Eyesore by Liquid
My first game jam! First time developing again since 2015, and my first time using Godot and GDscript.
The concept: You have to defend an obelisk against hordes of enemies by fighting yourself or summoning. Unfortunately, you flunked every course in summoners school except "Eyes 101". Fortunately, there are enough wild slimes to get summoning material.
The game is currently more a proof of concept than actually good and playable...
Have Fun!
| Link | https://drive.google.com/drive/folders/15YrvjuNi99zUy7gX6Xzyi_FyMQtXTAAg?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/55/eyesore |
Ratings
| Overall | 272th | 3.079⭐ | 21🧑⚖️ |
| Fun | 291th | 2.868⭐ | 21🧑⚖️ |
| Innovation | 323th | 2.605⭐ | 21🧑⚖️ |
| Theme | 118th | 3.816⭐ | 21🧑⚖️ |
| Graphics | 45th | 4.158⭐ | 21🧑⚖️ |
| Audio | 277th | 1.676⭐ | 19🧑⚖️ |
| Humor | 273th | 2.194⭐ | 20🧑⚖️ |
| Mood | 319th | 2.526⭐ | 21🧑⚖️ |
| Given | 38🗳️ | 0🗨️ |
Also, with the slimes, they seem to spawn in the most random of places. At first I thought the game was bugged as I couldn't see any more slimes and wasn't sure what to do, but then I noticed a bunch of them getting stuck behind trees and stuff.
Overall though, a good idea!
- The slow animations made the game feel laggy
- It was hard to tell if I was hitting the slime or was hit by it
I was not able to hear anything, so in the future if a game is silent you may want to opt out of the Audio category. You might also try a web build and publish on itch.io for free next time. I don't see any C# files in your source code, so the process of making a web build should be relatively easy and can get a lot more eyes on your charming game! Congratulations on finishing, I look forward to seeing more of your games in the future.
Nice entry though - and good job getting it done in time for the compo!
I had a lot of fun and learned a lot. Can't wait for the next one!