The Wizard Games by nickCherns

Description: Welcome to the 95th annual Wizards Games! Every year each wizard is required to showcase their skills in mutual combat! Using the niche skill of Summoning, each wizard is put up against their fellow wizards to display their skills in a real-life battle.
Each round will run for two minutes and the wizard with the highest score wins! Each hit will reward 25 points and each wizard beaten will reward 75 points! Don't relax though, if another wizard hits you, you will be deducted 50 points! Careful though, you only have 100 health and if the other wizards beat you then it's game over!
Keep your summoning hands warmed up and don't miss a step in your casts!
How To Play:
You will be presented with a summon sequence that requires you to match the sequence exactly as shown.
Each sequence will display a random highlighted key for each of the W A S D displays. You must match the sequence with your own key inputs whether W, A, S, or D.
The spell sequence will only change when you match the sequence correctly.
For Example: If the summon sequence shows the keys S - D - W - A highlighted, then you must then enter S - D - W - A on your keyboard in order to summon an attack and move on to the next sequence.
Each player attack does 25 damage to the enemy
Each enemy attack does 10 damage to the player
If your health drops to 0, then it's game over
You are unable to reverse key inputs. You will need to enter a full sequence to clear the input field
Scoring:
25 pts per hit on enemy
75 pts per enemy defeated in combat
-50 pts per hit you take
Dev Note:
This is my first game jam and I was a bit stumped when the theme of 'Summoning' was announced but I knew I wanted to create a mechanic that would make the player feel like they were doing a ritual or technique to summon something. I took inspiration from the Bamboo Strike minigames from The Ghost of Tsushima and obviously it didn't turn out very similar but I still enjoyed developing the mechanics. The game isn't much but I'm very proud to be able to submit something that resembles a game whether its fun or visually appealing.
Utilized Godot, Aseprite, and Audacity.

| GitHub | https://github.com/Nickcherns/The-Wizard-Games |
| Itch.io | https://silentgiant.itch.io/the-wizard-games |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-wizard-games |
Ratings
| Overall | 289th | 3⭐ | 28🧑⚖️ |
| Fun | 285th | 2.885⭐ | 28🧑⚖️ |
| Innovation | 333th | 2.538⭐ | 28🧑⚖️ |
| Theme | 301th | 2.846⭐ | 28🧑⚖️ |
| Graphics | 269th | 2.923⭐ | 28🧑⚖️ |
| Audio | 238th | 2.75⭐ | 28🧑⚖️ |
| Humor | 183th | 2.783⭐ | 25🧑⚖️ |
| Mood | 324th | 2.478⭐ | 25🧑⚖️ |
| Given | 37🗳️ | 28🗨️ |
+ Cute sound effects
+ Responsive controls
+ Typing game
+ High scores
+ Simplistic graphics which do what they have to do
Things that I would've loved to see (these are bullet points, not minuses :') )
- Difficulty scaling
- Even a slight consistent background noise OR different pitches on SFX
- Different key settings
- Lower starting volume
Overall, pretty decent first entry! Well done!
Reminds me of those typing games from school, you've implemented the input mechanic really nicely.
One thing to try out, perhaps colour-code each input (e.g. W highlighted blue, S red etc.).
For me it got a bit repetitive after a while so I wish there was one more mechanic or something added at around mid point. But it's a gamejam game and for short play session was good and engaging.
Im the best until now according to comments :P
It would be cool to increase the attack of the enemies though, it never felt like I was in "danger" and more just mashing combos as quick as I could (which was still fun)
Also high score of 1900
I'll not reiterate on the challenge, but I had difficulty reading between the ASD row, I had to "read" not "identify" what key to press every time.
I suggest using a plus/cross layout in this case, with distinct shapes for each direction, even if it betrays the keyboard layout.
