Cooking with Satan by derfl007

[raw]
made by derfl007 for Ludum Dare 55 (JAM)

Title Frame (5).png

Game for Ludum Dare 55 with the theme: Summoning

You are Satan and livestreaming the atrocities you conjure.

Promo1.png

Go on - cook up some hellishly good recipes, entertain yourself and your viewers with the hilarious mix of art styles in order to reach the top of the ~~pyramid scheme~~ streaming leaderboards!

How to play

  1. Start the stream
    • Optional: Enable online features to enable live chat and a global leaderboard to compete with your friends. Just enter your email and password (email can technically be anything, we don't check and will not send you anything) and enter a username. When you play again, you can log in with the same user to try to beat your highscore.
  2. Click the ingredients on screen to collect them for your recipe, while keeping an eye on chat. If chat sounds unhappy, you'll probably start to lose viewers. Make them happy by trying new recipes and interacting with chat using the hype button or actually sending messages.
  3. Once you have the ingredients you want chopped up, click the summon recipe button to create your meal. If you are successful, your recipe will appear, otherwise you'll know you messed up. Chat will once again let you know how you're doing as well.
  4. If you manage to make chat happy, you'll start to see more subscribers and donations getting added to the donation goal.
  5. Try to reach your donation goal before losing all your viewers to win the game.

Features

  • Randomly generated chat messages which react to your actions
  • Global leaderboard and live chat
  • Several recipes to discover (recipe book with a list of unlocked recipes might be added in a future update)

The game is open-source - thus available on GitHub to build it yourself, or take the easy route and download it from our itch page.

Note that there was a bug with recipe parsing which we have fixed in a new build ("Fixed Version"). We obviously kept the original build ("Jam Edition") up in case you want to base your rating on that!

Ratings

Given 12🗳️ 11🗨️

Feedback

Raphiell
16. Apr 2024 · 02:23 UTC
What a great fever dream. Was there any rhyme or reason as to which tool did what to which ingredient? I had to just click everything until the ingredients prepared themselves. But I had a good time doing it.

Well done!
🎤 derfl007
16. Apr 2024 · 11:01 UTC
@raphiell Thanks haha, no there was no real reason behind the tools, we just took too many pictures and wanted to use them somehow ^^
actualtian
16. Apr 2024 · 16:27 UTC
Hi guys, looked really cool, wanted to play but I couldn't get it to run. Might just be a me problem tho.
🎤 derfl007
18. Apr 2024 · 06:38 UTC
@actualtian Hey, thanks! Did you get any errors or anything? And are you on windows or linux?
Klemen
20. Apr 2024 · 18:30 UTC
I like the overall idea of the devil streamcoocking, the textues are quite nice, and I almost rage quitted because I didn't knew how the game worked
Pegasus
20. Apr 2024 · 18:57 UTC
Really really loved the theming of this one, lots of thought put into the whole streaming thing - the references are great. I'm not sure if there was more depth to the game than I could find but it seemed like I just had to spam click the ingredients and hope for the best. Would have been cool if there was some kind of recipe progression to give a reason for you to keep playing.

Overall really good job guys, awesome entry!
🎤 derfl007
20. Apr 2024 · 19:06 UTC
@pegasys Thank you so much! We had planned a recipe book where you can check unlocked recipes and give some sort of progression to the game, but that unfortunately didn't happen...
There is also a lot of rebalancing that could be done due to the amount of factors that go into calculating viewer gain/loss, subscribers, donations, chat happiness, etc. which we couldn't focus on as much as we wanted to.

Maybe in a post-jam update :wink:
zoranac
20. Apr 2024 · 19:06 UTC
Game is chaotic, but fun vibes
🎤 derfl007
20. Apr 2024 · 19:08 UTC
@zoranac Thanks haha :smile:
🎤 derfl007
20. Apr 2024 · 19:09 UTC
@klemen Thanks, you're right we kinda forgot to give some more info on how to play :sweat_smile:
I just added a how to play section to the description, hopefully that helps :smile:
Dymino
20. Apr 2024 · 19:25 UTC
First of all, have you considered adding a web build of your game? I think it would both make it easier to play, as well as fit the aesthetic more. If the game's too large though then I suppose you wouldn't be able to.

