{"author_link":"\/users\/andy16823","author_name":"Andy16823","author_uid":1387107,"comments":[{"id":1053741,"author_name":"felixx","author_uid":"felixx","epoch":1713352624,"text":"great work! I love the aesthetics!","format":"md","likes":1,"spam":"N"},{"id":1059632,"author_name":"Andy16823","author_uid":"andy16823","epoch":1713431023,"text":"thanks :)","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/9b\/9bb2198ffda4eecb5038532ae84d5ac678293f8fe754816419e51bd34916ffd6.png"],"links":[{"url":"https:\/\/github.com\/Andy16823\/Ludumdare-55\/tree\/main","text":"Link"}],"metadata":{"g_key":"93628","g_author":"1387107","g_event":"LD55","g_eventkey":"120","g_subevent":"JAM","g_urlkey":"439951","g_title":"Orbital Defence: Tower Tactics","g_status":"WAYBACK","g_place":"99999","g_commentcount":"2","g_site2_node_id":"387108","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"387108","n_urlkey":"439951","n_parent":"383062","n_path":"\/events\/ludum-dare\/55\/orbital-defence-tower-tactics","n_slug":"orbital-defence-tower-tactics","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"387107","n_created":"1712874426","n_modified":"1778402296","n_version":"1215657","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":9,"_trust":1,"author":387107,"body":"# Orbital Defence: Tower Tactics\n\n## About the game\nis a 2D tower defence puzzle game that takes you into a world full of strategic challenges. Your task is to survive in a single, epic round against a multitude of enemy towers that summon orbs and threaten your base.\n\nThe special thing about this game is that you not only defend, but also attack. You have the option of summoning orbs and using them specifically against the enemy towers. But be careful: timing is everything! Only if you send out the right orbs at the right time can they reach the enemy tower and cause damage.\n\nIn this intense one-on-one game, you'll need to carefully plan and adapt your tactics to win. Use your strategic skills to fend off enemy attacks and defend your base. Are you ready to put your tower tactics to the test and master orbital defence?\n\nYou have a choice of 4 maps and can also create your own maps in Aesprite or a similar pixel tool.\n\n## How to play the game\nOnce you have selected a map in the launcher, you can play it. The principle is simple. Each tower in the game collects resources over time. The towers also receive resources when their minions destroy an opponent's orb or hit the opponent's tower.\n\nEnemy towers release an orb every 30 resources, which flies towards your tower. You can fend them off with your orbs. There are 3 different orbs that you can summon using the number buttons. \n\n<b>You can move the camera arround with \"W A S D\"<\/b>\n\n#### Button 1 - Minion Orb:\nThis orb has very little life, but gives you 35 resources when you destroy an enemy orb. It is therefore suitable for collecting resources.\n\nCost: 30 resources<br \/>\nLife: 100 HP<br \/>\nTower damage: 25<br \/>\nOrb damage: 100<br \/>\nOrb resources: 35<br \/>\nResource from tower: 25<br \/>\n\n#### Button 2 - Towerbuster Orb:\nThis orb also has very little life and is immediately destroyed when it collides with another orb. However, it does a lot of damage to the enemy tower (120 damage).\n\nCost: 60 resources<br \/>\nLife: 100 HP<br \/>\nTower damage: 120<br \/>\nOrb damage: 100<br \/>\nSphere resource: 10<br \/>\nRaw material from tower: 25<br \/>\n\n#### Button 3 - Tank orb: \nThis orb is particularly suitable for destroying other orbs. It has a lot of life, but causes very little tower damage and gives very few resources.\n\nCost: 30 resources<br \/>\nLife: 300 HP<br \/>\nTower damage: 5<br \/>\nSphere damage: 100<br \/>\nResource from orb: 5<br \/>\nRaw material from tower: 5<br \/>\n\n## How to create own maps\nYou can create your own maps using Aseprite or any other programme that can be used to edit and create pixel data. The map is generated from the colour data of the pixels. Note that an object is created for each pixel. This means that you have to define the colours for each pixel.\n\nAfter you are done with creating the map you can save it as png and put it into the maps folder.