Riot in Hell by tthe
The Game
🌋 An ancient tale that began in hell.
⚔️An ancient battle, an ancient fall.
👿 The gods banished their wrathful ones to hell, but the lord of the underworld grew tired of their exile and incited his subjects to rebellion.
💪 The dreadful creatures pledged to break free from hell at any cost and bring destruction to the world of mortals.
🎖 However, mortals pray to their holy knights, who strive with all their might to stop the evil.
🙏 The more they pray, the more their words reach the heroes.
👍 From the simplest peasant to the mightiest holy knight, everyone will endeavor to halt the rebellion of the servants of hell.
💰 The objective of the game is to gather as much faith as possible, thereby purchasing better buildings and creating better units. Faith can be obtained from buildings and defeated units.
⛪️ The first faith can be collected with the Shrine building. Hold down the Pray button, to earn faith.
🪄 Units can be obtained from the left-hand menu if the appropriate amount of faith is acquired. After redeeming the faith points, the purchased unit summoned immediately on the battlefield.
🏗 Building purchase can be selected on the left side of the screen. With the required amount of faith points, it can be purchased, and it immediately begins praying, thereby generating faith.
👾 The monsters of hell will constantly try to invade the mortal world, but since they also take time to replenish their forces, there is always time between two clashes to rebuild the army. Each battle will become increasingly difficult until the ultimate fight. Perhaps this battle will embrace eternity…
Enemies
Skeleton : Not too strong, but there are many of them.
Hound : These monsters already have considerable strength and are faster than the simple skeleton.
Cerberus: The three-headed one is no joke. Within one area, it’s capable of tearing apart multiple peaple at once.
Units
Peasant : These simple beasants respond extremely quickly to prayers and they require very little to be summoned into battle.
Knight : The knights are strong and very difficult to defeat.
Holy Knight: A holy knight possesses unfathomble willpower, thus they fight against the monsters of hell until their last drop of blood.
Card Explainer
In the game, there are multiple cards that you can interact with:
- Shrine - Hold down the
Praybutton to generate Faith, the currency of the game - Building cards - For example the Servants, click the
Buybutton to acquire this building - Unit cards - For example the Peasant, hold down the
Summonbutton to summon this unit to the battleground - Upgrade cards - These appear later in the game, click the
Buycard to buy a new upgrade level for a unit - Heal card - If your units become damaged, click the
Healbutton on this card to mend their wounds
Cards display different attributes, which are the following
AP (Units) = Attack Points
HP (Units) = Health Points
DP (Units) = Defense Points
SP (Units) = Speed
C (Units, Buildings, Upgrade, Heal) = Cost
R (Buildings) = Faith points
T (Buildings) = Time (s)
Screenshots



Mobile
📱 You are encouraged to try our game on your phone! Please add our Progressive Web Application to your home screen, and launch the game from there for the best experience! Otherwise, please use landscape mode to play the game!



| GitHub Repository | https://github.com/colonier-games/ld-55 |
| Link | https://ld55.bokov.me |
| Original URL | https://ldjam.com/events/ludum-dare/55/riot-in-hell |
Ratings
| Overall | 869th | 3.311⭐ | 39🧑⚖️ |
| Fun | 914th | 3.108⭐ | 39🧑⚖️ |
| Innovation | 591th | 3.365⭐ | 39🧑⚖️ |
| Theme | 524th | 3.743⭐ | 39🧑⚖️ |
| Graphics | 661th | 3.622⭐ | 39🧑⚖️ |
| Audio | 763th | 2.267⭐ | 32🧑⚖️ |
| Humor | 860th | 2.547⭐ | 34🧑⚖️ |
| Mood | 824th | 3.324⭐ | 39🧑⚖️ |
| Given | 28🗳️ | 58🗨️ |
But I got into the game to see how far I could take it.
Perhaps it lacks some variation in the action or events... like a Boss or something that changes enemy wave continuously.
... And I wish it had sound! :_(
Nevertheless, good job!
Hard to learn at first but after that it become smooth
I was able to survive very long, but at some point tons of cerberus appeared at once and their AOE one shooted my 1000 knights and 1000 holy knights.
Bugs:
* If you click the shrine button or a unit button, then release the click outside the button, it will repeat indefinitively (but IMO this should be considered a feature).
* The units upgrade buttons seems bugged. I could not see the peasant upgrade for most of the game, then was able to upgrade a few time (it costed thousands while I had already millions), then it disapeared again. Eventually I wasn't able to upgrade anything anymore (but maybe I was maxed out).
It would have been even better if there was some audio. It is still an amazing entry after all.
- I think you need to ease the player a bit in with the gameplay, because it is very overwhelming at first.
To fix this you could for example, at first, only show the shrine card. Let the player see that their faith goes up when they press the pray button. Then once they have enough faith for a unit. Show that unit (like you do with upgrades). When they buy it show the unit go from the card into the battlefield. Then the player understands this creates a unit on the battlefield. After they've bought a couple units say that a wave of enemies is approaching. They watch them fight on the other screen. Then after a couple waves and the player has been introduced to upgrading and more units you could show a building card.
- I would also make a clearer visual language of who are the bad guys on the battlefield and who's one of your units, maybe a red outline or red health bar for enemies and green outline for your own guys. Cause its so fun to see them fight off enemies but its hard to distinguish which ones are your own.
- Also instead of showing all the attack and damage information and stuff all at once you could for example show it in a popup when hovering over the unit. Since I don't need to know that all the time, and it is quite a lot of information. Also icons instead of abbreviations would be great, like sword for attack, heart for health. But I understand you might not have had time for that. Also there are not clear icons for all the stuff you have.
- An icon for the currency would be great too, I saw C and assumed it was cost, but when I pressed it I wasn't sure what I was spending.
- Once I understood all the concepts the game was really fun! I think the only problem you have is how you communicate how the game works. You wrote the rules and a tutorial here in the post, and that definitely helped me. But most people will skip that.
I really liked your way of doing it with cards and how the game is split in two, I think its a super cool game, I really love this style of game and I hope you keep working on it! I think this has huge potential!!
Cool concept though. It would be fun to have a bit of strategy involved, rather than just brute forcing, but brute force feels appropriate thematically.
Anyway, thank you for your game!
Also, considering the time and the ammount of gold of the buildings, isn't it more benefitial to just buy cheaper buildings? unless you can't build them fast enough, they seem to be more profitable.