Summoners Summoning Summons by oxrock

[raw]
made by oxrock for Ludum Dare 55 (COMPO)

Defend your honor as a summoner!

Gameplay is simple. Use mana to queue up summons to perform. With summons queued, send them forth with the "Send Wave" button. Choose wisely to counter the enemy's summons and prove once and for all that nobody does summoning quite like you do.

ss.jpg

Extra Information

Earth Elemental

earth_elemental.png * attack type: single target * attack speed: 0.333 attacks per second * movement speed: 1 * attack range: 50 * health: 100 * attack damage: 8

Fire Elemental

flame_elemental.png * attack type: AOE frontal cone * attack speed: 0.5 attacks per second * movement speed: 2 * attack range: 200 * health: 65 * attack damage: 6

Wind Elemental

wind_elemental.png * attack type: AOE radius around elemental * attack speed: 0.333 attacks per second * movement speed: 3 * attack range: 100 * health: 80 * attack damage: 10

Dev rant: I decided to learn Godot while entering this game in the compo category. Long story short, there's a billion things I would have done with more time(such as adding sound). But it is what it is. Just happy I got out anything at all considering the circumstances.

Tools used:

  • Godot
  • GIMP

Ratings

Given 3🗳️ 0🗨️

Feedback

LDJam user 386211
15. Apr 2024 · 02:07 UTC
The idea is lovely, I would have liked more information on the stats and a bit more difficulty :)
Inkweeper
15. Apr 2024 · 07:17 UTC
I want my gray guy to stop enemies' step but he pushed my red guy to the frontline and to take damage lol
🎤 oxrock
15. Apr 2024 · 16:43 UTC
@myse Good idea about the stats. I just added them to the entry page at least. As for the difficulty. It's kind of random. Sometimes it's much harder than others.

@inkweeper Getting the movement working in a way I was happy with was a bit of a struggle. They just love bunching up and blocking each other's way too much. I eventually had to add the functionality of pushing obstructing mobs out of the way to help remedy it.

Thank you both for playing and commenting. I'll be sure to check out your entries as well.
LocksmithArmy
15. Apr 2024 · 21:09 UTC
takes a bit to figure out, but I like the idea. flesh that out more and youve got the makings of something great :)
zoranac
15. Apr 2024 · 21:12 UTC
Was a fun little game, Would love to see a way to direct my guys rts style if you worked on this idea any more.
Alexis Brochec
15. Apr 2024 · 21:13 UTC
Great game for a first time on GODOT, the itchio version is a bit buggy (wait to big for the screen)
Btu the concept is cool and the result is pleasing especially for a single person on a new engine.
Pimeko
15. Apr 2024 · 21:26 UTC
Nice concept, I liked the original top down view. Struggled a bit to understand how to play, but then it was indeed super simple! Good job :)
josemwarrior
17. Apr 2024 · 21:56 UTC
Not a bad game, I see potential here, but the fact that I can't differentiate my units from the enemy's makes everything very confusing. I haven't been able to beat the waves, and I don't know if there's any way to do it. When I clicked "surrender" the game froze.