\n\n#### Wall\nColour code RGB: 0,0,0\n\n#### Floor\nColour code RGB: 255, 255, 255\n\n#### Player tower\nColour code RGB: 251, 242, 54<br \/>\n(Only 1 player tower is allowed on the map)\n\n#### Opponent tower\nColour code RGB: 91, 110, 225\n","comments":2,"comments-timestamp":"2024-04-18T09:03:43Z","created":"2024-04-11T22:27:06Z","files":[{"author":387107,"id":27451,"name":"x64.zip","node":387108,"size":8177298,"status":9,"tag":0,"timestamp":"2024-04-15T20:32:39Z"}],"files-timestamp":"2024-04-15T20:32:39Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2,"grade-05":2,"grade-06":2,"grade-07":2,"grade-08":2},"id":387108,"love":0,"magic":{"cool":93.541434669349,"feedback":0,"given":0.875,"grade":2,"smart":-36.754446796632},"meta":{"author":[387107],"cover":"\/\/\/content\/328\/e5\/z\/622a9.png","link-01":"https:\/\/github.com\/Andy16823\/Ludumdare-55\/tree\/main","link-01-tag":[42332]},"meta-timestamp":"2026-05-10T08:38:16Z","modified":"2026-05-10T08:38:16Z","name":"Orbital Defence: Tower Tactics","node-timestamp":"2024-04-15T20:35:38Z","parent":383062,"parents":[1,5,9,383062],"path":"\/events\/ludum-dare\/55\/orbital-defence-tower-tactics","published":"2024-04-15T20:35:38Z","scope":"public","slug":"orbital-defence-tower-tactics","subsubtype":"jam","subtype":"game","type":"item","version":1215657},"text":"# Orbital Defence: Tower Tactics\n\n## About the game\nis a 2D tower defence puzzle game that takes you into a world full of strategic challenges. Your task is to survive in a single, epic round against a multitude of enemy towers that summon orbs and threaten your base.\n\nThe special thing about this game is that you not only defend, but also attack. You have the option of summoning orbs and using them specifically against the enemy towers. But be careful: timing is everything! Only if you send out the right orbs at the right time can they reach the enemy tower and cause damage.\n\nIn this intense one-on-one game, you'll need to carefully plan and adapt your tactics to win. Use your strategic skills to fend off enemy attacks and defend your base. Are you ready to put your tower tactics to the test and master orbital defence?\n\nYou have a choice of 4 maps and can also create your own maps in Aesprite or a similar pixel tool.\n\n## How to play the game\nOnce you have selected a map in the launcher, you can play it. The principle is simple. Each tower in the game collects resources over time. The towers also receive resources when their minions destroy an opponent's orb or hit the opponent's tower.\n\nEnemy towers release an orb every 30 resources, which flies towards your tower. You can fend them off with your orbs. There are 3 different orbs that you can summon using the number buttons. \n\n<b>You can move the camera arround with \"W A S D\"<\/b>\n\n#### Button 1 - Minion Orb:\nThis orb has very little life, but gives you 35 resources when you destroy an enemy orb. It is therefore suitable for collecting resources.\n\nCost: 30 resources<br \/>\nLife: 100 HP<br \/>\nTower damage: 25<br \/>\nOrb damage: 100<br \/>\nOrb resources: 35<br \/>\nResource from tower: 25<br \/>\n\n#### Button 2 - Towerbuster Orb:\nThis orb also has very little life and is immediately destroyed when it collides with another orb. However, it does a lot of damage to the enemy tower (120 damage).\n\nCost: 60 resources<br \/>\nLife: 100 HP<br \/>\nTower damage: 120<br \/>\nOrb damage: 100<br \/>\nSphere resource: 10<br \/>\nRaw material from tower: 25<br \/>\n\n#### Button 3 - Tank orb: \nThis orb is particularly suitable for destroying other orbs. It has a lot of life, but causes very little tower damage and gives very few resources.\n\nCost: 30 resources<br \/>\nLife: 300 HP<br \/>\nTower damage: 5<br \/>\nSphere damage: 100<br \/>\nResource from orb: 5<br \/>\nRaw material from tower: 5<br \/>\n\n## How to create own maps\nYou can create your own maps using Aseprite or any other programme that can be used to edit and create pixel data. The map is generated from the colour data of the pixels. Note that an object is created for each pixel. This means that you have to define the colours for each pixel.\n\nAfter you are done with creating the map you can save it as png and put it into the maps folder.