Shrine garden: saved by the bell by hatmajaster
You are a spirit wolf. Protect the Shrines from scary ghosts.
Howl to summon ghosts to your current positon. This will keep them away from Shrines.
Slam into Gong to exorcise all ghosts.
Try to get the highest score. The more Shrines you have, the better.
Controls:
Move: WSAD / Arrows
Dash: Space / Left mouse button
Howl: F / Enter / Right mouse button
Toggle Map: TAB
Credits:
All stuff done by us, sounds used on creative commons. Made with godot/blender/audacity/krita/gimp/inkscape.
The menus are made with a template: https://github.com/jhlothamer/godotprojectstarter
Version history
Apr 17: Small update - one minor fix in high scores and moved physics to physicsprocess not _physics -.- Now it should work a lot better when not at 60fps.


| Link | https://hatmajster.itch.io/shrine-garden |
| Original URL | https://ldjam.com/events/ludum-dare/55/shrine-garden-saved-by-the-bell |
Ratings
| Overall | 1138th | 2.868⭐ | 21🧑⚖️ |
| Fun | 1141th | 2.684⭐ | 21🧑⚖️ |
| Innovation | 705th | 3.237⭐ | 21🧑⚖️ |
| Theme | 996th | 3.079⭐ | 21🧑⚖️ |
| Graphics | 873th | 3.211⭐ | 21🧑⚖️ |
| Audio | 764th | 2.25⭐ | 20🧑⚖️ |
| Humor | 1040th | 1.816⭐ | 21🧑⚖️ |
| Mood | 1123th | 2.737⭐ | 21🧑⚖️ |
| Given | 33🗳️ | 28🗨️ |
The game was fairly intuitive, keeping the game mechanics simple, so a tutorial screen didn't seem necessary. However, it wasn't until my 3rd run that I realised that I could dash across the river, so maybe some form of indication would help.
I would have preferred this game to be on a larger map with the shrines closer together. This would have given the player more time to take action when a ghost spawns.
A few issues I faced:
- Sometimes a gong would not activate, either when the player was too close to the gong or was dashing from the opposite side
- The howl would sometimes not trigger. I assumed that this was due to some cooldown between howls, but I'm not sure since I would be able to make 2 or 3 howls in just a few seconds of each other at one point
- Some ghosts did not turn around when a howl was activated. This was most evident either when they were just on the border of the circle, or if they had spawned a few frames after the howl
Overall, with some of the gameplay issues fixed, this would be a great jam game.
Graphics are lovely and overall it's a very well made jam entry! Good job!
Thx for playing to all!