Space Vocator by Merrow

[raw]
made by Merrow for Ludum Dare 55 (JAM)

To defeat all the enemies you have to summon deadly weapons against the evil Haegeles.

!!! GAME SCALE NOT CORRECTLY IN FIREFOX BROWSER !!!

Unbenannt.png

Dev: Construct 3 (Steffen L.) Graphics & Design (Steffen F.) Music & Sounds (Dominik S.)

Ratings

Overall 852th 3.325⭐ 22šŸ§‘ā€āš–ļø
Fun 464th 3.575⭐ 22šŸ§‘ā€āš–ļø
Innovation 434th 3.5⭐ 22šŸ§‘ā€āš–ļø
Theme 815th 3.368⭐ 21šŸ§‘ā€āš–ļø
Graphics 806th 3.375⭐ 22šŸ§‘ā€āš–ļø
Audio 245th 3.763⭐ 21šŸ§‘ā€āš–ļø
Humor 933th 2.412⭐ 19šŸ§‘ā€āš–ļø
Mood 954th 3.15⭐ 22šŸ§‘ā€āš–ļø
Given 31šŸ—³ļø 29šŸ—Øļø

Feedback

LocksmithArmy
15. Apr 2024 Ā· 17:42 UTC
nice bit of code. Kind of complicated to play, but I cant complain. Nice work.
Sicosiber
15. Apr 2024 Ā· 17:48 UTC
Had no idea how to play for the first 5 minutes and kept reloading to read the instructions, but once I figured out how the runes worked, it was awesome! Maybe instead of making the dark green come out of them, make them just a brighter color so we can identify the ones we are supposed to click easier. All in all, super fun! keep up the good work!
Literally Void
15. Apr 2024 Ā· 19:10 UTC
This game's *juice* is *incredible!* and the SHEER PANIC of the siren makes me all the more likely to mess up, haha.

I think I've also managed to softlock the game---if you click the active button again *after* the minigame starts, the summoning menu doesn't show up again. Incredible sound design and music too! The sound, especially, add a lot of juice.

Maybe you could color code the buttons themselves, too, that way you wouldn't have to memorize which button goes where; but I don't know if you're intending to make this part of the challenge.

I'm not sure why, but I couldn't find the magic orb after I hit 30/30 enemies (and it kept going up too) --- I'm not sure if this is an entirely different threshold, though.

Incredibly fun game, and y'all are awesome!
MatthewDrake
16. Apr 2024 Ā· 08:37 UTC
Fun game! I didn't get very far, but I enjoyed what I played of it. Might come back to this one later and see if I can get all the way to 30.
Evgenii Victorovich
16. Apr 2024 Ā· 14:38 UTC
The game is challenging, also liked the soundtrack.
RRADU
17. Apr 2024 Ā· 21:10 UTC
awesome game, I think the UI was a bit covering up the middle of the screen and all of the action but otherwise well made
VaustXIII
17. Apr 2024 Ā· 21:19 UTC
I thought the game was too hard, but I got to the 30 kills. And then I accidentally pressed wasd and found out you can move :D

I had a couple of "wait what killed me" moments, so the color palette might need a bit of tuning. All in all the game is pretty fun!
Megh Menghani
18. Apr 2024 Ā· 08:59 UTC
it is a difficult game at first but once i got the hang of it, i had real fun with it, great work!
marleeeeeey
18. Apr 2024 Ā· 10:31 UTC
Absolutely love the visuals! I’m really curious about the tech behind the smoke effects and the wavy letters in the intro. Are you guys pulling this off in real-time with OpenGL and shaders? As for the gameplay: I figured out by trial and error how to generate smoke around the car, but shooting was a total mystery. I tried using the smoke to take down enemy units, but eventually, that green tongue thing got me every time. Maybe simplify the shooting mechanics or provide clearer instructions?
LDJam user 355344
19. Apr 2024 Ā· 16:23 UTC
Pretty hardcore, I couldn't make it to the end. But still cool, especially the music
anaastaska
29. Apr 2024 Ā· 14:14 UTC
I like the music, game itself is not easy at all, but IT was interesting to play it!
funemaker
30. Apr 2024 Ā· 02:30 UTC
Nicely done, liked it!
kr4ft3r
02. May 2024 Ā· 10:19 UTC
I love the graphics, audio, and how everything runs smoothly with some clever system in the background. Managing to survive that snipe shot for the first time was a pleasant dopamine hit. But, difficulty is too high. I tink the main problem is the interface of clicking combinations is more difficult than fun. The fact that this interface stands still while at the edge of the screen but moves with ship at the middle of the screen (same like the ship) makes it look like a design flaw. Also, the tracing particles that show correct circle start late, so when a player is late he feels like it is not his fault but the game's. Instead, there should be one quick burst in shape of a ring, followed by those other tracing particles. Or something like that, maybe you just didn't had time to finish it, considering how many stuff is in the game. But, good job in overal.