Galagan's Island ~ Metagalatic Monstrosities by Abusement Park PDX
*Must use gamepad*
Play as the bosses from Galagan's Island (all of these bosses and ships, now that they've been created for Ludum Dare, will make their way into Galagan's Island...artist definitely killed two birds with one stone on this one...lucky bastard) and crush the heroes. The game is currently a little buggy and we're working on getting everything we got in it working properly.
Was doing really good on time until the last day...as it was my first day of high school.
Managed to get everything in we planned, it was the least I could do out of respect to the artists and musicians that really helped me bring this game together.
Getting this debugged as soon as humanly possible.
Has controller support.
Play as the bosses from Galagan's Island (all of these bosses and ships, now that they've been created for Ludum Dare, will make their way into Galagan's Island...artist definitely killed two birds with one stone on this one...lucky bastard) and crush the heroes. The game is currently a little buggy and we're working on getting everything we got in it working properly.
Was doing really good on time until the last day...as it was my first day of high school.
Managed to get everything in we planned, it was the least I could do out of respect to the artists and musicians that really helped me bring this game together.
Getting this debugged as soon as humanly possible.
Has controller support.
| Windows | http://monokuma.itch.io/galagans-island-metagalactic-monstrosities- |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=44658 |
I wish the controls were explained, monsters had more complex attacks and the AI wouldn't dodge so well. The music is ok, but there are no sfx.
A good attempt but it needs a lot of polish to be playable.
DC
Los Pixelados
The control is for gamepad only.
Meanwhile that's an awful big wishlist for a 14yr old to fill. Lol
I think overall he did at least a decent job of getting the game running...its a shame he had to have his first week of school at the same time...caused him to really be limited in the hours he had to program this.
I know he had sfx in the game, he may not have got them working properly though.
The controls are most definitely explained on the game's itch.io page...as well as a very small "tutorial" occurs in the ui.
Thank you for your kind words.