A Short Summoning by Dmitry Mozgin

[raw]
made by Dmitry Mozgin for Ludum Dare 55 (JAM)

About

A Short Summoning is an action game in which you control a wizard and your goal is to summon ghosts.

Controls

WASD or arrow keys - move the character.

E - activate an altar.

Screenshots

Screenshot 1.jpg Screenshot 2.png

Ratings

Overall 1134th 2.891⭐ 48🧑‍⚖️
Fun 1173th 2.511⭐ 48🧑‍⚖️
Innovation 1155th 2.5⭐ 49🧑‍⚖️
Theme 577th 3.685⭐ 48🧑‍⚖️
Graphics 982th 2.936⭐ 49🧑‍⚖️
Humor 911th 2.452⭐ 44🧑‍⚖️
Mood 1110th 2.783⭐ 48🧑‍⚖️
Given 40🗳️ 108🗨️

Feedback

LocksmithArmy
15. Apr 2024 · 21:07 UTC
Cute Simple, Well Done!
Julien-Lenormand-Kaizen
15. Apr 2024 · 22:22 UTC
Liked the ghosts acting like missile-firing turrets :D
Is it normal the enemies can move through the walls ?
Gnum_
15. Apr 2024 · 22:28 UTC
Very Good Game but mobs going bihunder the items
Aaron Hart
15. Apr 2024 · 22:37 UTC
Nice concept of having to avoid enemies before having the power to kill them. I think the idea would scale well. Camera and controls feels very smooth
🎤 Dmitry Mozgin
15. Apr 2024 · 22:44 UTC
@julien-lenormand-kaizen yes, it is intended that the enemies can go through walls. I thought that if the enemies can find a proper path through the environment is less challenging than the enemies that follow straight to the player.
mertol
15. Apr 2024 · 23:01 UTC
Cute low poly characters.
pres2300
16. Apr 2024 · 00:20 UTC
The core mechanics are all there for a pretty compelling game. The only thing I was wishing for was that the ghosts would follow me around after I spawned them. I understand your decision to allow the enemies to go through walls. It would have been difficult to add pathing in just a couple days. Good work!
Gianni
16. Apr 2024 · 16:57 UTC
It's a nice game, I really like the graphics, and the music is very appropriate.
Rogue Tomato
16. Apr 2024 · 17:09 UTC
Cool atmosphere, love the dungeon crawling idea!
Herka
16. Apr 2024 · 18:07 UTC
Like the concept :) I believe with an addition such as a dodge mechanic it would make it more lively and addictive, but anyway good take on the concept
🎤 Dmitry Mozgin
16. Apr 2024 · 18:11 UTC
@herka I didn't thought of adding a dodge mechanic it could be interesting. Thank you for leaving the comment!
rensun
16. Apr 2024 · 19:37 UTC
the game is fun, but it got a little boring to go back and forth, especially with traps, and start all over again
Oznarox
16. Apr 2024 · 19:38 UTC
I've beat the game. The controls are smooth; adding a few features like dash or slide would be nice. The music is appealing. The ground texture doesn't match the rest of the game, and it's distracting that enemies can pass through walls. The music isn't bad, it creates a pleasant atmosphere.
korfi
16. Apr 2024 · 20:04 UTC
Cute game! As some have pointed out I think the movement gets a bit slow and some variation would be nice but overall it was a fun expierence!
Klemen
16. Apr 2024 · 20:04 UTC
Very nice graphics i love them, they make the game come to life, I just love it!
angelalb
16. Apr 2024 · 20:06 UTC
I didn't expect the ghost to shoot the enemy-ghost (I guess it's a ghost too since it can go through walls). The music fit the theme, pity that there weren't sounds
Trevor Lentz
16. Apr 2024 · 20:11 UTC
Really enjoyed the camera view, low poly models, and movement. A few flickering textures here and there, but I never got stuck on a wall. It's weird how the enemies group into one. That last level had me wondering how many shots it would take to clear the entire grouped up mass that appeared as one model. Pretty cool.
Bry
16. Apr 2024 · 20:16 UTC
Simple game. Liked the Doom-styled enemy.
Talon24
16. Apr 2024 · 20:51 UTC
Really like the music and the character models! Concept is also nice, some future polishing regarding the gameplay loop would be appreciated, as currently there is a lot of running in a big circle
Kirass
16. Apr 2024 · 22:52 UTC
I like this game! You guys are great!
Le Slo
16. Apr 2024 · 23:09 UTC
I would have liked either the rooms to be smaller, or the speed in general to be faster, to have a bigger sensation of speed and tension. Whenever you have two ghosts to summon, it is quite easy to reach the second ghost because you can use the first one to kill all enemies. I enjoyed the calm music and that you made a 3D game for the jam, that's impressive.
Melissa Stodolnik
17. Apr 2024 · 07:20 UTC
very good idea, the rooms are really too big, and it's not fair that monsters can pass through the walls, I want that too! but in general it does not interfere with gameplay in any way
I liked the game, I think I would like to see a fully finished version of it!
Fenix131113
17. Apr 2024 · 08:27 UTC
Interesting concept. Buth this game needs more animations
F13
17. Apr 2024 · 11:27 UTC
good idea
PT09
17. Apr 2024 · 11:30 UTC
Simple and fun game, good job !
BACON BEAST
17. Apr 2024 · 15:49 UTC
I like the idea of summoning ghosts as an offence against the enemies. I think with what you have, if you updated the goal to something like defeating all the enemies, then you’d have a good basis for a tower-defense-like game where you could summon different things to attack!

Anyway, just an idea. I like the 3D models and music!
🎤 Dmitry Mozgin
17. Apr 2024 · 15:57 UTC
@bacon-beast I tried to make more an exploration game, but it is turned out it is good basis for tower defense game. It could be interesting. Thank you for the idea. :)
unchain
17. Apr 2024 · 17:18 UTC
The visual elements look good individually, but the all together might need some adjustment on the color. Nice little game.
Ruslana
17. Apr 2024 · 17:30 UTC
I like the idea and the fact that summoned ghost is also a defender.
Wonder how it looks if all movements were faster. With less time for reaction it could be more interesting.
Fuzzy Eddie
17. Apr 2024 · 23:01 UTC
Simple and easy to play and understand.
VPhyre
18. Apr 2024 · 01:33 UTC
Very simple and fun game. It's a very interesting interpretation of the theme. The graphics are functional and pleasant, and the gameplay is very functional.

Good job!
Jhonny111
18. Apr 2024 · 20:25 UTC
Nice and chill game. Soundtrack in the background was also really well.
Rubymc222
19. Apr 2024 · 12:16 UTC
I enjoyed the puzzle aspect of needing different gem combos to summon ghosts and complete levels. Very satisfying getting to kill all the monsters before you move on as well! Nice work!
Baluj
19. Apr 2024 · 13:52 UTC
It's an interesting concept, I've had a good time playing. Good job!
LDJam user 384578
19. Apr 2024 · 18:03 UTC
Cool prototype, I think with more mechanics you can create something really cool to play