Spring Must Come by muriel

[raw]
made by muriel for Ludum Dare 55 (COMPO)

Screenshot from 2024-04-14 19-34-06.png

You are the spring guardian and your mision is to perform a ritual to summon spring that consists in making sure that all the map is as green as Switzerland.

Pictures:

Learn the basics: level_2.png

Control elementals: staff.png

Spring must come...

How To Play:

  • WASD or Arrow Keys to move.
  • Space to grab and release stuff.
  • Mouse to control position of elementals when grabbing a control staff.
  • V mute audio.
  • U and J to increase or decrease volume.

Tech Used:

  • C++
  • Raylib
  • Emscriptem Compiler (for web build)
  • Pinta (linux)
  • Audiacity. (Audio modifications)
  • sfxr.me (Sounds)

This time I decided to change my tech stack for Ludum Dares to explore other options, so instead of using Unity or Haxe (A very robust option to have something working quick), I decided to explore C++ and Raylib. I was a bit afraid at the beginning as in this context is a bit riskier than other options but in the end I've come with a nice workflow to be able to compile for the web in a WYSIWYG fashion which is nice.

I hope that you enjoy playing my game as much as I've enjoyed making it! Thanks LD community you are the best ;)

Ratings

Overall 204th 3.37⭐ 29🧑‍⚖️
Fun 231th 3.173⭐ 28🧑‍⚖️
Innovation 87th 3.712⭐ 28🧑‍⚖️
Theme 262th 3.173⭐ 28🧑‍⚖️
Graphics 301th 2.704⭐ 29🧑‍⚖️
Humor 244th 2.4⭐ 27🧑‍⚖️
Mood 223th 3.135⭐ 28🧑‍⚖️
Given 34🗳️ 41🗨️

Feedback

Imbajoe
16. Apr 2024 · 03:50 UTC
I feel like a parent keeping track of quadruplets. Nice submission, was the first puzzle one I came across too.
CamD67
16. Apr 2024 · 03:51 UTC
That was really fun! The first few levels felt a bit too easy but once it got later on (especially the equilibrium level and the few after it) were very challenging but in a good way!

It would be really cool to polish this up! Could be a fun puzzle game to release
🎤 muriel
16. Apr 2024 · 07:20 UTC
Thanks @imbajoe, I'm sure that you are a fantastic parent for your quadruplets :)
🎤 muriel
16. Apr 2024 · 07:24 UTC
@camd67 hehe, yes I'm trying to get better at tutorials + difficulty curves. I'm slowly getting there I guess... Being honest I might think about polish and publishing as the engine is quite easy to use to add new levels and some friends already gave me more ideas on things that I could include in later levels <3.

Thanks again for your review :)
CreepyPvP
16. Apr 2024 · 12:03 UTC
Hi nice idea. Always cool to see games done with raylib :)
🎤 muriel
16. Apr 2024 · 12:21 UTC
@creepypvp thanks, yeah I was a bit reluctant at the beginning but a few hours in and I was already reassured that I made the right choice, being honest I don't see myself going to back to something heavier in terms of build tools... Also in the end I managed to just write a super silly ./deploy.sh command that allowed me to push updates quite easilly which was a real blessing for the last minute adjustments.

So yeah super recommended to everyone that might be considering C++ and raylib as their weapon of choice for the next compo :)
JustARoom
16. Apr 2024 · 14:24 UTC
Managed to get till level 10, that one cooked me, I'm no good with puzzles. Great game tho
🎤 muriel
16. Apr 2024 · 15:37 UTC
@justaroom wow that's already super far :) This one it is a bit tricky as you need to think "outside the box/map" xD.

Thanks for playing @justaroom I'm glad that you liked it :)
LDJam user 372425
16. Apr 2024 · 22:50 UTC
Excellent job on the natural tutorial. There was never a point where I felt like I didn't understand the mechanics. That said, it was still very challenging. Very clever game, great job!
candlesan
17. Apr 2024 · 04:57 UTC
Very clear progression that tutorialized all the main puzzly elements. Fun take on the theme
kristinamay
17. Apr 2024 · 14:00 UTC
Great intro to the game, and at first I was like "well what's so hard about this?" and then I got to the equilibrium level and was like, "....ohhhhh." Good work!
🎤 muriel
17. Apr 2024 · 17:11 UTC
I'm glad that you liked it @kristinamay!

Yeah haha the real game starts there, yeah that was the level that convinced me that the game design was good enough as when I was doing it I was mmmm no-one will enjoy this :)
Vodzik
17. Apr 2024 · 21:55 UTC
Clever game with good difficulty progression.
Good job!
vivid-hallucination
18. Apr 2024 · 01:49 UTC
I like bringing natural beauty back to a space. It's like if Terra Nil was fantasy instead of sci-fi. The slow terraforming speed of the elementals made the equilibrium level a bit of a slog, but it's a solid concept.

🪬
LDJam user 3808
18. Apr 2024 · 03:29 UTC
Nice easy into the game mechanism and then Equilibrium. It really felt like herding cats :)

The core loop felt good on this one and I think you could expand this really easily to more levels. Just add some polish / juice to the game and it would be really good. Nice work!
Nazorus
18. Apr 2024 · 12:34 UTC
Such a cute game with a chill atmosphere! It starts out a bit slow but quickly becomes a hectic management game, which is quite fun. I'm not sure what's the best way to manage elementals in levels with lots of them, maybe put them near a torch?

Other than that the game feels super smooth, pixel art looks nice, and I like the relaxing music a lot.

Kudos to you for doing the compo :v:
burnedkirby
19. Apr 2024 · 07:13 UTC
Feels like a puzzler, but it becomes more like a management kind of game, juggling the other spirits. Interesting concept, but it kind of gets a bit stressful later on. Neat idea though. Good work!
henk
21. Apr 2024 · 14:16 UTC
I liked playing this, and made it to the end; the level design felt especially well done. One criticism: I'm not sure having the player take damage in the non-springified
level portions added much value to the game. It doesn't seem to affect
strategy much at all, and doesn't add enough difficulty that I was really
thinking about it all that much, especially in the later levels.
zirconcode
22. Apr 2024 · 19:45 UTC
Starts slow, then feels like herding cats, unexpected progression, very nice
loveapplegames
28. Apr 2024 · 15:27 UTC
Kudos for the interesting and very original gameplay. The levels where you can get stuck are a bit stressful, but were not too difficult. Sometimes the game's pace is a little slow, maybe it would be nice to be able to pull the elementals faster with your staff.