Stay Away From The Summoner by manicthenobody

[raw]
made by manicthenobody for Ludum Dare 55 (COMPO)

gameOver.png

You are a devil who has signed a contract that gives you the legal obligation to appear at a human wizard's summoning circle on request. Only problem is that you just want to have a lazy Saturday. Avoid the Summoner who will make you fulfill your contractual obligation while your buddy Big Mike helps you exploit a loophole to get out of it.

Decoys and miners summon from the position of your mouse cursor

Ran out of time to make background music (and updated art for Big Mike, but his current version is kinda endearing, doncha think?)

Realized too late that I published the version without the increased gem spawn rate I put in at the last minute, so quest 3 is just kinda boring. :sweat:

summoner.zip is the windows version. Others are labeled. MacOS version is not properly signed, play at your own(admittedly low) risk.

I wanted to have a web version, but as I learned at the last minute, Godot 4 with C# does not support it yet. :cryingcatface:

Ratings

Overall 272th 3.079⭐ 21🧑‍⚖️
Fun 291th 2.868⭐ 21🧑‍⚖️
Innovation 314th 2.658⭐ 21🧑‍⚖️
Theme 228th 3.368⭐ 21🧑‍⚖️
Graphics 307th 2.684⭐ 21🧑‍⚖️
Audio 266th 2.444⭐ 20🧑‍⚖️
Humor 140th 3.083⭐ 20🧑‍⚖️
Mood 287th 2.778⭐ 20🧑‍⚖️
Given 20🗳️ 16🗨️

Feedback

Phlip45
15. Apr 2024 · 05:52 UTC
I got the first two quests done, but 300 is a bit much for the rest of it I thought.
I did like the added detail that the Big Mike spelled out how many crystals you had if you tried to go back to him with less instead of the numeral. Great use of the rich text stuff you can do in Godot!
WubbaDuck
15. Apr 2024 · 17:36 UTC
Linux build works

I like the timing based mining mechanic. It would be cool to add in some more stealth abilities to give more options to avoid the summoner.
asatrain
15. Apr 2024 · 17:43 UTC
The slider bar was just moving away from the slider for some random reason :smile:.
LDJam user 236545
15. Apr 2024 · 18:17 UTC
I think there's a good game loop here with some tweaks. I wasn't able to summon more than 1 mining demon, and it seemed like after a while he was gone, and I couldn't make another one?

300 did feel like too many crystals to collect, but I could see it being a lot of fun if you could spawn multiple demons to collect the resources, and keep summoning distractions to protect them.

I occasionally had a bug where the mining minigame had the selection bar go off the left instead of bouncing back and forth:
![Untitled.png](///raw/10c/93/z/61f98.png)
Doctor_Zeus
16. Apr 2024 · 18:24 UTC
I like the plate-spinning play of optimizing mining uptime, placing imps, and avoiding that pesky summoner!

I think I'd really enjoy a version of this with reduced cooldowns (and maybe more summoners chasing me), something that gives me extra room to optimize my movements and decision-making. Oh, or maybe having some risk/reward where mining more times in a row yields extra crystals - something to make me want to stick to a crystal as long as possible even as the summoner approaches. As it is, I spent most of my time in the late game looking for crystals. The spawn rate deficiency issue you mentioned is certainly the culprit there.

That aside, I appreciate that the graphics were easy to parse, and the audio did a good job of communicating gameplay information. There was some good humor in Big Mike's writing too. It's a lot of variety to implement in the scope of a couple days, I can appreciate the challenge of juggling a variety of priorities.
ellaris
16. Apr 2024 · 23:35 UTC
- Interesting idea, I liked avoiding the summoner and having my own summons
- I think the game should up up pace with the player abilities, having lower cool down or better mining ability later on
- The crystals seemed to spawn pretty slow in the later stage of the game
- Sometimes seemingly on the last crystal mine the pointer would go off screen to the left
- Placing miners felt clunky, I think I had to point at the base of the crystal (the ground), but intuitively I pointed towards the crystal itself
OldDog
17. Apr 2024 · 07:49 UTC
good game idea and collection system,wish for more content to play,or more details
adrmille
17. Apr 2024 · 21:20 UTC
Great work on getting a full game with levels running! Had a good time and was pleasantly surprised with the imp angle. No shot in hell I'm giving Big Mike 300 Gems, but the thought is tempting.
Persepolis
18. Apr 2024 · 19:40 UTC
It may be better to have multiple enemies for me to hide. It is a little bit easy to achieve the goals
bentglasstube
19. Apr 2024 · 06:23 UTC
Very fun gameplay loop. I especially liked the mining mechanics with the random timing and the increasing speed. I also had trouble with the miner imps where I could only spawn one which disappeared, so I was not willing to collect 300 crystals. I enjoyed the character of big mike. Having some background music and walk animations would add a lot to this already solid entry.
pebkac
19. Apr 2024 · 20:11 UTC
It was pretty tricky to deploy the miner-imps...
Pacelin
20. Apr 2024 · 11:01 UTC
Where is my handle of slider??? Maybe you can fix it, but now it's very disappointed and dirted. Good and simple entry! Good entry
Tryam
20. Apr 2024 · 11:03 UTC
A little clumsy, but not bad. I think we can add animations in the future and fix the interface a bit. A good start
congusbongus
27. Apr 2024 · 13:03 UTC
Not bad, the mechanics of the game were simple but worked well. I think some tweaking and it could be made pretty compelling, for example extending on the mechanics of running away from enemies, maybe more enemies to avoid, and other ways to stop them like running around obstacles, setting traps and so on.