Dark Ritual by dvdagames
BUGFIX: The -BUGFIX version of the game was updated the morning after the Compo because I forgot to save a fix to the final scene in Godot so the game couldn't transition to the end properly.
To stop the evil wizard from completing his summoning ritual you'll have to risk everything - even your beliefs against using dark magic - to find and defeat him.
NOTE: You can reset the current room to it's initial state (including your ritual uses, keys, etc.) by pressing the "R" key.
Supports WASD or Arrow Keys for movement.
| Source Code | https://github.com/dvdagames/dark-ritual |
| Itch.io | https://dvdagames.itch.io/dark-ritual |
| Windows Build (Itch.io) | https://dvdagames.itch.io/dark-ritual |
| macOS Build (Itch.io) | https://dvdagames.itch.io/dark-ritual |
| Original URL | https://ldjam.com/events/ludum-dare/55/dark-ritual |
Ratings
| Overall | 343th | 2.568⭐ | 24🧑⚖️ |
| Fun | 328th | 2.591⭐ | 24🧑⚖️ |
| Innovation | 340th | 2.386⭐ | 24🧑⚖️ |
| Theme | 308th | 2.795⭐ | 24🧑⚖️ |
| Graphics | 340th | 2.318⭐ | 24🧑⚖️ |
| Audio | 245th | 2.682⭐ | 24🧑⚖️ |
| Humor | 293th | 1.895⭐ | 21🧑⚖️ |
| Mood | 321th | 2.523⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 16🗨️ |

The embedded HTML player on Itch.io seems to work, though.
I’ll try to get some more exports up tomorrow so folks have more options.
I forgot to add instructions that the “R” key will reset the current screen in case you find yourself stuck.
(note: I somehow managed to get softlocked at one point where I entered the ethereal realm without unlocking the unholy flame ability, and couldn't return to the room with the chest to get it)
Though idea is fun
Did you draw the cover illustration too? It's fantastic I love it.
- Incorporeal ghosts can't go through walls, fells weird
- It would be nice to auto pickup pickupable items instead of having to press space, especially since there is no reason not to pick them up
There wasn't much time to get into "lore," but the general idea on the ghost vs human form was that the gameplay takes place in some temple and the ground is consecrated, so the ghost form is tainted from the blood ritual or something and can't enter the consecrated areas.
Thanks for playing!
The basic game mechanics are interesting, but need some fine-tuning.
The option menu is empty and when I reset during the game my mage sometimes ends up in a place where only my ghost version can go. Lack of time for one person I guess.
I don't mind the ending, on the contrary. In most stories, the hero wins and all's well that ends well. He may die or even fail to achieve his goal, but that could be the real ending. The way it's told changes everything, and that can be a strong point.
Bravo for your work!