Zodiac Legends by Brennan

[raw]
made by Brennan for Ludum Dare 55 (JAM)

Play on itch.io!

A twist on the card game of war. Battle your opponent by summoning zodiac powers to enhance your cards.

title.png

| Main Gameplay | Summon Choice | | -- | -- | | screen1.png | screen2.png |

Made by Pwrs, Barnsy, and Tyzor.

Controls

Click on cards to play them.


Attributions

Background music by kevp888 -- https://freesound.org/s/544014/

Wood texture from https://lynocs.itch.io/texture-pack

Ratings

Overall 380th 3.75⭐ 34🧑‍⚖️
Fun 496th 3.53⭐ 35🧑‍⚖️
Innovation 820th 3.106⭐ 35🧑‍⚖️
Theme 1087th 2.864⭐ 35🧑‍⚖️
Humor 842th 2.577⭐ 28🧑‍⚖️
Mood 383th 3.788⭐ 35🧑‍⚖️
Given 27🗳️ 44🗨️

Feedback

ABRDs
16. Apr 2024 · 01:48 UTC
Great entry, art & visuals are fantastic, and the mechanics are simple to understand. Would recommend
LDJam user 388364
16. Apr 2024 · 13:53 UTC
Very cool game! had a lot of fun playing it
Tomáš Selmeci
16. Apr 2024 · 14:47 UTC
Wow creative, great looking
Cope
16. Apr 2024 · 14:52 UTC
Very nice card game. It is War with a twist
Sashunyar
16. Apr 2024 · 15:04 UTC
Love it! Nice and chill, but did not get whether elements had an impact on a battle
TheJookerful
16. Apr 2024 · 15:15 UTC
Great game, both in terms of game design and visuals, really enjoyable to play, well done! ;)

However, I feel like it's a bit easy. I've played three times and won all three. Does the opponent have a strategy for choosing its cards and bonuses, or is it random?
ValentinWB
16. Apr 2024 · 15:33 UTC
Great mechanics with plenty of room for upgrades ! Good job !
Kseniya
16. Apr 2024 · 16:41 UTC
very cool!I really like the visual and gameplay
P3ngui
16. Apr 2024 · 17:02 UTC
Great Gameplay! Everything is straight forward, easy to understand and very effiently visualized without losing its calm mood!
I think the Summon-Choice-Upgrades are already really high developed for a Game Jam. Very enjoyable!
lespaul59
16. Apr 2024 · 17:37 UTC
Very relaxing card game - love the mood. Cool entry!
koloquials
16. Apr 2024 · 17:42 UTC
it was easy to pick up the mechanics as i went. i'm a big zodiac aesthetic enjoyer so i'm glad this is where you took the theme! adding the rouguelike powerups per energy chargeup to my deck made the game very engaging and fun, would be cool to see what other interactions could be done with them
eonarheim
16. Apr 2024 · 17:42 UTC
Love the twist on the classic "war" card game. I'd never thought of doing a deck building variety on that! I really enjoyed this! Totally could make a mobile game for this!!!
Rex240
16. Apr 2024 · 19:34 UTC
I like the art style a lot as well as the music. Really gets me in the mood. The gameplay is a bit lacking though, as from what I can tell, the optimal strategy seems to be to always play the highest card that you have. The Zodiacs are nice to change up the gameplay but they don't doenoguh to alleviate this issue.
EmaZuro
17. Apr 2024 · 07:26 UTC
This is really great game! I am going to be playing it a lot! Loved every part of it!
Roman Dubrovin
17. Apr 2024 · 14:13 UTC
Interesting game
CORRUPTOR2037
18. Apr 2024 · 11:05 UTC
Game is nice looking and even has a tutorial, which is a great addition. But talking about game mechanics, when you are presented with a choice in which second option is always inferior no matter what, it's not really a choice, and game could really play itself at that point.
Custodi
18. Apr 2024 · 16:08 UTC
Chill & asian wibe, intresting mechanic with card numbers & modificators)
jacobingalls
20. Apr 2024 · 23:21 UTC
Nice twist on war. I like the addition of summons here as they give me agency to improve my deck, but I don't feel like there we plusses and minuses to the summons like I would expect. e.g. Why wouldn't I take 100% more energy on losses? Perhaps a passive doubles the value of all cards, but halves your deck too. (I assumed that the colors of cards were like elementals with strengths and weaknesses, but that didn't seem to have an impact (perhaps I too busy winning to notice :smile: )
Gonzo13
21. Apr 2024 · 15:33 UTC
I like this sound! Pretty cool card game with interesting theme implementation.
HerryFabien
28. Apr 2024 · 21:17 UTC
Really nice and polish game. I don't see a reason as to why not take the highest card every time . Maybe adding more elemental rule or rule change like the making the lower card the strongest.
Or maybe if you win by to much it destroy both card.
Winning and by a lot always felt the best option