A Heavy Crown by OddballDave
The kingdom is in danger! Summon your advisors to help you navigate the day-to-day of running a fantasy kingdom.
I didn't have the whole weekend, and I was using Godot for the first time, but I got something done at least.
Tools
Godot
Clip Studio Paint
Audacity
Enjoy! :8ball:

| Link | https://oddball.itch.io/a-heavy-crown |
| Link | https://oddball.itch.io/a-heavy-crown |
| Original URL | https://ldjam.com/events/ludum-dare/55/a-heavy-crown |
Ratings
| Overall | 215th | 3.333⭐ | 29🧑⚖️ |
| Fun | 217th | 3.222⭐ | 29🧑⚖️ |
| Innovation | 303th | 2.815⭐ | 29🧑⚖️ |
| Theme | 195th | 3.5⭐ | 29🧑⚖️ |
| Graphics | 231th | 3.185⭐ | 29🧑⚖️ |
| Audio | 161th | 3.241⭐ | 29🧑⚖️ |
| Humor | 60th | 3.654⭐ | 28🧑⚖️ |
| Mood | 155th | 3.407⭐ | 29🧑⚖️ |
| Given | 32🗳️ | 34🗨️ |
Got very immersed in trying to find the best outcomes. I like how you had prepared outcomes for all the combinations of advisors and scenarios, that made exploring them exciting. The art and sound effects worked well too, I liked the voice clips that play when you select an advisor a lot. Great job!
Would love to see some more connection between the events and story-wise consequences for choices
- simple but effective graphics
- I guess the only thing I can complain about is that I'd want more. Maybe also making choices feel more meaningful, for example I sent the queen to the dragon, maybe when kidnapped she wouldn't come back, or maybe she would be unavailable for the next event as she is "occupied" by being rescued.
The only thing I'd suggest is ending the game by helping the player know what kind of impact their choices had. Maybe just display your ending points just so we can see them, that would help a lot
Great work! I really liked it


Anyway, great game! I loved seeing all the different outcomes to every problem, and ended up replaying it plenty of times just to see every outcome and try getting the best/worst possible scores. The graphics and voice acting (alongside most of the jester options) were also pretty funny. It would've been nice to see some sort of summery screen - or even different endings - based on your path, as right now the game ends rather abruptly. But I assume you ran out of time for such a thing. Overall, really nice entry!
I think the font choice on the texts are hurting the game as it is difficult to read it. I'd suggest keeping the old styled font for the titles but using something simpler for the bulk of the text.
Could be nice to have some ending text that summarizes what happened to your kingdom based on your final score.
Think there is a typo at the end of the "raiders come" text with "dilema".
The way you wrote it, playing many times was also fun in that you got to see things in a new light, like seeing what the bishop had to say about the assassination after learning from the sarge that the church was behind it.
No perfect route without any minuses, correct? Also seemed like the sarge wasn't the best option for anything? Still really cool how you took the time to figure out what each character would do in each situation. Fair amount of work for compo! The voice acting was a lot of fun too. I only wish I got to see more of the king, as the text box was covering him a bit :')
Agree with others that the font was a bit hard to read (maybe should've used it only for the titles and a more standard serif for the rest) but overall I liked the UI, like the hover effect on the cards.
Nicely done!
A pity events don't shuffle randomly, also it seems like only the final choice matters in the end.
With a little more content and some polishing this could become a really good little game!