SUMMOGON by Nash

👉 PLAY THE GAME IN YOUR BROWSER
Summogon is a short and puzzling card game. Your friend has found an old deck of cards from their late granny's attic. The problem is, that neither of you knows the rules of the game. You need to help your friend figure out how the game is played - and what happens when it is completed...
You need a mouse and sounds to play this game. Note, that sounds are required because there is voice acting.
Wondering about the rules of the game? You need to play your cards to their correct positions - that is all I know. If I knew the exact rules, I would not be asking for your help.
- Game design - @Nash, @Finde and @httpsterio
- Programming - @Finde and @Nash
- Graphics - @Nash
- Music and sounds - @httpsterio
- Voice acting - @Nash
| HTML (web) | https://nashtanir.itch.io/summogon |
| Windows | https://nashtanir.itch.io/summogon |
| Original URL | https://ldjam.com/events/ludum-dare/55/summogon |
Ratings
| Overall | 324th | 3.8⭐ | 37🧑⚖️ |
| Fun | 757th | 3.279⭐ | 36🧑⚖️ |
| Innovation | 619th | 3.338⭐ | 36🧑⚖️ |
| Theme | 550th | 3.721⭐ | 36🧑⚖️ |
| Graphics | 532th | 3.794⭐ | 36🧑⚖️ |
| Audio | 8th | 4.485⭐ | 36🧑⚖️ |
| Mood | 101th | 4.147⭐ | 36🧑⚖️ |
| Given | 33🗳️ | 55🗨️ |
I found the first round to be way harder than the next 2 - the stair-step pattern read very obviously to me as the row, but I never quite grasped the symbols in the upper-left corner.
I would perhaps recommend not locking the cards until they're all in the right spot. My first attempt I got a bunch wrong, and when resetting the board, I realized that the correct cards were locked in place. This made it really hard not to just drop each card in each spot, since it would guarantee that you would find the answer quickly.
Well done!
We went through several iterations of how correctly placed cards were showed to the player. At one point, we even had a version where the cards in the right position were visually locked. We decided to go with something in between - where it may be that the player does not even notice the locking but it could nudge some players to the right direction.
The jam setting was taken into account here. People only spend a couple of minutes playing these games and some players may not be a fan of puzzle games. So we decided to take the middle groud here. Most likely, outside of the jam we would not have implemented locking at all.
The sound design was very satisfy!
The puzzles were quite simple but for a game jam it seems reasonable not to make things to hard for the player.
This game gave me some vibes similar to Inscryption.
Would be curious if it had any inspiration on your game.
Overall great work!
You are right, Inscryption was a big inspiration for the music of our game (Diablo 2 was another one). I guess when I look back, maybe it has at least partly inspired the general mood of the game too!
Reminded me a lot of Inscryption with the vibe.
Really amazing experience, I was blown away with how much mood you setup with the voice acting and audio
Do symbols in top-left corner even mean something? It's kind of weird that first round it was based on small blood splatters instead of actual symbols. That's partly why I didn't really looked into them much in second and third row because early on your game established that those symbols are just for cool visuals and not something game related. So in future rounds I wasn't trying to pay attention to them anymore.
I like the feel and vibe you were able to create with simple voice acting and visual/sound effects.
Anyway, amazing idea with a sound leading your hand, i liked it a lot! And the sound of card is very satisfying, thank you for that small puzzle
At first I thought I grasped the rules of the game during the second hand... I didn't. But, having narrator talking to me was a very, VERY cool detail that made the whole process more engaging. Good job! Also, I really like the card design
Hoped to see summoned demon at the end, but for now I enjoyed the game.
Locking the correct cards was very helpfull in figuring out the pattern, but it did lead to some trial-and-error near the end. Perhaps the option to "verify" the current layout, having the correct cards lock in at that point might provide a better sense of satisfaction.
It may have been too hard to solve otherwise but I Kind of wish the cards in the correct place were able to be moved to give you more autonomy in solving the puzzle
oh I thought something wrong happened that I was not seeing anything, but very clever transition there.
the voice interacting so vividly, responding to your moves really builds a strong vibe.
it even alternates between sentences when talking, you feel really immersed in this.
cant resist going brute force with this.
the second one kinda made the brute forcing a lot easier with the new notations being more obvious.
the third did not add too much difficult to it, but I really liked the ending.
man the atmosphere in this is awesome. But I gotta be honest that I solved all puzzles brute forcing my way lol.
wonder what the something is.

Visuals and the sounds and everything support the feel of the game well!
I think you found the right level of difficulty for a bite-sized jam experience. Short, but satisfying! Congrats!
We played around with different options for verifying the correct pattern and while I agree that other options could add to the joy of discovery, we ended up wanting to simplify as we didn't want to leave any players stuck on the first level :)
The game feels very polished. Great job!
But... who drank all the samogon?