The Wanderer by Rustywolf

[raw]
made by Rustywolf for Ludum Dare 55 (JAM)

Fight your way through an unforgiving desert by binding the summoned souls of the lost to scraps of weaponry

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Ratings

Overall 87th 4.125⭐ 34🧑‍⚖️
Fun 96th 4.078⭐ 34🧑‍⚖️
Innovation 171th 3.875⭐ 34🧑‍⚖️
Theme 517th 3.75⭐ 34🧑‍⚖️
Graphics 411th 3.953⭐ 34🧑‍⚖️
Humor 755th 2.714⭐ 30🧑‍⚖️
Mood 206th 3.984⭐ 34🧑‍⚖️
Given 22🗳️ 46🗨️

Feedback

LDJam user 377185
16. Apr 2024 · 02:29 UTC
This legitimately hooked me, I loved just trying out different builds and seeing how far I could get, and the atmosphere was really well done! Awesome job
🎤 Rustywolf
16. Apr 2024 · 02:34 UTC
@just-a-cat Thanks for the kind words!
LDJam user 379026
16. Apr 2024 · 02:37 UTC
Nice game, good game loop had me play quite a few rounds. I do wish there was a bit more for the player to do between rounds as it's easy to realize a round it won/lost but not have anything to do about it.
Zhirui
16. Apr 2024 · 02:38 UTC
Overall, a fun little auto-battler! I think in addition to adding rituals, maybe adding the ability to spend the currency to upgrade each summoned weapon directly would be cool. Also making the arena larger so that it's easier to see what the units are doing individually.
FrikiLight8
16. Apr 2024 · 02:38 UTC
I cant belive that this was made in 3 days, the complexity of this game is absolutly epic, its amazing, congrats
Geekarious Tony
16. Apr 2024 · 02:38 UTC
It was cool to see what the different builds did. I probably could have looped one or two more times. Also liked how the text read. Very cryptic and cool!
Matt Swieboda
16. Apr 2024 · 02:41 UTC
this game is awesome, really great work on making something automated so interesting and fun!
MetaGen
16. Apr 2024 · 02:42 UTC
Structure of character's summoning system is perfect!
But, Luck is quite necessary proceeding to next level...
ruruie
16. Apr 2024 · 02:42 UTC
This was really fun somehow. Great roguelike.
🎤 Rustywolf
16. Apr 2024 · 02:43 UTC
@leo115 @zhirui unfortunately we had to cut some of that to make it in time haha. Originally relics were going to apply to individual weapons and be more plentiful but that required a lot more UI work
TheDugnutt
16. Apr 2024 · 03:24 UTC
Really nice game! I wanted to give a shoutout to the awesome sound. Everything felt so satisfying and the wind sounds were very relaxing. Nice work :)
bravelytyped
16. Apr 2024 · 03:32 UTC
nice graphics and really good mood! i'm probably not the target audience for this type of game because i felt satisfied after one run, but i enjoyed it!
GameDevTraum
16. Apr 2024 · 03:49 UTC
it's a very interesting idea and the battle is entertaining to watch.
Excellent job!
LDJam user 168929
16. Apr 2024 · 04:06 UTC
Fun little auto-battle roguelike, remarkably fun and complete feeling! I think I hit the end, I was given a different between-round button and then put into what seemed to be an unwinnable round. If there's a way past that I'd love an excuse to play more! :)
🎤 Rustywolf
16. Apr 2024 · 04:22 UTC
@anson-rutherford indeed is the end, the text at the end is how many enemies you killed as a high score. Thanks for playing!
Loveschach
16. Apr 2024 · 06:18 UTC
Fun game! I really like the art.

My poor fellows got a bit Halo Reach'd at the end.
Hazard Game Dev
16. Apr 2024 · 06:47 UTC
Staff gang rise up! just needs an upgrade system and it's good to go!
BenjaminW
16. Apr 2024 · 06:48 UTC
Finally, a roguelike! This one's done pretty well. Sfx are good, art is good.. Nice.
breadley
17. Apr 2024 · 09:03 UTC
Great game!

Really loved the gameplay loop and the upgrade system gave it an satisfying amount of replay-ability!

Stellar work y'all!
quasilyte
17. Apr 2024 · 15:15 UTC
I couldn't go pass the last (?) level, but I was interested enough to play for about 30 minutes.

Some observations:
* The music sounds weird, like there is a glitch
* I would like to have a fast-forward button because when there is a 1-on-1 hammer battle, it can drag for ~30s while they float around randomly
* I would make hp bars distinguishable because otherwise it's a mess with 10+ units on the screen, I can't tell whether we're winning or not

Other than that, it's a very good jam game.

I recorded myself playing the game:

https://www.youtube.com/watch?v=IRwQ_FYDUF0
velvetlobster
17. Apr 2024 · 16:32 UTC
I love autobattle games and this is easy to get hooked on, the fights being short and the roguelite elements make this a very interesting one that you may wanna go just for another last one.

the minimalistic art fits well with this.
mongoose-59
18. Apr 2024 · 03:08 UTC
very fun and addictive, the art is a bit bland but its minimalism makes it really easy to read, even on the first playtrough
LDJam user 320677
18. Apr 2024 · 10:39 UTC
What a brawl! I really enjoyed the game and spent a lot time playing it, even though I did not win :/ Music would really improve the feeling, but overall great game!
LDJam user 355344
19. Apr 2024 · 00:01 UTC
Very cool auto battler. I think it could be refined into a full game. So, I wish you good luck in the future
dotiocat
21. Apr 2024 · 09:39 UTC
A very simple looking but effective in conveying what is going on and charming to look at autobattler. The clinks and clangs are especially nice sounding and the atmospheric sounds add to the feeling of battle. My only complaint is the lack of the ability to see what I'm fighting next as it being a pve game it doesn't need the element of surprise in my opinion.
Knatt
28. Apr 2024 · 17:27 UTC
Nice entry, had me coming back a few times.