Space Vocator by Merrow
To defeat all the enemies you have to summon deadly weapons against the evil Haegeles.
!!! GAME SCALE NOT CORRECTLY IN FIREFOX BROWSER !!!

Dev: Construct 3 (Steffen L.) Graphics & Design (Steffen F.) Music & Sounds (Dominik S.)
| Link | https://merrow0.itch.io/space-vocator |
| Original URL | https://ldjam.com/events/ludum-dare/55/space-vocator |
Ratings
| Overall | 852th | 3.325ā | 22š§āāļø |
| Fun | 464th | 3.575ā | 22š§āāļø |
| Innovation | 434th | 3.5ā | 22š§āāļø |
| Theme | 815th | 3.368ā | 21š§āāļø |
| Graphics | 806th | 3.375ā | 22š§āāļø |
| Audio | 245th | 3.763ā | 21š§āāļø |
| Humor | 933th | 2.412ā | 19š§āāļø |
| Mood | 954th | 3.15ā | 22š§āāļø |
| Given | 31š³ļø | 29šØļø |
I think I've also managed to softlock the game---if you click the active button again *after* the minigame starts, the summoning menu doesn't show up again. Incredible sound design and music too! The sound, especially, add a lot of juice.
Maybe you could color code the buttons themselves, too, that way you wouldn't have to memorize which button goes where; but I don't know if you're intending to make this part of the challenge.
I'm not sure why, but I couldn't find the magic orb after I hit 30/30 enemies (and it kept going up too) --- I'm not sure if this is an entirely different threshold, though.
Incredibly fun game, and y'all are awesome!
I had a couple of "wait what killed me" moments, so the color palette might need a bit of tuning. All in all the game is pretty fun!