Anyways when it comes to the content of the game I would say that it would be nice if there wore more ingredients and if they weren't always running away from you. That recipe book would have been nice to have as well. it's a shame you didn't have the time to implement it. I think if the pace of the game had been a bit more slow and it was mainly focused on strategy and appeasing chat more (rather than chasing those dang ingredients :angry:) then there could have been more potential.
Kevvy
20. Apr 2024 · 19:26 UTC
I liked the chat! I was not entirely sure what to do at first, but found the spam clicking to be the viable route. I kept summoning poop though. lol I think I will need to keep playing so I can summon more than poop or salt.
🎤 derfl007
20. Apr 2024 · 19:29 UTC
@dymino Thanks for the feedback! Unfortunately Godot 4 does not yet support web builds when using C#, but i agree a web build would be a lot better for jam games... We're used to in person jams where it's less of an issue.
🎤 derfl007
20. Apr 2024 · 19:31 UTC
@kevvy Glad to hear you managed it :smile:
Dymino
20. Apr 2024 · 19:34 UTC
By the way, I see you haven't gotten any karma from leaving feedback yet. Are you aware that in Ludum Dare, the amount of people your game is recommended to is based on the amount of other peoples' games that you leave feedback for. I believe feedback means leaving a comment, not just rating.
🎤 derfl007
20. Apr 2024 · 20:37 UTC
@dymino I'm aware, thanks! Just haven't gotten to leaving any feedback yet, will probably do that tomorrow :smile:
🎤 derfl007
20. Apr 2024 · 20:45 UTC
@kevvy you can also check out the fixed build i just uploaded if you want, it fixes an issue with recipe parsing which might be the reason you only managed to cook Inferno Salt Sprinkle :sweat_smile:
foufoufou
27. Apr 2024 · 15:21 UTC
I love the innovative way you provide instructions through the chat interface, and the quirky concept of roleplaying as Satan while streaming is truly unique and engaging.
However, I have a small suggestion regarding the clarity of the ingredient statuses. Sometimes, the ingredients appear to be chopped because their eyes resemble 'xx', which leads me to click 'summon', only to realize they could have been chopped finer and thus aren't ready to be cooked. Then I need to restart the process. The description suggests referring to the recipe, but if I don’t get the recipe right the first time, I dont have any recipies. Is it due to my misunderstanding?
Prismapunch
27. Apr 2024 · 18:30 UTC
Really interesting visual style, especially the integrated photos. Loved the premise, the twitch stream setup along with usernames and comments added of lot of humor to the game but I found it a little difficult to play and follow what was going on with what tool did what.
Caveman54
27. Apr 2024 · 18:35 UTC
Was a little confused at first but this is a very unique idea and I had some fun with it. Good entry!
HaaYaargh
28. Apr 2024 · 18:00 UTC
After reading the description of the game I was hyped.
The Twitch chat culture was perfectly recreated! At some point I thought that I'm really streaming! :smile: Very well done here!

The gameplay though wasn't great to be honest, or I didn't understand it.
Correct me if I was doing something wrong:
1) I was clicking fast on the ingredients that float on the screen, each ingredient has three states; "alive", "dead", and "prepared", with the exception of chili peppers that have only two states. Challenge here was to aim and click fast on quickly moving objects and each ingredient had to be cut twice otherwise it was unusable.
2) Only when prepared you are able to start summoning, and then based on the combination of prepared ingredients, something can come up and make the chat go full Poggers.
3) If the combination of ingredients is wrong, you get a poo. If it is correct, you get something.
4) Recipe book doesn't work currently?

I managed to get melted cheese with chili (cheese/chili) and some nachos/fries (cheese/potato/chili), but I've tried many other and nothing worked; tried potato + salt hoping for some fries, tried meat and salt, meat/potato/salt, meat/chili, meat/garlic, cheese/potato for baked potato with cheese, many different combos. I tried to look into the chat for hints and I it scrolled too fast (like in real life) or their suggestions were unclear like infernal veggies? Sounds like potato/garlic (veggies) + chili (infernal) but it didn't work.

First time I won even when I didn't summon anything other than poop, so it was still possible to do that.

Obviously time was a constraint during the jam, but I would like to see changes to main clicking mechanic, make it like a timing or a rhythm challenge to cut something properly. Use different tools for stuff etc.

So the gameplay was a bit disappointing, but the idea of it being a stream, the chat, sounds and alerts, text-to-speach comments, subscription and the whole streaming framework were absolutely delightful.