Saturna's Hand by parkuhrmd
Story & Description
Summon the fiendish devils from the nine hells into your realm through the power of dark magick.
Saturna will take charge of Lucifer's children...

Gameplay
You play cards to summon demons. Place each card in one corner of the pentagram.
Each card has a sigil. Capture the demon if played sigils align. Sigil strength depends on sigil alignment and other cards' sigils. Burn cards to change them.
To play you need a mouse. A touch screen might work, but it's kinda experimental.
Created by Nils Foerster, Adrian Herbers, Patrick Herbers and Patrick Quiskamp. Featuring the original music of Dragona Mortoria! She composed the music for this game! Check her out on Spotify!
Programming by: NF, PH, PQ
Design: NF, AH, PH, PQ
Art: AH, PH
Sounds: NF
Music: DM
A message just for you:
Thanks for taking your time and playing our game. We hope you have a great day.
:heart:
| Link | https://tosmaster.itch.io/saturnas-hand |
| Link | https://github.com/NilsFo/saturnas-hand |
| Original URL | https://ldjam.com/events/ludum-dare/55/saturnas-hand |
Ratings
| Overall | 95th | 4.118⭐ | 36🧑⚖️ |
| Fun | 206th | 3.882⭐ | 36🧑⚖️ |
| Innovation | 118th | 3.941⭐ | 36🧑⚖️ |
| Theme | 48th | 4.412⭐ | 36🧑⚖️ |
| Graphics | 150th | 4.357⭐ | 37🧑⚖️ |
| Audio | 81th | 4.106⭐ | 35🧑⚖️ |
| Mood | 75th | 4.227⭐ | 35🧑⚖️ |
| Given | 58🗳️ | 51🗨️ |
Great Job!

Also want to add thank you for not making it timed. I don't have the fastest reaction times so having no timer is nice! All in all, fantastic puzzle game my high score was 600 something when I finally got some of the demons rather than them all getting away. Thanks for the great game!
That being said, this is an **excellent** jam game. The lighting and animation polish is great, and I loved the card burning mechanic! That in particular felt so "discovered". The core gameplay is a very neat idea, and once I understood the larger goal, it was fun to solve each puzzle.
Really good stuff here. Well done!
the mechanics are thoughtful and well-designed, and play together off each other. i think it's a little too "analysis paralysis" for me, with being able to redo your entire turn. but some others might like that zen aspect of it!
In the future I'd really want to see how I summon some units and if I did it inefficiantly the penalty would be death and game over:)
Thank you for your great game!
Only thing that I found a bit weird is that there were two different goals that (apparently) don't talk to each other - the score and the number of demons captured. Maybe the demons should add a large bonus to the score, or failing to capture them should cause a penalty, etc.
This doesn't stop me from thinking this is a very good entry, though. Very polished. :)
ps: I hope you all have a great day too 😁
And yeah, my highscore is 411 with 4 demons captured.