Breakout by tenshi42
You have been there for so much time now, it feels like something is going on on this place. You were there for a reason, a hidden skill that only a few people on the planet can handle. The power to communicate to use animals at your will !
We had a lot of expectations on this one, maybe too much. Game is incomplete, missing one level and some animals we did not have time to implement although we have animated all of them.
Animals in this version : Bird, Cat, Gorilla.
Expected : Bird, cat, gorilla, mouse, boar, monkey
Animations can be a little clunky and some wall on levels too.
Conflicts are horrendous to solve.
Enjoy !
How to play ?
Forward : ‘Z’
Backward : ‘S’
Interact with items : ‘E’
Summon Animals : ‘F’

Credits:
Music : Tenshi42
Animations : Tenshi42 & Konbuscus
Level design: Konbuscus
Programming : Tenshi42 & Konbuscus
3D assets : QuaterniusDev
Ratings
| Overall | 1122th | 2.944⭐ | 20🧑⚖️ |
| Fun | 1100th | 2.806⭐ | 20🧑⚖️ |
| Innovation | 719th | 3.222⭐ | 20🧑⚖️ |
| Theme | 660th | 3.579⭐ | 21🧑⚖️ |
| Graphics | 708th | 3.553⭐ | 21🧑⚖️ |
| Audio | 642th | 3.059⭐ | 19🧑⚖️ |
| Humor | 466th | 3.235⭐ | 19🧑⚖️ |
| Mood | 973th | 3.111⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 15🗨️ |
@zablas Thanks !
I love the take on the theme though, very unique idea.
We did not have enough time to finish all the connections but assets are ready.
my only complaint is that the music gets very repetitive and I really wanted to cut it off after a bit
Good effort overall, congrats !
The art style is cool, and the mood and dialogues added a fun touch to the gameplay.
However, I had a hard time playing with the mouse cursor being active all the time.
I see a lot of potential in this game and would love to see it fully fleshed out with more levels / gameplay!
nice job :)
Please can you vote on my game too?
@seanmercer Thanks !
@wuju Thanks !
@master-yeet Thanks ! Dialogs were even beter before we got a Git issue but yeah, we try to make them funny and light.
@coro-yy Sorry for this. I thinks it's an issue with small screen resolution and/or multi screens but it is an issue ^^'
@tamara188 No problem with IL2CPP by my side. Weird !
@d3kryption Thanks ! I will not promise that I will continue the game dev like other years, but as said upper, there is realy nothing between this version and a "more complete" one, at least for a second level with the help of other animals !
@joshua-miller-pio Thanks a lot !
@citsua Thanks !

The elevator doors open a bit funky too. Was this intended?

I also glitched out of the whole world when I first went to the stairs. Had to fully hard boot the game.

The movement is kinda clunky. I guess it might be kinda intentional as you seem to be in a wheelchair which I only noticed kinda late on my second run to the elevator to see if it will crash again and happened to look down by accident. I guess the bird did hint on it a bit. But gameplay wise it didn't feel great getting stuck on walls and getting through doorways was fiddly. And not being able to strafe to fix those times when you got completely blocked because walking with a too steep angle next to a wall and then had to awkwardly back up and rotate before proceeding.
The mouse leaving the screen was a bit annoying but at least you didn't need to click anywhere though so it didn't mess up completely. But in my opinion, E should be replaced by mouse click (at least as an alternative).
It ran kinda sluggishly. Of course I'm not running it in like the beefiest powerhouse in existence but didn't seem that detailed looking etc that it would cause any issues. Don't think it's just a rendering issue either. When I fell out I saw the outside section with loads of individual objects. Dunno if you have any scripts running on those at all times. A good and easy optimization trick for cases like this is to chop up your world to chunks (like could be each room), have them nested in empty gameobjects or something and then just turn them on/off as needed. That way the extra stuff don't keep running when the player isn't even anywhere near them.
Oh yeah, and needs that classic execute bit turned on to run on a mac...

Yeah I can imagine git conflicts getting outrageous with those unity meta files. For code files it's always easy enough and solvable but who knows with those meta ones. I guess my hint for it is that you should commit small changes and often. As is kinda the usual guideline with git. That way you don't face as big of a risk for conflicts and even if you do, they're easier to solve.
Anyways, good job! 👍 Too bad I wasn't able to play it fully through...
Nice work! I hope you finish it as a post-jam update