Yokai Summoners by Japayne

A 2-player game where players take turns summoning yokai on a hex based tile board. When placed, a yokai can convert other yokai on neighboring tiles that are weak to it.
Each player starts with 3 random yokai, and a new random yokai is received at the beginning of every round, offering a balance of tactics and chance.
The game ends when there are no more empty tiles, and the player with the most yokai is crowned the winner.
Programming - Japayne, Art - Fnkee
| Link | https://japayne.itch.io/ludum-dare-55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/yokai-summoners |
Ratings
| Overall | 721th | 3.447⭐ | 21🧑⚖️ |
| Fun | 767th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 731th | 3.211⭐ | 21🧑⚖️ |
| Theme | 915th | 3.211⭐ | 21🧑⚖️ |
| Graphics | 397th | 3.974⭐ | 21🧑⚖️ |
| Humor | 952th | 2.361⭐ | 20🧑⚖️ |
| Mood | 763th | 3.395⭐ | 21🧑⚖️ |
| Given | 6🗳️ | 2🗨️ |
@pe7e That's a good question I haven't really thought about, as I didn't experiment with different board sizes even though I made a tool to quickly generate them the first day. There is some disadvantage to having the first turn, as you have zero chance of capturing any existing yokai, but it would be interesting if one could generate statistics to indicate if the disadvantage is enough to make up for the extra turn.
Well done!
I wonder if this game comes down to a good strategy or just pure luck, as the yokais you get are random.
I hope youll get to 20 ratings until tomorrow!