{"author_link":"\/users\/quadtree","author_name":"quadtree","author_uid":1001298,"comments":[{"id":1075286,"author_name":"Ty Victorson","author_uid":"ty-victorson","epoch":1714292599,"text":"I like the game play loop of going in and burning everything! I feel like you should have let it be endless until you don't meet quota, that way the player has more of a chance to max out all the stats! I think if there was more time to make a few more scenarios\/maps as well would help keep each summon interesting! Youve got a good base to work from here keep at it!","format":"md","likes":1,"spam":"N"},{"id":1075287,"author_name":"Mirtol","author_uid":"mirtol","epoch":1714292643,"text":"Interesting game and setting fire to things is fun. Was very laggy when I fired (some kind of loadig delay maybe - I was using HTML version). Gj, solid entry :)","format":"md","likes":1,"spam":"N"},{"id":1075313,"author_name":"Klemen","author_uid":"klemen","epoch":1714297804,"text":"Its a very nice game for sure, the fire blaze sound its a little bit unpleasing, but the gameplay is fun and I love the models you have, the music is also nice, good job, keep it up!","format":"md","likes":1,"spam":"N"},{"id":1075811,"author_name":"Untitled Studios","author_uid":"untitled-studios","epoch":1714354985,"text":"Nice game! Cool music, and a unique concept. The visuals are very nice and the gameplay is pretty fun. Good stuff.","format":"md","likes":0,"spam":"N"},{"id":1075818,"author_name":"runningopenloop","author_uid":"runningopenloop","epoch":1714357882,"text":"I thought the idea of revolting from your summoner to be quite funny.  However first and second turns I added break free points, so it was quite easy for me.  I think it should be a bit harder.  I like how you did the fire.","format":"md","likes":1,"spam":"N"},{"id":1075863,"author_name":"Tunicata","author_uid":"tunicata","epoch":1714368047,"text":"I like the lowpoly art style of this game. The sound also fit the gameplay pretty well. Good work!","format":"md","likes":1,"spam":"N"},{"id":1076110,"author_name":"JHax","author_uid":"jhax","epoch":1714416073,"text":"It's a really fun game at it's core and impressive it all came together in the compo! I think my biggest fault with it would be that I'd like to see a bit more variety in the levels, but I can see it being tough to get a lot of content together in the compo timeframe. The low poly looks great and the way you've leant into that for the fire effects really tie everything together and makes setting fire to things fun and satisfying!","format":"md","likes":0,"spam":"N"},{"id":1077049,"author_name":"Jonathan Lorenz","author_uid":"jonathan-lorenz","epoch":1714572754,"text":"A nice little game. It was funny to set everything on fire. Took me some time to understand that I could move the avatar with the mouse (I tried using wasd). And the upgrade system was fun. I would have liked more challenges than the little guys with their crossbow. Good job overall!","format":"md","likes":0,"spam":"N"},{"id":1077142,"author_name":"ChuChuGeralt","author_uid":"chuchugeralt","epoch":1714579078,"text":"Nice entry! I did like the artstyle  and the simplistic idea for the elemental. I did like the leveling-up system, even though it would have been nice to see some \"real\" effect on the game - of course you were faster etc., but it would have been even more fun to see that the abilities would have matter a little bit more.\nBut we all did work under a time constraint, so great game!","format":"md","likes":0,"spam":"N"},{"id":1077213,"author_name":"karln","author_uid":"karln","epoch":1714584886,"text":"A fire elemental is clearly the best kind of elemental. It's a shame that the game was freezing up a lot in the first level (maybe shaders being loaded for the first time? idk) but once that resolved it was fun. I wasn't clear how to try to break free but it happened for me anyway and I was able to go on my rampages.","format":"md","likes":0,"spam":"N"},{"id":1077214,"author_name":"denilseven","author_uid":"denilseven","epoch":1714585102,"text":"Very cool! I enjoyed the graphics and creating havoc :fire: The *lore* is very funny as well XD   \nI got 1,251 fire points on my first run!