Tonidachi by JSMCAG

[raw]
made by JSMCAG for Ludum Dare 55 (COMPO)

tonidachi_cover.png
Take care of your demon friend!
Have him eat, sleep, study and play!
And make sure he's ready to face the challenges of being summoned!

In this Virtual Pet game, you must help the friendly demon to be ready for the oncoming summonings!
They must have the necessary skills, and a good mood, in order to be successful.
Manage your time well! One missed summon and it's Game Over!

tonidachi<em>gameplay2.png
tonidachi</em>gameplay.png

Made using Godot Engine, Sketchbook for Android (graphics), and Beepbox (sound effects).
Note that I did not (and can not) test the Windows build of the game. PS: I can't quite get the HTML5 version of the game to play nicely with neither Ludum Dare's nor itch.io's embedded player... :(

Ratings

Overall 293th 2.982⭐ 30🧑‍⚖️
Fun 338th 2.482⭐ 30🧑‍⚖️
Innovation 295th 2.833⭐ 29🧑‍⚖️
Theme 230th 3.352⭐ 29🧑‍⚖️
Graphics 238th 3.143⭐ 30🧑‍⚖️
Audio 271th 2.25⭐ 26🧑‍⚖️
Humor 143th 3.06⭐ 27🧑‍⚖️
Mood 247th 3.019⭐ 28🧑‍⚖️
Given 21🗳️ 32🗨️

Feedback

LDJam user 385593
15. Apr 2024 · 12:03 UTC
I like the idea of this game, however the gameplay was not very engaging to be honest. Even with the timer set to max speed, it was taking too long for time to pass. I made it to day 2 (time 1700) before I quit, so I didn't even reach the client/summoning stage of the game, which was a shame.

Suggestions:
- make the summoning events more frequent
- let the player know from the start which 'summoning skills' they should be levelling up
- perhaps add minigames for each of the stat-recharging tasks. For example, when you eat, you have to put together ingredients and cook for the correct time. For video-games, they could play pac-man on a mini-screen. I feel like this would massively increase the 'fun'-factor of this game

Overall:
- I really like the different drawings of the demon-pet
- The game concept is interesting
pres2300
15. Apr 2024 · 12:07 UTC
This was fun! I enjoyed playing it. Some suggestions: I found I didn't play it any other way than at full speed because of how long certain things took (like sleeping and summoning events). It would be cool if the game had the option to automatically speed up some of these longer events. This is a great start, though!
Thoastbot
15. Apr 2024 · 12:09 UTC
I missed some sounds but that might be a windows problem - other than that i liked it :3
If you had any chance to fix the sound on windows i'd like to return to this.
LDJam user 233138
15. Apr 2024 · 15:06 UTC
Cool game! I think the game should be 4 or 5 times faster to be less boring because they are a lot of time where the player do nothing.
Pimeko
15. Apr 2024 · 23:23 UTC
Love the remake of a tamagotchi with a demonic twist, and very cute artwork. Nice concept good job :)
Moonblast
16. Apr 2024 · 10:22 UTC
Love the imp character, the raising experience is very comfortable, maybe the gameplay feedback is indeed rather bland, probably due to the slow time passing. Anyway, very nice try!
gamesplusjames
16. Apr 2024 · 12:13 UTC
This is a fun idea! Great job :)
zoranac
16. Apr 2024 · 12:23 UTC
I'd also like to see an option to skip to the end of longer events (like sleeping/summoning) but I really enjoyed it. I was considering making a tamagotchi styled game but couldn't think of a way to make it work, but you did it! I think you did a great job, and this is really expandable if you wanted to work on it more. I had fun with it.
ellaris
16. Apr 2024 · 23:22 UTC
- I liked the different demon sprites
- The wait is way to long, the speed up wasn't enough and I had a hard time knowing if it's on or if the pause is on
- Going to sleep tanked all my bars, it felt very punishing
Smoky01
17. Apr 2024 · 11:17 UTC
The gameplay mechanics in this game are so intuitive! It's like the controls become an extension of your own instincts. Plus, the art style adds a unique flair that keeps you engaged throughout. Definitely a gem worth exploring!
Sozey
17. Apr 2024 · 11:21 UTC
That's a very cool entry! As others mentioned, time could elapse faster but in my opinion it's a balance issue and balance is hard to fit in 48 hours. Overall a really good job, congratulations!
Braulio_JG
17. Apr 2024 · 11:57 UTC
I like the idea a lot. As other comments said, it would be better if time passed faster and the sounds worked in windows, but a great entry!
Linky439
17. Apr 2024 · 12:08 UTC
The core idea is very nice, but as others pointed out the game is currently way too slow (even sped up) for it to be engaging. Waiting for the sleep to end takes way too long for instance, and I barely made it to the second summoning event as I could't get the demon to train the bargaining skill (never was in the right mood apparently!)

The demon's design is fun and nicely done, though. I think you have a nice project that just needs some finetuning and maybe some more content (the idea above of adding minigames is a really good one) to make it better. Keep it up!
anaastaska
17. Apr 2024 · 18:19 UTC
The concept of the game is cool, i really like how vthe game looks. For me there is not enought speed in the game.
Dan Allison
17. Apr 2024 · 18:36 UTC
There's a lot to like here - the art is especially great, makes it hard to not love your wee demon pal. I agree with what others are saying about the speed but balancing stuff in jams is such a hard job that it's completely understandable. And honestly I could see the game working at the same speed (or even slower) but as a background app you just check into every so often while going around your day, could be a fun way to take it. Good job here, would love to see more it in the future,
Aivaxela
18. Apr 2024 · 00:50 UTC
Died in my sleep, 10/10

As others have said, if the game were able to be sped up more it would be great :)
Hurp
18. Apr 2024 · 11:55 UTC
Well done, really like the character design!
Patrick Pang
19. Apr 2024 · 03:26 UTC
The devil version of Takuya Asako. Interesting concept.
Frank Gevaerts
24. Apr 2024 · 18:33 UTC
I lasted two days!

I suspect part of it is that I really don't have a lot of experience playing this type of game (I'm too old to have had a tamagotchi!)

I think I agree with what many people have said, the art is excellent and the bits of music are nice (although there could be more), and a "skip time until you can do something" button would be nice. I fully understand that that's not there, you *want* a non-jam version to be slow real-time-ish, but for rating jam games it's not ideal :)

Very nice overall though!
snesgaard
27. Apr 2024 · 14:51 UTC
I like the concept, but also think that the game is currently very slow and not very interesting. Perhaps the same concept, but with an action point system would be quicker and more engaging.
ErikU
03. May 2024 · 00:03 UTC
As others have noted, the progression is much too slow. Sleeping is nearly a minute in real time - too long to stay engaged. With a bit more balancing, this could have been a winner. Nice work on the artwork!