prayer response department, summoning the appropriate angels for the tasks given to you! Listen to rumors and designate the best candidates for the jobs with your knowledge and ability. But even though you’ll need to satisfy the wants of the superior beings, you must be mindful of the needs of your underbeings! Choose to make nice and be personable or aim to become the department with the highest success rate - the choice is yours so do as a manager does and: manage!
And let’s not forget about… YOUR QUARTERLY REVIEW!!


Credits: - Rachel Geng (koloquials) • • • Director, Design, UI Art - Kevin Ray (TheKevDev) • • • Design, Programming - David He (LinkedIn) • • • Programming - Richard Ortega-Amezcua (LinkedIn) • • • Programming - Ian Ouellette (LinkedIn) • • • Programming - Jay Taylor (LinkedIn) • • • Programming - Angela Song (gyoGUTS) • • • Narrative - Lukas Yang (YANM0RI) • • • Character Art - Cae Wang (caebeans) • • • BG Art - Ivy Xu (ivyvyx116) • • • Sound Design - Justin Shin (JYS_music) • • • Music


| itch.io | https://koloquials.itch.io/we-blessed-few |
| Original URL | https://ldjam.com/events/ludum-dare/55/we-blessed-few |
Ratings
| Overall | 210th | 3.938⭐ | 42🧑⚖️ |
| Fun | 556th | 3.475⭐ | 42🧑⚖️ |
| Innovation | 255th | 3.75⭐ | 42🧑⚖️ |
| Theme | 306th | 4.013⭐ | 42🧑⚖️ |
| Graphics | 183th | 4.3⭐ | 42🧑⚖️ |
| Audio | 130th | 4⭐ | 41🧑⚖️ |
| Humor | 282th | 3.575⭐ | 42🧑⚖️ |
| Mood | 330th | 3.85⭐ | 42🧑⚖️ |
| Given | 49🗳️ | 86🗨️ |
I didn't understand one thing: a card once said that I should be careful while speaking to an angel, but I haven't found a way to speak to them (maybe it was just flavor text!). Plus, initially I clicked on the "summon" button without assigning the card, because it was on top and I wanted to see what happens :)
The game is interesting! And I would say that this is something new. With the theme of this Ludum, everyone decided to take a more demonic theme, and you decided to take paradise. And that makes this game unusual
Visuals are insane <3, nice work!
One nitpick that I have is that it was a little hard for me to understand which aspects of an angel affected the outcome of the summoning the most. I ended up assigning based on the description of the angel and its stress level, which seemed to work OK, but not all the time - so I guess I haven't quite cracked it yet.
Very nice entry overall.