\n\nGood job on this entry :D","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld55\/wayback-placeholder.png"],"links":[{"url":"https:\/\/quadtree.me\/ld\/ld55\/html5\/","text":"Link"},{"url":"https:\/\/quadtree.me\/ld\/ld55\/win32\/ld55.zip","text":"Link"},{"url":"https:\/\/github.com\/Quadtree\/LD55","text":"Link"},{"url":"https:\/\/quadtree.me\/ld\/ld55\/win32\/ld55_hdr.zip","text":"Post-Compo Godot 4 HDR Version"}],"metadata":{"g_key":"93806","g_author":"1001298","g_event":"LD55","g_eventkey":"120","g_subevent":"COMPO","g_urlkey":"440210","g_title":"Fire Quota","g_status":"WAYBACK","g_place":"260","g_commentcount":"11","g_site2_node_id":"388137","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"388137","n_urlkey":"440210","n_parent":"383062","n_path":"\/events\/ludum-dare\/55\/fire-quota","n_slug":"fire-quota","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"1298","n_created":"1712942285","n_modified":"1779435108","n_version":"1236777","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":9,"_trust":15,"author":1298,"body":"You are a fire elemental, being summoned by annoying wizards. Be sure to set a lot of stuff on fire during your visits so you can meet your fire quota and please the Firelords.\n\nYou are being summoned to... somewhere. The Firelords demand that you set enough stuff on fire to meet your fire quota. As long as the summoner controls you, you can only shoot fireballs into the red circle. The summoner has a percentage chance to resist your attempts to break free.\n\nBreak free by shooting fireballs outside the circle. Right click to move and left click to launch a fireball.\n\n- 2024-04-15: Made a small [change](https:\/\/github.com\/Quadtree\/LD55\/commit\/505e3e066c339f1f0bb7783cc515c7900993cc0c) that fixes a bug that prevents progressing in levels.\n\nI've also ported it to Godot 4 and compiled it with my [HDR10](https:\/\/github.com\/Quadtree\/godot\/tree\/hdr) branch. In theory, if you have a HDR10-capable system should see additional brightness and contrast with this version. Be sure to activate HDR mode with Win+Alt+B _before_ launching the game. The HDR is calibrated for a 1000-nit display. Note that this is a recompiled version of Godot so Windows Smartscreen may not like it.","comments":11,"comments-timestamp":"2024-05-01T17:38:22Z","created":"2024-04-12T17:18:05Z","files":[],"files-timestamp":0,"grade":{"grade-01":23,"grade-02":23,"grade-03":23,"grade-04":23,"grade-05":23,"grade-06":23,"grade-07":22,"grade-08":23},"id":388137,"love":0,"magic":{"cool":101.69983846033,"feedback":7,"given":22.625,"grade":22.875,"grade-01-average":3.119,"grade-01-result":260,"grade-02-average":3.143,"grade-02-result":235,"grade-03-average":3.238,"grade-03-result":197,"grade-04-average":3.619,"grade-04-result":166,"grade-05-average":3.333,"grade-05-result":200,"grade-06-average":2.81,"grade-06-result":232,"grade-07-average":2.7,"grade-07-result":202,"grade-08-average":2.929,"grade-08-result":266,"smart":-14.614753065365},"meta":{"author":[1298],"cover":"\/\/\/content\/215\/z\/617b7.png","link-01":"https:\/\/quadtree.me\/ld\/ld55\/html5\/","link-01-tag":[42336],"link-02":"https:\/\/quadtree.me\/ld\/ld55\/win32\/ld55.zip","link-02-tag":[42337],"link-03":"https:\/\/github.com\/Quadtree\/LD55","link-03-tag":[42332],"link-04":"https:\/\/quadtree.me\/ld\/ld55\/win32\/ld55_hdr.zip","link-04-name":"Post-Compo Godot 4 HDR Version","link-04-tag":[42337]},"meta-timestamp":"2026-05-22T07:31:48Z","modified":"2026-05-22T07:31:48Z","name":"Fire Quota","node-timestamp":"2024-04-26T02:09:31Z","parent":383062,"parents":[1,5,9,383062],"path":"\/events\/ludum-dare\/55\/fire-quota","published":"2024-04-15T00:55:19Z","scope":"public","slug":"fire-quota","subsubtype":"compo","subtype":"game","type":"item","version":1236777},"text":"You are a fire elemental, being summoned by annoying wizards. Be sure to set a lot of stuff on fire during your visits so you can meet your fire quota and please the Firelords.\n\nYou are being summoned to... somewhere. The Firelords demand that you set enough stuff on fire to meet your fire quota. As long as the summoner controls you, you can only shoot fireballs into the red circle. The summoner has a percentage chance to resist your attempts to break free.\n\nBreak free by shooting fireballs outside the circle. Right click to move and left click to launch a fireball.\n\n- 2024-04-15: Made a small [change](https:\/\/github.com\/Quadtree\/LD55\/commit\/505e3e066c339f1f0bb7783cc515c7900993cc0c) that fixes a bug that prevents progressing in levels.\n\nI've also ported it to Godot 4 and compiled it with my [HDR10](https:\/\/github.com\/Quadtree\/godot\/tree\/hdr) branch. In theory, if you have a HDR10-capable system should see additional brightness and contrast with this version. Be sure to activate HDR mode with Win+Alt+B _before_ launching the game. The HDR is calibrated for a 1000-nit display. 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