Blood, Sweat and Seals by Achiru

In Blood, Sweat and Seals 🩸, your strategy and creativity become your greatest weapons!
You are a novice summoner, tasked with defending your mystical tower against relentless waves of demonic foes.
Using just your mouse, you'll draw powerful seals with enchanted blood, each with unique properties and summoning abilities.
The twist? The shapes and symbols you draw directly influence the type of demon you conjure to fight for you.
From fierce warriors to petty weaklings, the possibilities are ~~endless~~ many, and discovering new demonic allies requires a mix of skill, creativity, and a touch of daring experimentation.
As the enemy waves grow stronger, you'll need to think fast and draw even faster. Your precision and improvisation will be rewarded. Will you stick to the tried-and-true sigils, or will you risk it all by drawing unknown patterns that could yield even more powerful allies... or unexpected results?
The more you research, the more you unlock pieces of information to discover new seals.
Dive into a world where every stroke matters, and where the boundary between success and disaster is as thin as a brushstroke. Rally your spirits, ready your mouse, and prepare to unleash your inner summoner!

How to play
Use your mouse to draw invocation seals in the central tablet (you can summon a demon every 2 seconds)
There are 5 archetypes to discover.
These archetypes can be mixed with each others for different results.
There are 6 levels.
To complete a level, you must destroy the ennemy's dungeon.
Credits:
- Musics: @Soohee
- Sound effects: Splice
- Radar chart base code: https://godoter.cn/d/156-godot
- Fonts: Alkhemikal, DoubleHomicide, Bloody, Rock Slayers
A game by the Ludum Darons team :crown:
Versions
- Postjam version is available on the itch.io page.
- Jam version can be dowloaded directly on the ldjam Downloads section
Postjam changes
v2.0.0 (2024-04-30)
Greatly improve seals recognition, using a pretrained deep neural network
Ratings
| Overall | 299th | 3.828⭐ | 31🧑⚖️ |
| Fun | 398th | 3.655⭐ | 31🧑⚖️ |
| Innovation | 64th | 4.086⭐ | 31🧑⚖️ |
| Theme | 102th | 4.31⭐ | 31🧑⚖️ |
| Graphics | 632th | 3.672⭐ | 31🧑⚖️ |
| Audio | 387th | 3.536⭐ | 30🧑⚖️ |
| Humor | 712th | 2.808⭐ | 28🧑⚖️ |
| Mood | 450th | 3.704⭐ | 29🧑⚖️ |
| Given | 25🗳️ | 29🗨️ |
I honestly would love to see this concept as a more featured game.
Thus, you can have (in theory), a mix between an archer and a tank :wink:
Loved the concept of the game and the art.
The summoning is a bit slow. I often thought I didn't draw the pentagram correctly but then the summon appeared after a while.
Great job !
It wasn't always clear to me which units were best against others. But hey, maybe that adds to the fun of figuring it out, right? Overall, solid job on the game! It's got potential.
Yes, there are 5 seals in total. The "W" invocation you see in the gif does not match any specific archetype :wink:
l'algo de détection de forme mériterait un peu de tweaking, ça mène à des erreurs de détection et c'est dommage. Mais bravo sur l'idée et l'exécution
A pretty fun experience and a genuine sense of discovery all in one package :3