Spooky by TheMaxi7

[raw]
made by TheMaxi7 for Ludum Dare 55 (JAM)

SPOOeKY.png

Game Info

In the game, you find yourself on an island where you must collect souls from enemies in order to summon an ally to help you defeat Spooky.

The goal is to beat as fast as possible Spooky. Keep in mind you may be able to beat him without help, but it will take time so better figure out a way to summon some help :)

Controls

  • Move with WASD and mouse;
  • Shift for sprinting and Space jumping;
  • Shoot with the mouse both left and right button;
  • E allows you to summon explosions;
  • I to interact.

Credits

  • EXPLDsgnPowerful Explosion 2.1EM_(28lrs).wav by newlocknew -- https://freesound.org/s/625114/ -- License: Attribution NonCommercial 4.0
  • Fireball by qubodup -- https://freesound.org/s/442827/ -- License: Attribution 4.0
  • Shadow Evil Spell Dark Magic by EminYILDIRIM -- https://freesound.org/s/559087/ -- License: Attribution 4.0

Developer's note

This has been my first game jam ever. Animations are still buggy but that's what we got for now, will do better next time! It has been so much fun, i learned a ton of stuff and i will join future jams for sure!

I very much appreciate all the feedback, feel free to blast me :)

For any you can reach out to me here:

Discord: themaxi7 Mail: deeaygames@gmail.com Itch.io: https://dee-ay-studio.itch.io/

Ratings

Overall 1060th 3.083⭐ 32🧑‍⚖️
Fun 964th 3.05⭐ 32🧑‍⚖️
Innovation 1108th 2.667⭐ 32🧑‍⚖️
Theme 850th 3.317⭐ 32🧑‍⚖️
Humor 949th 2.367⭐ 32🧑‍⚖️
Mood 780th 3.383⭐ 32🧑‍⚖️
Given 28🗳️ 41🗨️

Feedback

Xahon
15. Apr 2024 · 16:26 UTC
I like the dynamic of the gameplay, feels like good old quake or so. Summon via orb mechanics is either broken or I couldn't manage to use it. Also, the great boss creature, it's so big and it feels cool!
UmU Dev
15. Apr 2024 · 20:01 UTC
Should probably upload a executable version, I am unable to play the game on the page.
Seems to be missing it's index page at the moment.
argensis
15. Apr 2024 · 20:11 UTC
Also had issues with the embed. I found it on our itch.io page, but maybe that's not the current version (it also hung at 90% loaded):

https://dee-ay-studio.itch.io/spooky
🎤 TheMaxi7
15. Apr 2024 · 20:15 UTC
Im uploading a downloadable version, sorry for the problems. I can tell you it does not work for me here either, on itch it does but needs some more time to load.
Gravityflip
15. Apr 2024 · 20:17 UTC
The mood was great! For a first game jam this is great! The controls were a bit laggy in the browser, but nothing too bad. good job! ♥
Leiv Erik
15. Apr 2024 · 20:18 UTC
Thought it was cool that you made a 3D game! the mana cost of the AOE was too high, so i just ended up shooting regularly instead. maybe it should have just been a long cooldown but low cost?
and the boss did not seem to do anything
Nice music and overall nice job!
Motti
16. Apr 2024 · 01:25 UTC
I didn't understand what I was summoning but in the end I summon an ally, good game,fun!
manabreak
16. Apr 2024 · 12:20 UTC
A bit confusing at times, but I really enjoyed this one. Not too many FPS games in Ludum Dare, so it was a refreshing one. :) Reminded me somewhat of older shooters, like Serious Sam. Kudos!
Brogan Ward
17. Apr 2024 · 13:51 UTC
Hello fellow 5 minute timed game!

I did not realize that the bar on the side was summoning experience, but once I figured that out I was able to summon the final boss and the ally.

