Conjured by James Dunlap
Conjured
It's that time of year again: Sorcerers from across all lands have been summoned (consenting or otherwise) to prove their worth in a battle of wits and nonsensical mayhem-- televised for all of the wizarding world to see. You were never too fond of watching the games, despite being an avid theurge yourself. You'll wish you had, as you've been summoned to the arena and must now beat out the competition! Conjure forth your fiendish gnomes, terrible trolls, and even other mystical practitioners to aid you in this fight to the death.
Let the games begin!
Controls
WASD or ZQSD - Movement
Number keys - Place available units (in presented order)
E,R,F - Select new units from upgrades
Gameplay
Fight other sorcerers by placing units, consuming some available mana. Successfully defeating an opponent sorcerer will spawn a Mana Crystal, which will increase your maximum mana and mana regeneration while also granting a selection of an additional unit. Defeat all 8 opponents to win, or try the endless mode for true chaos. Other sorcerers may also defeat competitors, and claim some Mana Crystals for themselves; best be quick!
Screenshots

Contributions
James Dunlap - Coding
Anthony Dunlap - Coding
Cameron Dunlap - Graphics
Oliver Richmeier - Music, SFX
Ratings
| Overall | 1084th | 3.019⭐ | 29🧑⚖️ |
| Fun | 1013th | 2.981⭐ | 29🧑⚖️ |
| Innovation | 1018th | 2.87⭐ | 29🧑⚖️ |
| Theme | 853th | 3.315⭐ | 29🧑⚖️ |
| Graphics | 1010th | 2.786⭐ | 30🧑⚖️ |
| Audio | 650th | 3.036⭐ | 30🧑⚖️ |
| Humor | 759th | 2.712⭐ | 28🧑⚖️ |
| Given | 39🗳️ | 48🗨️ |
The items you can summon are fun though, and they look good. The little gnomes have funny sound effects (although they do get a bit annoying if there are a lot around), and the big gnome is a powerhouse. Downside is that the upgrade system also offers upgrades that you cannot cast until your mana pool becomes bigger, and if you do not know this, you are stuck with one unusable cast in the beginning.
Across the board a good effort, and I can see potential in it if it's balanced more.
I feel that the skill of playing is more like a strategy game which is a more interesting experience comparing to some simple survival games.And the pixelart and music is also good.

Some more animation/visual feedback would be nice here, as often you can't even be sure what is attacking what and what is really going on. Even simple flashing on damage taking would do wonders. I also think that the backgrounds are too intense and too busy, and as a result they obscure what is going on on the battlefield, taking away the focus from the actual units and summoners. They would not even have to be remade - just lighter colors and less contrast would already be an improvement :smile_cat:
I like the art on the units, it's quite nice. And I didn't meet any bugs or strange behavior, so kudos for the code polishing :thumbsup:
I think you should allow mana to just keep filling up endlessly or maybe just cap it much higher than where it currently is. Holding off on spawning soldiers while being attacked so that you can summon a stronger unit or a bunch of weak units at once would be a very satisfying risk reward mechanic. The current cap is very unsatisfying and since the ai just constantly spams units, you pretty much have to do the same thing in a fight.
I know good balancing is impossible during LD, but good job creating a unique little game during the jam. Idk if you guys plan on working on it some more, but I feel like its very close to being a fun little experience, it just needs a bit more refinement