Summoner's Quest by SayuriNyooko
Your tutor, a master demonologist, has left for an perilous quest, leaving you with a stern directive: "Do not dare to summon any demons!"
Of course, Master – wink, wink!

To fulfill your mischief, you have to unearth rare ingredients for conjuring these formidable entities. Tread lightly though, these malevolent beings are as treacherous as they are powerful. Embark on a thrilling quest around the manor seeking mystical relics that can shield you from their wrathful reprisal.
Controls:
W,A,S,D - move
Hold Shift - run
Space - jump
E - interact
LMB/Enter - scroll texts

Our team:
@ckipen: Narrative design
@stupidhobbit: Programming, VFX
@sayurinyooko: 3D art, animation
Music composed by AIVA - Artificial Intelligence Virtual Artist (https://www.aiva.ai)
Ratings
| Overall | 1143th | 2.862⭐ | 31🧑⚖️ |
| Fun | 1065th | 2.879⭐ | 31🧑⚖️ |
| Innovation | 1150th | 2.534⭐ | 31🧑⚖️ |
| Theme | 855th | 3.31⭐ | 31🧑⚖️ |
| Graphics | 920th | 3.121⭐ | 31🧑⚖️ |
| Humor | 811th | 2.625⭐ | 30🧑⚖️ |
| Mood | 966th | 3.121⭐ | 31🧑⚖️ |
| Given | 45🗳️ | 53🗨️ |
That second key was hard to spot. I was about to give up on it but found it eventually.
Shame you can't go disastrously wrong with messing up a summon, they just don't happen if you are missing something.
A list of what you have already picked up would have been nice.
I did notice if you start a new game after winning, your inventory is not reset.
3d looks pretty nice, pentagrams are great! Player controller is pretty responsive. Inventory would be useful, and maybe somesort of guide for people like me, who really struggle finding all the necessary items :sweat_smile: