Summoners Brawl by Untick

[raw]
made by Untick for Ludum Dare 55 (JAM)

Game inspired loosely by the 'Age of War' flash/mini-game. Choose one of 3 summons and summon them on your side of the field (left), the enemy 'ai' also summons one and they walk down the lane towards the opponents side. When they clash, they will eliminate each other using rock-paper-scisors like strength/weaknesses. There are only 2 levels, you get to the second one by beating the first, the difference between the two is the amount of 'lanes'.

We are still very new in game making, godot has been an awesome tool to learn more about this craft. We think the idea was decent enough but there are many points we would have liked to improve or iterate over some more, but due to time constraints that just isn't possible.

In case the embed here doesn't work, head on over to itch.io through the provided link, we also uploaded the game there (just in case).

Ratings

Given 3🗳️ 11🗨️

Feedback

Misoukun
15. Apr 2024 · 16:22 UTC
Sadly, the player report an error (tested on chrome and firefox) «The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)»
SvenErik
15. Apr 2024 · 16:46 UTC
Simple and solid. Really nice graphics! A good base to expand on with a lot more content. Loved the vibe of it. :)
ChaoticSpear
15. Apr 2024 · 16:46 UTC
Hi guys, unfortunately I get the following error -

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
LDJam user 374028
16. Apr 2024 · 02:23 UTC
I see what you did there. A twist on the classic rock, paper, scissors. (Okay, I didn't read the description before playing and wrote this comment before I did.)

The graphics and music are perfect for the game. Loved the voiced "Summoners Brawl" line! Music fits the mood very well too.

In terms of gameplay, it was hard to figure out at first but I think that in the end I managed to crack the code and found out that it was easier to beat the game by spamming critters than by following the rules of rock, paper, scissors.

Almost a perfect game: because of the lack of levels and the fact that spamming critters is broken; but congratulations! You've earned yourselves a follower.
Congeesetador
16. Apr 2024 · 17:37 UTC
Pretty nice rock paper scissors style game, the graphics were really nice and the music was also great, the only problem I had was there was constantly a stalemate which made it take forever for one side to get to the other but other than that i liked the game!
wheelsx
16. Apr 2024 · 17:37 UTC
@misoukun I got the same thing on the embedded version, but the itch.io link worked for me
Marin Davys
16. Apr 2024 · 17:41 UTC
Very solid gameplay loop! It's a bit too easy to just summon as many monsters as one can, a strategy that works a bit too well and is far superior to a more thought-out approach, but the presentation is strong and it's enjoyable on the whole.
Jona Scheidig
16. Apr 2024 · 17:48 UTC
The sound effects are really cool here. And it's actually not that simple... one has to think abit ^^
Well done
🎤 Untick
17. Apr 2024 · 06:22 UTC
@misoukun , @chaoticspear The embed in ldjam.com doesn't seem to work for games made with godot (at least I can't get it to work) but you _can_ use the Itch.io link that is slightly further down.
Thank yous for all the nice comments so far, I'm glad you could get some enjoyment out of it, and yes, spamming seems to work best >.<
Misoukun
17. Apr 2024 · 09:18 UTC
I finally tried it. And it is cool.
Card cooldown is short enough to only kinda spam creatures. But it is cool to start the game with a lite difficulty (A thing I did wrong on my side).

The gameplay is cool, It makes me want to restart a game over again. And the graphics are simple but nice.
DinDotDout
18. Apr 2024 · 11:07 UTC
Really liked the sound effects and art style. Gameplaywise I ended up having more trouble when I tried to properly match the AI summons instead of just straight up spamming. It left me wanting to see more levels or a small twist on the mechanics.