Love the style and the atmosphere for the game!
EklBirifine
17. Apr 2024 · 14:14 UTC
Very confusing controls( But I thought the shading was pretty. And when the boss came out... man I'm easily scared by gigantic things so it had a strong effect on me)
Heuser
17. Apr 2024 · 14:18 UTC
Now first off, this is a great game, after playing it sometimes i managed to get 1:46 as my highscore. There are some minor issues holding this game back. The restart functionality doesn't really work. Unless you fully close the game, spooky just wouldnt spawn again after i restarted at half health. Secondly there are some balancing issues. For example, you should basically never use the explosion when trying to get a high score. It costs half your mana and good mana management is essential because its almost the only factor determining how fast the boss goes down. Just tuning down the mana cost of the explosion by half ord 2/3rds might have significantly improved the playing experience because the explosions are awesome and they reward trying to group your enemies to kill them more efficiently. The boss fight itself is, although very impressive and had a memorable wow effect due to its size, rather predictable. As all you do once the boss spawns is hoping to have summoned your helper already and hold left click. The only difference in speed, once you have summoned the helper being how much mana you have left at this point. What might have helped here is to make the helper a lot cheaper as well so that the amount of helpers you can summon varies a bit more, because as it stands, it doesn't matter if i have amassed 100, 110 or 150 experience, I will most likely go into the boss fight with 1 helper, farming for a second one while boss is already here seems very inefficient, because it also means you will use up your mana with farming and once you will be able to help your helper you wont have that much left.

Anyways, I think your game is really cool, which makes these minor issues all the more frustrating. I think you did a great job, I would suggest some more playtesting and I hope you make more games in the future. :)
🎤 TheMaxi7
17. Apr 2024 · 14:26 UTC
@heuser thank you for your great feedback!! I agree on everything, will do better next jam for sure!!

And thanks everyone else as well, I definitely did not expect all those kind words, really, thank you guys a lot!!
LDJam user 355344
17. Apr 2024 · 15:29 UTC
VERY VERY EPIC GAME YEAAAAAAAAAAAAAAAAAAAAAH.
Really, it was funny game)
KaisenTheGreatOne
17. Apr 2024 · 15:33 UTC
It's an interesting little game. I really liked the monster design and music. The mana/summon mechanic was honestly a bit difficult to understand, or it was just me being a bit blind xD
I managed a time of 2:10 :D
Great effort!
Kilian BAPTENDIER
17. Apr 2024 · 15:35 UTC
This is really good considering that you were alone and that it's your first jam!
Everything is a bit rough, and I learned way too late that blue orbs don't do damage... ^^'
But I really appreciate the character controller, it feels nice to play.
I recommend adding more feedbacks to everything (mana cost, ennemy killed, who's an ally, damage taken...) but I'm being picky. Good job :D
Jawdan
17. Apr 2024 · 15:47 UTC
The controls felt a lil' janky but overall it was a pretty good experience.
Mololo
17. Apr 2024 · 16:33 UTC
I really enjoyed the game, it was fun. In my first playthrough I didn't even notice the boss or the helpers. I kept shooting the little monsters and used the spawner until I won :)). After I saw other people's comments I realised what was I missing, so I played it again, this time I saw the boss and went for the kill myself :laughing: . For a first jam this is very good, good job.
K-toll
18. Apr 2024 · 22:17 UTC
Good job for doing it on your own. For a shooter, there's room for improvement, but it works and the environment is pleasant. After beating the boss I can't use the menu to restart, none of the buttons work. I have to restart via the itch.io page.
sirJupitron
21. Apr 2024 · 15:11 UTC
Hi! amazing! shooting feels really nice! Thank you
Chonibi
23. Apr 2024 · 18:39 UTC
Neat game! I like the spooky vibes and the basic game loop, they were very simple but worked well and were pretty fun. I would have liked to see a little enemy variety or potentially some extra actions/phases for the boss. I didn't really get how to use the glowing "I to summon" ball either
AffinityChris
27. Apr 2024 · 18:19 UTC
Fun! I didn't realize the little guy I summoned was helping me, but once I realized the big spooky guy was off in the distance, I understood the errors of my ways.

Was able to beat it in about 4 minutes. Feedback on attacks was a bit confusing, but didn't stop me from succeeding. Good work!
josang1567
02. May 2024 · 08:50 UTC
Fun game, love the design