The Monster Way by Nomys_Tempar
You are the final boss of a donjon, heroes come in your lair to defeat you, but you will not let them succeed so easily, do you ?
For this game we were a team of two, a graphic designer currently in India and a writer in France.
Features :
- 3 Monsters.
- One only ending but multiples paths.
- 10 achievements.
- 3 fights to the death.
- 7 weapons.
- A famous guest from the free culture, cause in the end we're all born form that.
Post-Jam :
- A little credit screen added somewhere with a post-mortem and some licensing about the game.
- Corrections of various bugs.
For this game we were a team of two, a graphic designer currently in India and a writer in France.
Features :
- 3 Monsters.
- One only ending but multiples paths.
- 10 achievements.
- 3 fights to the death.
- 7 weapons.
- A famous guest from the free culture, cause in the end we're all born form that.
Post-Jam :
- A little credit screen added somewhere with a post-mortem and some licensing about the game.
- Corrections of various bugs.
Ratings
| Coolness | 48% | 1268 |
| Overall(Jam) | 3.51 | 284 |
| Fun(Jam) | 3.32 | 336 |
| Graphics(Jam) | 3.54 | 457 |
| Humor(Jam) | 3.67 | 128 |
| Innovation(Jam) | 2.78 | 699 |
| Mood(Jam) | 3.32 | 381 |
| Theme(Jam) | 4.08 | 84 |
The writing was excellent and it was overall a fun read. I wonder how many endings and branches there are.
At first, it is a bit hard to see what is important in the game, since there are many distractive elements around the game itself (the buttons, title, ChoiceScript link). Perhaps you could seperate the game more from these other elements?