Hentoad by Nazorus

Sacrifice yourself to summon your demonic best friend. Hen and Toad team up to collect the five pentagrams of doom. Get them all and something happens.

Toad can climb walls and wall-jump. Hen has great air control and can triple-jump.
Gamepad recommended.
Gamepad Controls : - Jump: A (or bottom button) - Summon: Y (or top button) - Move: L-Stick - Camera: R-Stick
Keyboard & Mouse Controls: - Jump: Space - Summon: L-Click - Move: WASD - Camera: Mouse
Web build is wonky so try Windows version if it fails to load.
Tools used: - Godot 4.2 - Blender 4.1 - MPC Beats - Audacity
Post-jam fixes: fixed web crashes, fixed glitched ending (twice), reduced mouse sensitivity (twice), fixed audio looping, fixed mouse capture, android build
| Source | https://gitlab.com/Nazorus/ld55/ |
| HTML5 | https://nazorus.itch.io/hentoad |
| Windows | https://nazorus.itch.io/hentoad |
| Original URL | https://ldjam.com/events/ludum-dare/55/hentoad |
Ratings
| Overall | 122th | 3.667⭐ | 38🧑⚖️ |
| Fun | 98th | 3.681⭐ | 38🧑⚖️ |
| Innovation | 95th | 3.681⭐ | 38🧑⚖️ |
| Theme | 254th | 3.221⭐ | 36🧑⚖️ |
| Graphics | 131th | 3.681⭐ | 38🧑⚖️ |
| Audio | 81th | 3.625⭐ | 38🧑⚖️ |
| Humor | 43th | 3.857⭐ | 37🧑⚖️ |
| Mood | 104th | 3.614⭐ | 37🧑⚖️ |
| Given | 33🗳️ | 51🗨️ |
I only have a couple nitpicks. The mouse sensitivity was pretty high and it was somewhat disorienting during platforming, especially when I needed to whip the camera around quickly while wall-jumping. I also think it'd be nice if there was a visual indicator for the chicken being out of jumps, though maybe that's part of the challenge.
Overall though it's pretty sweet :)
@rob6566 Pentagrams are on white cubes, but a more eye-catching effect would be more helpful yeah.
@historymaker118 Thanks ! I do want to continue working on it, it could be a simple arcade platformer with timed trials, it's simple enough to work on mobile too I think. Maybe it can even become something bigger one day, we'll see.
Also I appreciate how original the game is it reminds me a bit to Spyro which was a game that I used to love :)
@cogcomp Agreed, lots of mechanics need to be polished (mid-air momentum is clunky too) and if this becomes a full day one day it'll need beginner sections that subtly teach which animal does what.
@xry Thanks for trying the android build! I was surprised how well the touch controls turned out :smile: 3D plateformers on mobile could totally be a thing
@sudocoffee I'm not a fan of using invisible walls either but the game would have been too easy/boring without them, I ran out of time to separate the paths in more interesting ways. Unintended skips are still possible though, just limited
I couldn't play it on the web, I don't know why but the page exploded so I had to download it and then I was able to play it.
Very cool the mechanics of switching between animals, I had a lot of fun playing it. Great job guys!
mid-air switching felt pretty fun, the camera sensitivity on my xbox controller did feel fairly high but it wasn't unplayable
I'm not sure I solved a couple of them "correctly". There was one I cheesed using a clipping bug with the frog when climbing in a corner between two objects(the frog will glitch infinite climb, probably not intended).
I tried for about 10 minutes trying to solve that one normally, but I couldn't see a solution. Since the frog leaving the wall consumes the bird's first jump, and it would take two frog climbs at least to reach the top.
There was an earlier one where two flaps got up the glass. I'm sure given the other path solutions, I was just missing another way to use/abuse them.
I still loved playing this despite that problem. I can see this being expanded, with more levels to teach the tricks, and more visuals to que the player into which technique to use. The flow between the "slow frog wall climbing" and "fast bird glide/air jump" is incredibly addicting. Amazing game! :smiley_cat:
Thanks for reporting the corner bug btw, I might continue working on this project so I'll keep that in mind!

Got to the end! For a compo game this ticks every box. It was fun, had charming graphics, boppin tunes, and good sound effects. Definitely in my top 5 compo games this jam!
Great job!
(no issues with the web version for me)
the sound effects were funny too
the switching mechanic (especially once i realized you could do it in air) is perfectly simple for a compo game but there's a surprising amount of depth. really impressed with how fun it is to control the hen and the toad together.
the air control was the one mechanic i found super frustrating. congrats on the game!