\n\n#### Wall\nColour code RGB: 0,0,0\n\n#### Floor\nColour code RGB: 255, 255, 255\n\n#### Player tower\nColour code RGB: 251, 242, 54<br \/>\n(Only 1 player tower is allowed on the map)\n\n#### Opponent tower\nColour code RGB: 91, 110, 225\n","title":"Orbital Defence: Tower Tactics","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/387001+387002+387003+387004+387005+387006+387007+387008+387009+387010+387011+387012+387013+387014+387015+387016+387017+387018+387019+387020+387021+387022+387023+387024+387025+387026+387027+387028+387029+387030+387031+387032+387033+387034+387035+387036+387037+387038+387039+387040+387041+387042+387043+387044+387045+387046+387047+387048+387049+387050+387051+387052+387053+387054+387055+387056+387057+387058+387059+387060+387061+387062+387063+387064+387065+387066+387067+387068+387069+387070+387071+387072+387073+387074+387075+387076+387077+387078+387079+387080+387081+387082+387083+387084+387085+387086+387087+387088+387089+387090+387091+387092+387093+387094+387095+387096+387097+387098+387099+387100+387101+387102+387103+387104+387105+387106+387107+387108+387109+387110+387111+387112+387113+387114+387115+387116+387117+387118+387119+387120+387121+387122+387123+387124+387125+387126+387127+387128+387129+387130+387131+387132+387133+387134+387135+387136+387137+387138+387139+387140+387141+387142+387143+387144+387145+387146+387147+387148+387149+387150+387151+387152+387153+387154+387155+387156+387157+387158+387159+387160+387161+387162+387163+387164+387165+387166+387167+387168+387169+387170+387171+387172+387173+387174+387175+387176+387177+387178+387179+387180+387181+387182+387183+387184+387185+387186+387187+387188+387189+387190+387191+387192+387193+387194+387195+387196+387197+387198+387199+387200+387201+387202+387203+387204+387205+387206+387207+387208+387209+387210+387211+387212+387213+387214+387215+387216+387217+387218+387219+387220+387221+387222+387223+387224+387225+387226+387227+387228+387229+387230+387231+387232+387233+387234+387235+387236+387237+387238+387239+387240+387241+387242+387243+387244+387245+387246+387247+387248+387249+387250+387251+387252+387253+387254+387255+387256+387257+387258+387259+387260+387261+387262+387263+387264+387265+387266+387267+387268+387269+387270+387271+387272+387273+387274+387275+387276+387277+387278+387279+387280+387281+387282+387283+387284+387285+387286+387287+387288+387289+387290+387291+387292+387293+387294+387295+387296+387297+387298+387299+387300+387301+387302+387303+387304+387305+387306+387307+387308+387309+387310+387311+387312+387313+387314+387315+387316+387317+387318+387319+387320+387321+387322+387323+387324+387325+387326+387327+387328+387329+387330+387331+387332+387333+387334+387335+387336+387337+387338+387339+387340+387341+387342+387343+387344+387345+387346+387347+387348+387349+387350+387351+387352+387353+387354+387355+387356+387357+387358+387359+387360+387361+387362+387363+387364+387365+387366+387367+387368+387369+387370+387371+387372+387373+387374+387375+387376+387377+387378+387379+387380+387381+387382+387383+387384+387385+387386+387387+387388+387389+387390+387391+387392+387393+387394+387395+387396+387397+387398+387399+387400+387401+387402+387403+387404+387405+387406+387407+387408+387409+387410+387411+387412+387413+387414+387415+387416+387417+387418+387419+387420+387421+387422+387423+387424+387425+387426+387427+387428+387429+387430+387431+387432+387433+387434+387435+387436+387437+387438+387439+387440+387441+387442+387443+387444+387445+387446+387447+387448+387449+387450+387451+387452+387453+387454+387455+387456+387457+387458+387459+387460+387461+387462+387463+387464+387465+387466+387467+387468+387469+387470+387471+387472+387473+387474+387475+387476+387477+387478+387479+387480+387481+387482+387483+387484+387485+387486+387487+387488+387489+387490+387491+387492+387493+387494+387495+387496+387497+387498+387499+387500?authors&parents&superparent"},"object":"objects\/sha256\/df\/df8158faf7c315b5b12ee6221441f9e4242640cb5b344341aad06ac3cdb57776","record":"shard-2\/json-live-urgent-v3\/records\/e81b1f6ddd53c54245b4329c6aae829e58c82542469a3d938e3505283af95a41.json","sha256":"df8158faf7c315b5b12ee6221441f9e4242640cb5b344341aad06ac3cdb57776","source":"https","stored_at":1784022500}}